Lenses of Pain

Price (Item Level): 19,000 gp (15th)

Body Slot: Face

Caster Level: 9th

Aura: Moderate; (DC 19) necromancy

Activation: Standard (mental); see text

Weight: —

These lenses have a slightly green cast.

While inactive, the lenses are nearly invisible unless a viewer looks closely at the wearer’s eyes. Once activated, they cause the wearer’s eyes to glow a fierce, disturbing, brilliant shade of green.

Lenses of pain grant the wearer a gaze attack that withers the flesh of foes. While the lenses are active, each creature within 30 feet of the wearer must succeed on a DC 16 Will save every round or take 2d6 points of damage and become sickened. A successful save negates half the damage and the sickened effect. A target that successfully saves becomes immune to the effect of the lenses for 24 hours. An opponent within 30 feet can avoid the effect altogether by averting its eyes and accepting a 20% miss chance on attacks against the wearer.

Alternatively, the wearer can, as a standard action, focus his gaze on a single creature while the lenses are active. The target creature must immediately make a Will save to avoid the damage and the sickened effect, even if it was averting its eyes at the time. The wearer can focus his gaze in this manner on a creature that has already become immune to the general effect and subject it to his gaze anyway.

Prerequisites: Craft Wondrous Item, symbol of pain.

Cost to Create: 9,500 gp, 760 XP, 19 days.

Source: Dungeon Master’s Guide II, page 268. According to the Dungeon Master’s Guide, page 309 (which was cited in the original descriptive text of this item but replaced with a hyperlink here), a creature with a gaze attack gets concealment, not total concealment, against an attacker averting its eyes from the gaze attack. The miss chance in the last sentence of the second paragraph of the descriptive text has been adjusted accordingly.