Energy Arc

Psychokinesis [see text]

Level: Psion 1, Wilder 1

Display: Auditory

Manifesting Time: 1 standard action

Range: 15-ft.

Area: 15-ft.-cone

Duration: Instantaneous

Saving Throw: Reflex half (object)

Power Resistance: Yes

Power Points: 1

The air around you crackles as you draw energy from it to unleash in a focused arc.

Upon manifesting this power, you choose cold, electricity, fire, or sonic. A cone of the chosen type of energy shoots from your fingertips. Any creature in the area of effect takes 1d4 points of damage.

Cold: An arc of this energy type deals +1 point of damage per die.

Electricity: Manifesting an arc of this energy type provides a +2 bonus on the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire: An arc of this energy type deals +1 point of damage per die.

Sonic: A bolt of this energy type deals −1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every 2 additional power points you spend, the power deals an additional 1d4 points of damage, and the power’s save DC increases by 1.

Source: Complete Psionic, page 85. Added missing Range entry.