| Hit Dice: | 3d8+3 (16 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares), climb 15 ft. |
| Armor Class: | 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 |
| Base Attack/Grapple: | +2/+5 |
| Attack: | Tentacle +6 melee (1d3+3) |
| Full Attack: | 2 tentacles +6 melee (1d3+3) |
| Space/Reach: | 5 ft./10 ft. |
| Special Attacks: | Constrict 1d3+3, improved grab |
| Special Qualities: | Darkvision 60 ft., fast healing 2, low-light vision, quickness, resistance to cold 8, shadow blend |
| Saves: | Fort +2, Ref +5, Will +4 |
| Abilities: | Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 |
| Skills: | Climb +13, Hide +10, Move Silently +12; racial bonuses, template racial bonuses |
| Feats: | Improved Initiative [bonus], Lightning Reflexes, Stealthy |
| Environment: | Plane of Shadow |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Treasure: | 1⁄10 coins; 50% goods; 50% items |
| Alignment: | Usually neutral evil |
| Advancement: | 4–6 HD (Small); 7–9 HD (Medium) ♊ |
| Level Adjustment: | — |
Source: Lords of Madness, page 167.