This example uses a displacer beast as the base creature.
| Hit Dice: | 6d12 (39 hp) |
| Initiative: | +4 |
| Speed: | Fly 40 ft. (8 squares) (perfect) |
| Armor Class: | 10 (−1 size, +1 deflection), touch 10, flat-footed 10 |
| Base Attack/Grapple: | +3/— |
| Attack: | Incorporeal touch +7 melee (1d8 Strength) |
| Full Attack: | Incorporeal touch +7 melee (1d8 Strength) |
| Space/Reach: | 10 ft./5 ft. (10 ft. with incorporeal touch) |
| Special Attacks: | Strength damage |
| Special Qualities: | Create spawn, darkvision 60 ft., displacement, incorporeal traits, low-light vision, resistance to ranged attacks, undead traits, turn resistance +2 |
| Saves: | Fort +2, Ref +6, Will +7 |
| Abilities: | Str —, Dex 19, Con —, Int 1, Wis 14, Cha 10 |
| Skills: | Hide +12, Listen +6, Move Silently +9, Spot +6 |
| Feats: | Alertness, Dodge, Stealthy |
| Environment: | Any land and underground |
| Organization: | Solitary, pair, gang (3–4), or clutch (2–4 plus 2–7 shadows) |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | 7–9 HD (Large); 10–18 HD (Huge) ♊ |
| Level Adjustment: | — |
A murky, vaguely feline shape crouches before you.
Umbral displacer beasts rely on their incorporeal nature and their natural displacement to avoid most attacks. Due to their limited Intelligence, they don’t typically take full advantage of their incorporeal nature (such as attacking from above).
Source: Libris Mortis, page 128.