This example uses a megaraptor as the base creature.
| Hit Dice: | 8d12+40 (118 hp) |
| Initiative: | +1 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | Class: 27 (−2 size, +1 Dex, +18 natural), touch 9, flat-footed 26 |
| Base Attack/Grapple: | +4/+17 |
| Attack: | Talons +7 melee (2d10+5) |
| Full Attack: | Talons +7 melee (2d10+5) and 2 foreclaws +2 melee (1d4+2) and bite +2 melee (2d6+2) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | — |
| Special Qualities: | Bonus hit points, damage reduction 10/adamantine, darkvision 60 ft., immunity to cold, undead traits |
| Saves: | Fort +2, Ref +3, Will +4 |
| Abilities: | Str 21, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Combat Reflexes |
| Environment: | Warm forests |
| Organization: | Solitary, pair, or pack (3–6) |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral evil |
| Advancement: | 9–16 HD (Huge); 17–24 HD (Gargantuan) ♊ |
| Level Adjustment: | — |
A vicious-looking creature of petrified bones, still partially imprisoned in stone, lumbers forward.
A revived fossil megaraptor uses its talons and foreclaws to shred prey.
Source: Libris Mortis, page 118.