Sample Vivacious Creatures

Vivacious Dire Tiger

This example uses a dire tiger as the base creature.

Large Outsider (Augmented Animal, Extraplanar, Incorporeal)
Hit Dice: 16d8+64 (136 hp)
Initiative: +2
Speed: 40 ft. (8 squares), fly 40 ft. (perfect)
Armor Class: 12 (−1 size, +2 Dex, +1 deflection), touch 12, flat-footed 10
Base Attack/Grapple: +12/+16
Attack: Claw +10 melee (2d4 against ethereal foes) or +15 positive energy ray (1d4+1 positive energy/19–20)
Full Attack: 2 claws +10 melee (2d4 against ethereal foes) and bite +4 melee (2d6+4 against ethereal foes), or +15 positive energy ray (1d4+1 positive energy)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4 (against ethereal foes)
Special Qualities: Fast healing 5, low-light vision, outsider traits, positive adaptation, positive energy aura, scent, spell resistance 31 against negative energy effects
Saves: Fort +13, Ref +12, Will +11
Abilities: Str —, Dex 15, Con 19, Int 3, Wis 12, Cha 12
Skills: Hide +7, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10; racial bonuses
Feats: Alertness, Improved Natural Attack (claw), Improved Critical (positive energy ray), Run, Stealthy, Weapon Focus (positive energy ray)
Environment: Positive Energy Plane
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 17–32 HD (Large); 33–48 (Huge) ♊
Level Adjustment: —

Source: Planar Handbook, page 131.