Psychokinesis [Force]
Level: Psychic Warrior 2
Display: Visual
Manifesting Time: 1 swift action
Range: Touch
Target: Melee or thrown weapon touched
Duration: 1 round/level or until discharged
Saving Throw: None
Power Resistance: No
Power Points: 3
Your weapon takes on a deadly gleam.
You encase one of your melee or thrown weapons in telekinetic force. The next successful attack with that weapon deals force damage instead of regular damage. This has a number of effects: The weapon does not suffer a miss chance against incorporeal creatures, and the damage from the weapon overcomes damage reduction as if it were a spell and not a weapon attack. Only the base weapon damage, magical enhancement bonuses, bonus damage from Strength, and other bonuses on the weapon itself are changed to force damage. Bonus damage dice from any source, such as sneak attack or the flaming weapon property, deal their normal type of damage.
Augment: For every 2 additional power points you spend, you can invest the weapon with an additional charge. Each additional charge allows the weapon to be used one more time before the power weapon effect is discharged.
Source: Complete Psionic, page 95. Imported the text of the referenced power, power claws, with changes to reflect its use on a melee or ranged weapon rather than a natural weapon.