The magical nature of fey allows them to crossbreed with virtually any other creature. The offspring ofthe resulting unions, half-fey, are enigmatic and free-spirited beings.
Fey are deeply curious about other creatures, spending a great deal of time watching their behavior. Sometimes they have dalliances with a nonfey, often forgetting that there are consequences for their actions. The progeny from these moments of passion are either completely ignored by the fey parent or utterly embraced, with the parent teaching it secrets that only the fey can know.
Half-fey vary wildly in their appearance, and no two are exactly alike. Half-fey can either be beautiful and comely, with exaggerated and chiseled features, or misshapen and troll-like. Sometimes it is apparent from birth that a child is not normal, but other times it takes several years for odd features to emerge.
Regardless of what form they take, half-fey are always charismatic and intriguing to gaze upon. They always have at least one or more distinctive attribute, such as wings, jeweled or knotty skin, or hair made of flowers.
Half-fey never truly fit into any mortal society, being considered alien and strange beyond compare. Because oftheir ability to charm and lay curses, some half-fey are persecuted by superstitious populations. However, half-fey are usually accepted to some degree among fey, who look past superficial aspects such as appearance.
Good half-fey are usually devoted, if capricious, defenders of the wilderness and do their best to keep it unspoiled. Evil half-fey are malicious, petty, vindictive, and sadistic, delighting in the chaos and mayhem that they can cause.
“Half-fey” is an inherited template that can be added to any corporeal living creature (referred to hereafter as the base creature). It uses all the base creature’s statistics and special abilities except as noted here.
Type: The creature’s type changes to fey.
Hit Dice: Change to d6.
Speed: All half-fey have butterflylike wings unless the base creature has wings already. A half-fey that did not already have wings gains a fly speed equal to twice the base creature’s fastest mode of movement, with good maneuverability.
Special Attacks: A half-fey with Wisdom or Charisma of 8 or higher (after the ability score adjustments noted below) gains spell-like abilities, using its Hit Dice as its caster level. The table below lists the abilities available. These abilities are cumulative; a half-fey with 3 HD can use the abilities on the 1–2 HD row on the table as well as those on the 3–4 HD row, When a half-fey gets a choice between two abilities (such as faerie fire or glitterdust at 1–2 HD), it can choose anew between these abilities each day.
| HD | Abilities |
|---|---|
| 1–2 | Charm person at will, hypnotism 1/day, faerie fire or glitterdust 1/day |
| 3–4 | Detect law 3/day, sleep or enthrall 1/day |
| 5–6 | Protection from law 3/day, hideous laughter or suggestion 1/day |
| 7–8 | Confusion or crushing despair or good hope 1/day |
| 9–10 | Eyebite or lesser geas 1/day |
| 11–12 | Dominate person or hold monster 1/day |
| 13–14 | Mass invisibility 1/day |
| 15–16 | Geas/quest or mass suggestion 1/day |
| 17–18 | Insanity or mass charm monster 1/day |
| 19+ | Irresistible dance 1/day |
Special Qualities: Half-fey have low-light vision and are immune to enchantment spells and effects.
Abilities: Adjust from the base creature as follows: Dex +2, Con −2, Wis +2, Cha +4.
Skills: A half-fey has skill points equal to (6 + its Int modifier) × (its Hit Dice + 3). Treat skills possessed by the base creature as class skills and other skills as cross-class. If the creature has a class, it gains skill points for class levels normally.
Environment: Same as base creature.
Challenge Rating: Same as the base creature +1.
Level Adjustment: Same as the base creature +2.
Alignment: Usually chaotic (any).
Half-fey characters often have a character class, favoring rogues, bards, druids, rangers, and sorcerers. Half-fey clerics are exceedingly rare.
Source: Fiend Folio, page 89. Changes applied as per the D&D® v.3.5 Accessory Update. Further alterations to layout and design were made to fit the A35 templated creature format. Emotion spell in Special Abilities table replaced with crushing despair and good hope; mass charm replaced with mass charm monster.