Sample Umbral Creatures

Umbral Displacer Beast

This example uses a displacer beast as the base creature.

Large Undead (Incorporeal, Augmented Magical Beast)
Hit Dice: 6d12 (39 hp)
Initiative: +4
Speed: Fly 40 ft. (8 squares) (perfect)
Armor Class: 10 (−1 size, +1 deflection), touch 10, flat-footed 10
Base Attack/Grapple: +3/—
Attack: Incorporeal touch +7 melee (1d8 Strength)
Full Attack: Incorporeal touch +7 melee (1d8 Strength)
Space/Reach: 10 ft./5 ft. (10 ft. with incorporeal touch)
Special Attacks: Strength damage
Special Qualities: Create spawn, darkvision 60 ft., displacement, incorporeal traits, low-light vision, resistance to ranged attacks, undead traits, turn resistance +2
Saves: Fort +2, Ref +6, Will +7
Abilities: Str —, Dex 19, Con —, Int 1, Wis 14, Cha 10
Skills: Hide +12, Listen +6, Move Silently +9, Spot +6
Feats: Alertness, Dodge, Stealthy
Environment: Any land and underground
Organization: Solitary, pair, gang (3–4), or clutch (2–4 plus 2–7 shadows)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 7–9 HD (Large); 10–18 HD (Huge) ♊
Level Adjustment: —

A murky, vaguely feline shape crouches before you.

Combat

Umbral displacer beasts rely on their incorporeal nature and their natural displacement to avoid most attacks. Due to their limited Intelligence, they don’t typically take full advantage of their incorporeal nature (such as attacking from above).

Source: Libris Mortis, page 128.