Sample Skeletons

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Human Warrior Skeleton
Medium Undead
Wolf Skeleton
Medium Undead
Owlbear Skeleton
Large Undead
Troll Skeleton
Large Undead
Chimera Skeleton
Large Undead
Ettin Skeleton
Large Undead
Advanced Megaraptor Skeleton
Huge Undead
Cloud Giant Skeleton
Huge Undead
Young Adult Red Dragon Skeleton
Huge Undead (Fire)
Hit Dice: 1d12 (6 hp) 2d12 (13 hp) 5d12 (32 hp) 6d12 (39 hp) 9d12 (58 hp) 10d12 (65 hp) 12d12 (78 hp) 17d12 (110 hp) 19d12 (123 hp)
Initiative: +5 +7 +6 +7 +6 +4 +7 +6 +5
Speed: 30 ft. (6 squares) 50 ft. (10 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 40 ft. (8 squares) 60 ft. (12 squares) 50 ft. (10 squares) 40 ft. (8 squares)
Armor Class: 15 (+1 Dex, +2 natural, +2 heavy steel shield), touch 11, flat-footed 14 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 13 (−1 size, +2 Dex, +2 natural), touch 11, flat-footed 11 14 (+3 Dex, −1 size, +2 natural), touch 12, flat-footed 11 13 (+2 Dex, −1 size, +2 natural), touch 11, flat-footed 11 11 (−1 size, +2 natural), touch 9, flat-footed 11 14 (−2 size, +3 Dex, +3 natural), touch 11, flat-footed 11 13 (−2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 12 (−2 size, +1 Dex, +3 natural), touch 9, flat-footed 11
Base Attack/Grapple: +0/+1 +1/+2 +2/+11 +3/+13 +4/+12 +5/+15 +6/+19 +8/+28 +9/+27
Attack: Scimitar +1 melee (1d6+1/18–20) or claw +1 melee (1d4+1) Bite +2 melee (1d6+1) Claw +6 melee (1d6+5) Claw +8 melee (1d6+6) Bite +7 melee (2d6+4) Morningstar +10 melee (2d6+6) or claw +10 melee (1d6+6) or javelin +4 ranged (1d8+6) Talons +9 melee (2d8+5) Gargantuan morningstar +18 melee (4d6+18) or claw +18 melee (1d8+12) or rock +8 ranged (2d8+12) Bite +17 melee (2d8+10)
Full Attack: Scimitar +1 melee (1d6+1/18–20) or 2 claws +1 melee (1d4+1) Bite +2 melee (1d6+1) 2 claws +6 melee (1d6+5) and bite +1 melee (1d8+2) 2 claws +8 melee (1d6+6) and bite +3 melee (1d6+3) Bite +7 melee (2d6+4) and bite +7 melee (1d8+4) and gore +7 melee (1d8+4) and 2 claws +2 melee (1d6+2) 2 morningstars +10 melee (2d6+6) or 2 claws +10 melee (1d6+6) or 2 javelins +4 ranged (1d8+6) Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee (2d6+2) Gargantuan morningstar +18/+13 melee (4d6+18) or 2 claws +18 melee (1d8+12) or rock +8 ranged (2d8+12) Bite +17 melee (2d8+10) and 2 claws +12 melee (2d6+5) and 2 wings +12 melee (1d8+5) and tail slap +12 melee (2d6+15)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 10 ft./10 ft. 10 ft./5 ft. 10 ft./10 ft. 15 ft./10 ft. 15 ft./15 ft. 15 ft./10 ft.
Special Attacks: — — — — — — — — —
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, superior two-weapon fighting, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversize weapon, undead traits Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, undead traits
Saves: Fort +0, Ref +1, Will +2 Fort +0, Ref +3, Will +3 Fort +1, Ref +3, Will +4 Fort +2, Ref +5, Will +5 Fort +3, Ref +5, Will +6 Fort +3, Ref +3, Will +7 Fort +4, Ref +7, Will +8 Fort +5, Ref +7, Will +10 Fort +6, Ref +7, Will +8
Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha 1 Str 13, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 14, Con —, Int —, Wis 10, Cha 1 Str 23, Dex 16, Con —, Int —, Wis 10, Cha 1 Str 19, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 35, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 31, Dex 12, Con —, Int —, Wis 10, Cha 1
Skills: — — — — — — — — —
Feats: Improved Initiative Improved Initiative Improved Initiative Improved Initiative Improved Initiative Improved Initiative Improved Initiative Improved Initiative Improved Initiative
Environment: Temperate plains Temperate forests Temperate forests Cold mountains Temperate hills Cold hills Warm forests Temperate mountains Warm mountains
Organization: Any Any Any Any Any Any Any Any Any
Challenge Rating: ⅓ 1 2 3 4 5 6 7 8
Treasure: None None None None None None None None None
Alignment: Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil Always neutral evil
Advancement: — ♊ 3 HD (Medium); 4-6 HD (Large) ♊ 6-8 HD (Large); 9-15 HD (Huge) ♊ — ♊ 10-13 HD (Large); 14-27 HD (Huge) ♊ — ♊ 13-16 HD (Huge); 17-20 HD (Gargantuan) ♊ — ♊ 20 HD (Huge) ♊
Level Adjustment: — — — — — — — — —

Human Warrior • Wolf • Owlbear • Troll • Chimera • Ettin • Advanced Megaraptor • Cloud Giant • Young Adult Red Dragon

This creature appears to be nothing but a set of animated bones. Pinpoints of red light smolder in its empty eye sockets.

Source: Monster Manual (version 3.5), page 225.