Ectopic Form [Psionic]

This fear allows you to create astral constructs with distinct appearances and specialties.

Prerequisite: Know astral construct power. Ectopic Form (Anathemic Carapace) or Ectopic Form (Ebony Stinger) require the acquisition of any other Ectopic Form feat as an additional prerequisite.

Benefit: The astral constructs you create using this feat vary in appearance and talents. Here follows a list of possible ectopic forms; each is considered a separate feat. For example, Ectopic Form (agile loper) is a separate feat from Ectopic Form (emerald gyre).

Each of the eight separate Ectopic Form feats are described below; their names are hyperlinked to that particular form’s statistics blocks. An astral construct made with any Ectopic Form feat is the same base size as an unmodified astral construct fashioned with the astral construct power.

Agile Loper: When you create an astral construct using this form, you imbue it with +4 bonus on initiative checks and a +20-foot increase to its base speed.

An agile loper construct is the same base size as an unmodified astral construct fashioned with the astral construct power. Agile lopers appear as sleek, centaurlike quadrupeds with pale fur, humanoid torsos, and black, ramlike horns on their foreheads.

Alabaster Aerial: When you create an astral construct using this form, you shape its arms into wings and give its feet a distinctive handlike appearance. The addition of wings grants your alabaster aerial a fly speed of 20 feet (average). An alabaster aerial of at least 4th level has a fly speed of 30 feet (average), and an alabaster aerial of at least 7th level has a fly speed of 40 feet (average).

Alabaster aerials appear as silvery-white humanoids with wings for arms and large hands on the ends of their legs, rather than feet. They use their wings for flight and their feet for pummeling opponents.

Amber Tunneler: When you create an astral construct using this form, you give it short, powerful legs that can be used for digging in the ground at great speed. The creature is a natural tunneler, having a burrow speed equal to its base land speed.

Amber tunnelers appear as amber-colored, many-legged, buglike burrowers that are wide and low to the ground, possessing powerful legs for digging or attacking.

Anathemic Carapace: When you create an astral construct using this form, you imbue it with latent energy that is unleashed in a destructive burst when the construct is destroyed, dealing up to 1d6 points of damage plus an extra 1d6 points for every Hit Die of the construct to every adjacent creature (Reflex half; DC 10 + ½ construct’s HD). You can choose to detonate an anathemic carapace construct as a standard action if you have unobstructed line of sight to your creation. Each round, starting in the round after it appears, the damage of an anathemic carapace’s burst reduces by 1d6 points.

Anathemic carapaces appear as oversized red scarabs, eyes blazing with the destructive power they contain.

Astral Aquan: When you create an astral construct using this form, you shape it into an eel with two tentacles protruding from its mouth. The construct is imbued with a swim speed of 60 feet.

Astral aquans appear as silvery-blue eels with, two long tentacles protruding from their mouths. They use these tentacles for pummeling opponents.

Ebony Stinger: When you create an astral construct using this form, you shape a large hooked tail tipped with a barbed stinger. Each of the creature’s attacks is made with this tail, which does piercing damage rather than bludgeoning damage. In addition, an ebony stinger’s attacks deal 1 point of Constitution damage in addition to their normal damage (Fortitude negates; DC 10 + ½ construct’s HD). Creatures immune to poison are likewise immune to this effect.

Ebony stingers appear as shiny black spiders with a hooked tail that is tipped with a wicked barb, capable of delivering a minor poison.

Emerald Gyre: When you create an astral construct using this form, you shape a third arm in the middle of the creature’s back that is used to assist in grabbing opponents, granting the construct the improved grab ability from Menu B.

An emerald gyre appears as a green humanoid (size depends on the level of construct) that possesses a third arm growing from the middle of its back.

Iridescent Serpent: When you create an astral construct using this form, you imbue it with a form of energy of your choice (acid, cold, electricity, or fire). The construct does an additional 1d6 points of damage of the chosen energy type with its slam attacks and gains resistance 10 to the chosen energy type.

This form appears as serpent with a clubbed tail that delivers a blow enhanced by a chosen energy type.

Special: You can gain Ectopic Form multiple times. Each time you take the feat, it applies to a new form of astral construct. You can only apply one Ectopic Form feat to each astral construct you create. When you use this feat, refer to the preconstructed astral constructs of particular kinds hyperlinked above.

Source: Complete Psionic, page 50. The various Ectopic Form subfeats (Agile Loper, Alabaster Aerial, Amber Tunneler, Anathemic Carapace, Astral Aquan, Ebony Stinger, Emerald Gyre, Iridescent Serpent) have been subsumed into this main feat for some semblance of clarity and order. Corrected the Iridescent Serpent entry to show the energy damage done.