This example uses a dire tiger as the base creature.
| Hit Dice: | 16d8+64 (136 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares), fly 40 ft. (perfect) |
| Armor Class: | 12 (−1 size, +2 Dex, +1 deflection), touch 12, flat-footed 10 |
| Base Attack/Grapple: | +12/+16 |
| Attack: | Claw +10 melee (2d4 against ethereal foes) or +15 positive energy ray (1d4+1 positive energy/19–20) |
| Full Attack: | 2 claws +10 melee (2d4 against ethereal foes) and bite +4 melee (2d6+4 against ethereal foes), or +15 positive energy ray (1d4+1 positive energy) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Improved grab, pounce, rake 2d4 (against ethereal foes) |
| Special Qualities: | Fast healing 5, low-light vision, outsider traits, positive adaptation, positive energy aura, scent, spell resistance 31 against negative energy effects |
| Saves: | Fort +13, Ref +12, Will +11 |
| Abilities: | Str —, Dex 15, Con 19, Int 3, Wis 12, Cha 12 |
| Skills: | Hide +7, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10; racial bonuses |
| Feats: | Alertness, Improved Natural Attack (claw), Improved Critical (positive energy ray), Run, Stealthy, Weapon Focus (positive energy ray) |
| Environment: | Positive Energy Plane |
| Organization: | Solitary |
| Challenge Rating: | 11 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 17–32 HD (Large); 33–48 (Huge) ♊ |
| Level Adjustment: | — |
Source: Planar Handbook, page 131.