Feytouched

Medium Fey
Hit Dice: 1d6−1 (2 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 13 (+1 Dex, +2 leather), touch 11, flat-footed 12
Base Attack/Grapple: +0/+0
Attack: Dagger +0 melee (1d4), or shortbow +1 ranged (1d6)
Full Attack: Dagger +0 melee (1d4), or shortbow +1 ranged (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charm person
Special Qualities: Immunity to mind-affecting effects, low-light vision
Saves: Fort −1, Ref +3, Will +2
Abilities: Str 10, Dex 13, Con 9, Int 10, Wis 10, Cha 13
Skills: Bluff +5, Handle Animal +2, Hide +7, Knowledge (any one) +2, Move Silently +7, Sense Motive +4, Spot +3, Survival +4; racial bonuses
Feats: Improved Initiative
Environment: Any land and underground
Organization: Solitary or team (2–4)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually chaotic (any)
Advancement: By character class
Level Adjustment: +1

The fey are known for their curiosity (some would say obsession) with humanoids and giants, and sometimes a fey falls in love with one ofthese creatures. The creatures known as feytouched have a half-fey and a humanoid or a giant as ancestors.

Feytouched are a widely varied group of beings⁠—​some are wispy and beautiful, while others are ugly and brutish. Some resemble elves, with pointed ears and almond shaped eyes. Others look more like trolls, with warty skin and disproportioned limbs. Regardless, all feytouched have at least one feature or characteristic that is out of the norm⁠—​vibrantly colored hair, feathered eyebrows, or a propensity for speaking in rhyme, for example. Despite their actual appearance all feytouched are highly charismatic beings that draw attention wherever they go.

Feytouched have no cohesive culture; either they become isolated loners, ot they immerse themselves in cosmopolitan society, sampling everything life has to offer. They are also drawn to the same natural settings that other fey called home. Most fey respond favorably to feytouched and consider them distant cousins.

Combat

Feytouched rarely think of combat as something serious. They enjoy toying with their opponent, but can become truly enraged when things turn against them. They are usually baffling and erratic in combat.

Most fey first try to avoid combat by using their charm person ability. If that fails, they will fend off attacks until they can safely flee.

Charm Person (Sp): Once per day, a feytouched can use charm person as the spell. Caster level equals Hit Dice, save DC 11.

Immunity to Mind-Affecting Effects (Ex): A feytouched is immune to all spells and effects with the mind-affecting descriptor.

Skills: Feytouched have a +2 racial bonus on Hide and Move Silently checks.

Feytouched Characters

A feytouched’s favored class is bard or rogue, although those that seclude themselves in nature are usually druids or rangers. Feytouched clerics are rare, since most fey have a strong aversion to the worship of gods.

Source: Fiend Folio, page 71. Changes applied as per the D&D® v.3.5 Accessory Update.