Most of the creatures in the index above are drawn from the conjure ice beast table—which, in turn, was created by combining the summon monster table and summon nature’s ally table and removing all creatures that had the fire subtype. It was found that creatures on the summon monster tables with the celestial creature template or the fiendish creature template were essentially the same as the base creature as the ice beast temple overwrote all of the prior two template’s special abilities. Therefore, it was decided to simply remove references to any celestial or fiendish version of an ice beast templated creature, since the latter template makes the former two TINOs (templates in name only). As James Blish attributed to the titular character in his Star Trek novel, Spock Must Die!, “A difference which makes no difference is no difference.”
For similar reasons, there is only one version of the ice beast satyr as it cannot play pan pipes, so the higher level entry is deleted.
Finally, it was decided to remove any creature that only had a fly speed before the ice beast template was applied because they would be zero-speed bricks, and any character class that could cast conjure ice beast spells could usually cast the spell that would summon the base creatures, and those with only fly speeds are better off as the base creature instead of as the ice beast templated version.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +1 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 20 (−1 size, +1 Dex, +10 natural), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +4/+13 |
| Attack: | Claw +8 melee (2d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +8 melee (2d6+5 plus 1d6 cold) and bite +3 melee (4d6+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +3 |
| Abilities: | Str 21, Dex 13, Con —, Int —, Wis 14, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Acheron |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Large); 13–18 HD (Huge) |
| Level Adjustment: | — |
A towering, four-legged avian nightmare rendered in jagged, opaque ice. Its massive body is perched atop spindly, crystalline stilts that strike the ground like frozen spears, and its silent beak is locked in a permanent, predatory grin.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 9.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 30 ft. |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d6+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 12, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large) |
| Level Adjustment: | — |
A hulking, simian form carved from semi-translucent glacial ice. Its long arms end in jagged crystalline claws, and its movements have the heavy, rhythmic thud of a falling avalanche.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 268.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 25 (+3 Dex, +12 natural), touch 13, flat-footed 22 |
| Base Attack/Grapple: | +7/+9 |
| Attack: | Claw +10 melee (1d8+2 plus 1d6 cold) |
| Full Attack: | 2 claws +10 melee (1d8+2 plus 1d6 cold) and 2 wing slams +5 melee (2d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +4 |
| Abilities: | Str 15, Dex 17, Con —, Int —, Wis 14, Cha 16 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Blessed Fields of Elysium |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–14 HD (Medium); 15–21 HD (Large) |
| Level Adjustment: | — |
A noble, bird-like humanoid sculpted from polished cerulean ice. Its wings are folded tight against its back—rigid panes of frost that can no longer catch the wind—and its raptor-like features are frozen in a stoic, mindless mask of unyielding rime.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 13.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
| Base Attack/Grapple: | +7/+12 |
| Attack: | Claw +12 melee (1d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +12 melee (1d6+5 plus 1d6 cold) and bite +7 melee (1d6+2 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +5 |
| Abilities: | Str 21, Dex 12, Con —, Int —, Wis 14, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–16 HD (Medium); 17–24 HD (Large) |
| Level Adjustment: | — |
A skeletal, leather-skinned humanoid sculpted from matte, charcoal-colored ice. Its elongated fingers end in jagged frost-talons, and its features are frozen in a wide, mindless grin—the once—cunning assassin is now merely a silent monument of rime that strikes with the rhythmic, mechanical finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 40.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares), burrow 10 ft. |
| Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +0/−5 |
| Attack: | Claw +1 melee (1d2−1 plus 1d6 cold) |
| Full Attack: | 2 claws +1 melee (1d2−1 plus 1d6 cold) and bite −4 melee (1d3−1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 |
| Abilities: | Str 8, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2 HD (Small) |
| Level Adjustment: | — |
This squat, sturdy construct is formed of translucent blue ice. It lacks the legendary temper of creature it resembles, moving with the silent, jerky precision of an animated statue as it uses its jagged claws to rend both earth and flesh.AI
Source: Frostburn, page 140; Monster Manual (verson 3.5), page 268.
| Hit Dice: | 12d10+20 (86 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 23 (+2 Dex, +11 natural), touch 12, flat-footed 21 |
| Base Attack/Grapple: | +12/+22 |
| Attack: | Claw +18 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | 2 claws +18 melee (1d8+6 plus 1d6 cold) and bite +13 melee (1d6+3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +6, Will +8 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 14, Cha 14 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–24 HD (Medium); 25–36 HD (Large) |
| Level Adjustment: | — |
A lean, humanoid horror sculpted from obsidian-hued ice, its body covered in a forest of jagged, unmelting frost-spikes. Its predatory features are locked in a mindless, silent snarl—a relentless monument of rime that moves with a heavy, grinding rhythm, its frozen claws snapping with the mechanical finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 51.
The statistics block below contains details for more than one type of ice beast bear. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Black Bear ⬇️ Medium Construct (Cold) |
Ice Beast Brown Bear ⬇️ Large Construct (Cold) |
Ice Beast Polar Bear ⬇️ Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 6d10+20 (53 hp) | 8d10+20 (64 hp) |
| Initiative: | +1 | +1 | +1 |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares), swim 30 ft. |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 | 18 (−1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
| Base Attack/Grapple: | +2/+4 | +4/+16 | +6/+22 |
| Attack: | Claw +4 melee (1d4+2 plus 1d6 cold) | Claw +11 melee (1d8+8 plus 1d6 cold) | Claw +13 melee (1d8+8 plus 1d6 cold) |
| Full Attack: | 2 claws +4 melee (1d4+2 plus 1d6 cold) and bite −1 melee (1d6+1 plus 1d6 cold) | 2 claws +11 melee (1d8+8 plus 1d6 cold) and bite +6 melee (2d6+4 plus 1d6 cold) | 2 claws +13 melee (1d8+8 plus 1d6 cold) and bite +8 melee (2d6+4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 | Fort +2, Ref +3, Will +2 | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 15, Dex 13, Con —, Int —, Wis 12, Cha 1 | Str 27, Dex 13, Con —, Int —, Wis 12, Cha 1 | Str 27, Dex 13, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — | — | — |
| Feats: | — | — | — |
| Environment: | Any, usually temperate forests | Any, usually cold forests | Any, usually cold plains |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 4–5 HD (Medium) | 7–10 HD (Large) | 9–12 HD (Large) |
| Level Adjustment: | — | — | — |
Black Bear • Brown Bear • Polar Bear
A sturdy form of obsidian-colored ice, the black bear construct moves with a rhythmic, heavy gait. It lacks the natural curiosity of its namesake, focused solely on striking with frozen claws.AI
A massive, hulking shape of dark, frosted ice. This construct's size is intimidating, and the chill radiating from its frozen hide is palpable even from a distance.AI
Blindingly white and jagged, the polar bear ice beast is at home in the deepest freezes. Its translucent form glides through frigid waters as easily as it stalks across the ice.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), pages 269–270.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +4/+6 |
| Attack: | Glaive +6 melee (1d10+3 plus 1d6 cold) or claw +6 melee (1d6+2 plus 1d6 cold) |
| Full Attack: | Glaive +6 melee (1d10+3 plus 1d6 cold) or 2 claws +6 melee (1d6+2 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. (10 ft. with glaive) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 15, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
A hunched, humanoid horror sculpted from jagged, black-veined ice. Its namesake beard is a cluster of needle-sharp icicles that weep a constant trail of freezing slush, and it grips a massive polearm made of unmelting permafrost with mechanical, unwavering strength.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 52.
| Hit Dice: | 12d10+40 (106 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares), climb 20 ft. |
| Armor Class: | 22 (−2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 |
| Base Attack/Grapple: | +9/+26 |
| Attack: | Bite +16 melee (2d6+9 plus 1d6 cold) |
| Full Attack: | Bite +16 melee (2d6+9 plus 1d6 cold) and 2 claws +11 melee (2d4+4 plus 1d6 cold) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +5, Will +5 |
| Abilities: | Str 28, Dex 12, Con —, Int —, Wis 14, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
| Level Adjustment: | — |
A misshapen, spider-like horror the size of a cottage, its chitinous plates replaced by jagged slabs of reinforced permafrost. It skitters across vertical surfaces with a screeching, crystalline friction—a mindless engine of frozen predation that strikes with the weight of a falling glacier.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 40.
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (−1 size, +10 natural), touch 9, flat-footed 19 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Gore +6 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | Gore +6 melee (1d8+6 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Frigid touch |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 |
| Abilities: | Str 18, Dex 10, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
A massive, boxy brute of jagged ice and frost-covered rime. Its heavy head is crowned with horns of solid, translucent crystal, and it charges with a thundering weight that shatters the frozen ground beneath it.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 269.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+9 natural), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Gore +4 melee (1d8+3 plus 1d6 cold) |
| Full Attack: | Gore +4 melee (1d8+3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +2 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–9 HD (Medium) |
| Level Adjustment: | — |
A low-slung, jagged construct of blue-veined ice. It lacks the legendary temper of its biological kin, replaced by a cold, mechanical drive to gore targets with tusks of solid frost that never dull.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 27.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +8 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 |
| Base Attack/Grapple: | +6/+10 |
| Attack: | +1 scimitar +11 melee (1d8+5 plus 1d6 cold) or +1 composite longbow (+4 Str bonus) +11 ranged (1d8+5 plus 1d6 cold) |
| Full Attack: | +1 scimitar +11/+6 melee (1d8+5 plus 1d6 cold) or +1 composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +6, Will +4 |
| Abilities: | Str 18, Dex 18, Con —, Int —, Wis 14, Cha 15 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Arborea |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Medium); 13–18 HD (Large) |
| Level Adjustment: | — |
A lithe, elfin warrior sculpted from polished, cerulean-tinted ice. Its features are frozen in a mask of stoic determination, and it wields weapons of unmelting frost with a fluid, mechanical grace that suggests the memory of a master duelist.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 93.
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 |
| Base Attack/Grapple: | +8/+10 |
| Attack: | Chain +10 melee (1d6+2 plus 1d6 cold) |
| Full Attack: | 2 chains +10 melee (1d6+2 plus 1d6 cold) and 2 claws +5 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. (10 ft. with chain) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 15, Dex 15, Con —, Int —, Wis 12, Cha 11 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Medium) |
| Level Adjustment: | — |
A humanoid shape draped in heavy, rattling links of blue-black ice. Its "skin" is a patchwork of frozen scars, and the chains that wrap its limbs move with a rhythmic, mechanical clatter—a mindless parody of its former, sadistic grace—striking with the freezing weight of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 53.
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
| Base Attack/Grapple: | +6/+8 |
| Attack: | Claw +9 melee (1d3+2 plus 1d6 cold) |
| Full Attack: | 2 claws +9 melee (1d3+2 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +3 |
| Abilities: | Str 14, Dex 17, Con —, Int —, Wis 12, Cha 12 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Ever-Changing Chaos of Limbo |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–12 HD (Medium); 13–24 HD (Large) |
| Level Adjustment: | — |
A nightmare of shifting geometry, its anatomy a chaotic jumble of claws, fangs, and vestigial limbs—now frozen into a singular, static monument of jagged ice. It moves with a creaking, mechanical shudder, its unholy instability replaced by the mindless precision of a winter clockwork.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 33.
| Hit Dice: | 9d10+30 (79 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 21 (−1 size, +3 Dex, +9 natural), touch 12, flat-footed 18 |
| Base Attack/Grapple: | +9/+18 |
| Attack: | Bite +13 melee (1d3+5 plus 1d6 cold) |
| Full Attack: | Bite +13 melee (1d3+5 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +6, Will +6 |
| Abilities: | Str 20, Dex 16, Con —, Int —, Wis 14, Cha 17 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 10–13 HD (Large); 14–27 HD (Huge) |
| Level Adjustment: | — |
A massive, feathered serpent sculpted from shimmering, cerulean-tinted ice. Its once—vibrant wings are now rigid, crystalline panes that clatter with every mechanical undulation, and its predatory features are locked in a mindless, frozen mask—a silent monument of rime that slithers with the rhythmic finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 37.
The statistics block below contains details for more than one size of ice beast crocodile. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Crocodile Medium Construct (Cold) |
Ice Beast Giant Crocodile Huge Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 7d10+30 (68 hp) |
| Initiative: | +1 | +1 |
| Speed: | 20 ft. (4 squares), swim 30 ft. | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | 16 (−2 size, +1 Dex, +7 natural), touch 9, flat-footed 15 |
| Base Attack/Grapple: | +2/+6 | +5/+21 |
| Attack: | Slam +6 melee (1d6+6 plus 1d6 cold) | Slam +11 melee (2d6+12 plus 1d6 cold) |
| Full Attack: | Slam +6 melee (1d6+6 plus 1d6 cold) | Slam +11 melee (2d6+12 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., Immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., damage reduction 5/magic, Immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 12, Con —, Int —, Wis 12, Cha 2 | Str 27, Dex 12, Con —, Int —, Wis 12, Cha 2 |
| Skills: | — | — |
| Feats: | — | — |
| Environment: | Any, usually warm marshes | Any, usually warm marshes |
| Organization: | Any | Any |
| Challenge Rating: | 2 | 4 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | 4–5 HD (Medium) | 8–14 HD (Huge) |
| Level Adjustment: | — | — |
Crocodile • Giant Crocodile
Source: Monster Manual (version 3.5), page 271; Frostfell, page 140.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 15 ft. |
| Armor Class: | 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6 plus 1d6 cold) |
| Full Attack: | 2 claws +8 melee (1d6+6 plus 1d6 cold) and bite +3 melee (1d8+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 22, Dex 15, Con —, Int —, Wis 12, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
A towering, simian brute composed of dense, opaque frost. It knuckles forward with heavy, grinding movements, its muscular form appearing as if hewn from a single block of a glacier. Instead of a roar, a freezing mist exhales from its jagged maw with every mechanical exertion.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 62.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), burrow 10 ft. |
| Armor Class: | 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +2/+10 |
| Attack: | Slam +5 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | Slam +5 melee (1d8+6 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 19, Dex 17, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–9 HD (Large) |
| Level Adjustment: | — |
Source: Monster Manual (version 3.5), page 25; Frostfell, page 39.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +6 |
| Speed: | 20 ft. (4 squares), fly 40 ft. (good) |
| Armor Class: | 20 (−1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 |
| Base Attack/Grapple: | +3/+10 |
| Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) |
| Full Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +7, Will +3 |
| Abilities: | Str 17, Dex 22, Con —, Int —, Wis 14, Cha 6 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually underground |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Huge) |
| Level Adjustment: | — |
A crystalline monstrosity with a wingspan of sheer, translucent ice that refracts the light like a prism. It flies with a high-pitched, crystalline chiming sound rather than the soft leathery flap of its living counterparts, diving from the shadows to impale prey with fangs of solid permafrost.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 62.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 21 (−1 size, +12 natural), touch 9, flat-footed 21 |
| Base Attack/Grapple: | +5/+17 |
| Attack: | Gore +12 melee (1d8+12 plus 1d6 cold) |
| Full Attack: | Gore +12 melee (1d8+12 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction /magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +3 |
| Abilities: | Str 27, Dex 10, Con —, Int —, Wis 12, Cha 2 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–12 HD (Large); 13–21 HD (Huge) |
| Level Adjustment: | — |
A hulking mass of jagged, grey ice roughly the size of a wagon. Its frozen tusks are as long as shortswords and perpetually slicked with a rime of lethal frost, moving with a ponderous but unstoppable momentum.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 63}.
| Hit Dice: | 12d10+30 (96 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +9/+23 |
| Attack: | Claw +18 melee (2d4+10 plus 1d6 cold) |
| Full Attack: | 2 claws +18 melee (2d4+10 plus 1d6 cold) and bite +13 melee (2d8+5 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +5, Will +5 |
| Abilities: | Str 31, Dex 13, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–16 HD (Large); 17–36 HD (Huge) |
| Level Adjustment: | — |
A massive, hunched titan of jagged, rime-covered ice. Its claws are curved shards of unmelting permafrost that leave deep, freezing gouges in the earth, and it moves with a ponderous, crushing weight—the mindless, unstoppable momentum of a glacier carved into the shape of a nightmare.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 63.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +6/+17 |
| Attack: | Claw +12 melee (1d6+7 plus 1d6 cold) |
| Full Attack: | 2 claws +12 melee (1d6+7 plus 1d6 cold) and bite +7 melee (1d8+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 25, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–15 HD (Large); 16–24 HD (Huge) |
| Level Adjustment: | — |
A massive, predatory shape sculpted from dense, blue-white glacier ice. Its jagged mane is a collar of razor-sharp icicles that clatter like knives when it moves, and its hollow, unblinking eyes glow with the pale light of a winter moon.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 63.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares), climb 20 ft., swim 20 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Bite +4 melee (1d4 plus 1d6 cold) |
| Full Attack: | Bite +4 melee (1d4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
| Hit Dice: | 18d10+40 (139 hp) |
| Initiative: | +2 |
| Speed: | Swim 30 ft. (6 squares) |
| Armor Class: | 17 (−4 size, +2 Dex, +9 natural), touch 8, flat-footed 15 |
| Base Attack/Grapple: | +13/+37 |
| Attack: | Bite +21 melee (2d8+18 plus 1d6 cold) |
| Full Attack: | Bite +21 melee (2d8+18 plus 1d6 cold) |
| Space/Reach: | 20 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft. immunity to cold, vulnerability to fire |
| Saves: | Fort +6, Ref +8, Will +7 |
| Abilities: | Str 35, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold aquatic |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–32 HD (Gargantuan); 33–54 HD (Colossal) |
| Level Adjustment: | — |
A leviathan of the depths sculpted from vast slabs of unmelting, obsidian-hued ice. Its rows of jagged teeth are long, crystalline shards that snap with the grinding force of a calving berg, and it moves through the water with a heavy, mechanical momentum—a mindless, bipedal glacier of the sea that strikes with the freezing weight of a collapsing berg.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 64.
| Hit Dice: | 16d10+30 (118 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +12/+24 |
| Attack: | Claw +20 melee (2d4+8 plus 1d6 cold) |
| Full Attack: | 2 claws +20 melee (2d4+8 plus 1d6 cold) and bite +15 melee (2d6+4 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +7, Will +6 |
| Abilities: | Str 27, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 9 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 17–32 HD (Large); 33–48 HD (Huge) |
| Level Adjustment: | — |
A massive, striped predator sculpted from alternating bands of translucent and frost-white ice. Its sabers are jagged shards of unmelting permafrost, and it moves with a heavy, grinding grace—the mindless, mechanical momentum of a winter gale that strikes with the freezing weight of a collapsing berg.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Bite +6 melee (1d6+3 plus 1d6 cold) |
| Full Attack: | Bite +6 melee (1d6+3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +5, Will +2 |
| Abilities: | Str 14, Dex 19, Con —, Int —, Wis 12, Cha 11 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
A long, sinuous hunter of sculpted rime that moves with a silent, fluid grace. Its eyes are pinpoints of blue light, and its bite leaves a frostbitten wound that never bleeds, only freezes.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +4/+15 |
| Attack: | Bite +10 melee (1d8+10 plus 1d6 cold) |
| Full Attack: | Bite +10 melee (1d8+10 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 25, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | Weapon Focus (bite) |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–18 HD (Large) |
| Level Adjustment: | — |
A massive, predatory shape of jagged permafrost that looms larger than a horse. Its fur is represented by a million fine needles of ice that chime softly as it moves, and its breath is a visible mist of absolute zero that crystalizes the air around its jaws.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), climb 10 ft. |
| Armor Class: | 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6 plus 1d6 cold) |
| Full Attack: | 2 claws +8 melee (1d6+6 plus 1d6 cold) and bite +3 melee (1d8+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +2 |
| Abilities: | Str 22, Dex 17, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
A low-slung, broad-shouldered engine of destruction carved from jagged, unyielding permafrost. It moves with a heavy, relentless purpose, its crystalline claws rasping against the ground with the sound of grinding stones, and it knows neither fear nor fatigue.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 66.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +8 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (−1 size, +4 Dex, +3 natural), touch 13, flat-footed 12 |
| Base Attack/Grapple: | +7/+15 |
| Attack: | Slam +10 melee (1d8+4 plus 1d6 cold) |
| Full Attack: | 2 slams +10 melee (1d8+4 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +6, Will +5 |
| Abilities: | Str 18, Dex 19, Con —, Int —, Wis 15, Cha 15 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Elemental Plane of Air |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A towering, muscular humanoid sculpted from swirling, opalescent ice. Its lower body, once—a fluid vortex of air—is now a rigid, grinding pedestal of frost, and it moves with a heavy, mechanical shudder that mocks its former, airy grace.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 114.
| Dog Small Construct (Cold) |
Riding Dog Medium Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 2d10+20 (31 hp) |
| Initiative: | +3 | +2 |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +0/−3 | +1/+3 |
| Attack: | Slam +2 melee (1d4+1 plus 1d6 cold) | Slam +3 melee (1d6+3 plus 1d6 cold) |
| Full Attack: | Slam +2 melee (1d4+1 plus 1d6 cold) | Slam +3 melee (1d6+3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +1 | Fort +0, Ref +2, Will +1 |
| Abilities: | Str 13, Dex 17, Con —, Int —, Wis 12, Cha 1 | Str 15, Dex 15, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — | — |
| Feats: | — | — |
| Environment: | Any | Any |
| Organization: | Any | Any |
| Challenge Rating: | 1 | 2 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | — | — |
| Level Adjustment: | — | — |
Dog • Riding Dog
Source: Monster Manual, page 271–272; Frostburn, page 140.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +2 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Talons +7 melee (2d6+5 plus 1d6 cold) |
| Full Attack: | Talons +7 melee (2d6+5 plus 1d6 cold) and 2 foreclaws +2 melee (1d3+2 plus 1d6 cold) and bite +2 melee (2d4+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large) |
| Level Adjustment: | — |
A lethal, saurian silhouette composed of dense, blue-tinted glacier ice. Its oversized sickle-claws are jagged shards of permafrost that never dull, and it moves with a high-stepping, mechanical cadence that mimics the twitchy alertness of its living counterpart.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Talons +3 melee (1d4 plus 1d6 cold) |
| Full Attack: | 2 talons +3 melee (1d4 plus 1d6 cold) and bite −2 melee (1d4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 10, Dex 15, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Medium) |
| Level Adjustment: | — |
A raptor-shaped form of solid ice hops forward with a mechanical, unfeeling gait. Deprived of the ability to soar, its frozen wings remain stiff and useless at its sides, though its jagged talons still pulse with supernatural frost.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 272.
| Hit Dice: | 10d10+40 (95 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares), swim 50 ft. |
| Armor Class: | 13 (−2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 |
| Base Attack/Grapple: | +7/+23 |
| Attack: | Bite +13 melee (2d8+12 plus 1d6 cold) |
| Full Attack: | Bite +13 melee (2d8+12 plus 1d6 cold) |
| Space/Reach: | 15 ft./20 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +5, Will +4 |
| Abilities: | Str 26, Dex 15, Con —, Int —, Wis 13, Cha 9 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm marshes |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–20 HD (Huge); 21–30 HD (Gargantuan) |
| Level Adjustment: | — |
A prehistoric leviathan sculpted from deep-veined glacier ice. Its impossibly long neck arches with the creaking sound of shifting bergs, and its crystalline flippers leave a trail of frost as it glides through the dark, freezing waters.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.
The statistics block below contains details for more than one size of ice beast earth elemental. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Earth Elemental⬇️ Small Construct (Cold) |
Medium Ice Beast Earth Elemental⬇️ Medium Construct (Cold) |
Large Ice Beast Earth Elemental⬇️ Large Construct (Cold) |
Huge Ice Beast Earth Elemental⬇️ Huge Construct (Cold) |
Greater Ice Beast Earth Elemental⬇️ Huge Construct (Cold) |
Elder Ice Beast Earth Elemental⬇️ Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 2d10+10 (21 hp) | 4d10+20 (42 hp) | 8d10+30 (74 hp) | 16d10+40 (128 hp) | 21d10+40 (155 hp) | 24d10+40 (172 hp) |
| Initiative: | −1 | −1 | −1 | −1 | −1 | −1 |
| Speed: | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) | 30 ft. (6 squares), burrow 30 ft. (snow and ice only) | 30 ft. (6 squares), burrow 30 ft. (snow and ice only) | 30 ft. (6 squares), burrow 30 ft. (snow and ice only) |
| Armor Class: | 12 (+1 size, −1 Dex, +2 natural), touch 10, flat-footed 12 | 13 (−1 Dex, +4 natural), touch 9, flat-footed 13 | 14 (−1 size, −1 Dex, +6 natural), touch 8, flat-footed 14 | 15 (−2 size, −1 Dex, +8 natural), touch 7, flat-footed 15 | 15 (−2 size, −1 Dex, +8 natural), touch 7, flat-footed 15 | 15 (−2 size, −1 Dex, +8 natural), touch 7, flat-footed 15 |
| Base Attack/Grapple: | +1/+2 | +3/+8 | +6/+17 | +12/+29 | +15/+34 | +18/+40 |
| Attack: | Slam +5 melee (1d6+4 plus 1d6 cold) | Slam +8 melee (1d8+7 plus 1d6 cold) | Slam +12 melee (2d8+10 plus 1d6 cold) | Slam +19 melee (2d10+13 plus 1d6 cold) | Slam +24 melee (2d10+13 plus 1d6 cold) | Slam +30 melee (2d10+16 plus 1d6 cold) |
| Full Attack: | Slam +5 melee (1d6+4 plus 1d6 cold) | Slam +8 melee (1d8+7 plus 1d6 cold) | 2 slams +12 melee (2d8+10 plus 1d6 cold) | 2 slams +19 melee (2d10+13 plus 1d6 cold) | 2 slams +24 melee (2d10+13 plus 1d6 cold) | 2 slams +30 melee (2d10+16 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | 15 ft./15 ft. | 15 ft./15 ft. | 15 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref −1, Will +0 | Fort +1, Ref −1, Will +1 | Fort +2, Ref −1, Will +2 | Fort +5, Ref +4, Will +5 | Fort +7, Ref +6, Will +7 | Fort +8, Ref +7, Will +8 |
| Abilities: | Str 17, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 29, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 29, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 33, Dex 8, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Power Attack | Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Power Attack | Awesome Blow, Cleave, Great Cleave, Improved Sunder, Power Attack | Awesome Blow, Cleave, Great Cleave, Improved Critical (slam), Improved Sunder, Power Attack |
| Environment: | Any, usually Elemental Plain of Earth | Any, usually Elemental Plain of Earth | Any, usually Elemental Plain of Earth | Any, usually Elemental Plain of Earth | Any, usually Elemental Plain of Earth | Any, usually Elemental Plain of Earth |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 3 | 5 | 9 | 11 | 13 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — | — | — |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Greater • Elder
The statistics block below contains details for more size of ice beast water elemental. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Water Elemental⬇️ Small Construct (Cold) |
Medium Water Elemental⬇️ Medium Construct (Cold) |
Large Water Elemental⬇️ Large Construct (Cold) |
Huge Water Elemental⬇️ Huge Construct (Cold) |
Greater Water Elemental⬇️ Huge Construct (Cold) |
Elder ⬇️ Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 2d10+10 (21 hp) | 4d10+20 (42 hp) | 8d10+30 (74 hp) | 16d10+40 (128 hp) | 21d10+40 (155 hp) | 24d10+40 (172 hp) |
| Initiative: | +0 | +1 | +2 | +4 | +5 | +6 |
| Speed: | 20 ft. (4 squares), swim 90 ft. | 20 ft. (4 squares), swim 90 ft. | 20 ft. (4 squares), swim 90 ft. | 30 ft. (6 squares), swim 120 ft. | 30 ft. (6 squares), swim 120 ft. | 30 ft. (6 squares), swim 120 ft. |
| Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 13 | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 20 (−2 size, +4 Dex, +8 natural), touch 12, flat-footed 16 | 21 (−2 size, +5 Dex, +8 natural), touch 13, flat-footed 16 | 22 (−2 size, +6 Dex, +8 natural), touch 14, flat-footed 16 |
| Base Attack/Grapple: | +1/+2 | +3/+7 | +6/+14 | +12/+27 | +15/+32 | +18/+37 |
| Attack: | Slam +3 melee (1d6+3 plus 1d6 cold) | Slam +6 melee (1d8+6 plus 1d6 cold) | Slam +9 melee (2d8+6 plus 1d6 cold) | Slam +17 melee (2d10+10 plus 1d6 cold) | Slam +22 melee (2d10+13 plus 1d6 cold) | Slam +27 melee (2d10+13 plus 1d6 cold) |
| Full Attack: | Slam +3 melee (1d6+3 plus 1d6 cold) | Slam +6 melee (1d8+6 plus 1d6 cold) | 2 slams +9 melee (2d8+6 plus 1d6 cold) | 2 slams +17 melee (2d10+10 plus 1d6 cold) | 2 slams +22 melee (2d10+13 plus 1d6 cold) | 2 slams +27 melee (2d10+13 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | 15 ft./15 ft. | 15 ft./15 ft. | 15 ft./15 ft. |
| Special Attacks: | cold aura (1d6 cold) | cold aura (1d6 cold) | engulf (DC 18) | engulf (DC 25) | engulf (DC 29) | engulf (DC 31) |
| Special Qualities: | Construct traits, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 5/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 10/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 | Fort +1, Ref +2, Will +1 | Fort +2, Ref +4, Will +2 | Fort +5, Ref +9, Will +5 | Fort +7, Ref +12, Will +7 | Fort +8, Ref +14, Will +8 |
| Abilities: | Str 14, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1 | Str 22, Dex 14, Con —, Int —, Wis 10, Cha 1 | Str 26, Dex 18, Con —, Int —, Wis 10, Cha 1 | Str 28, Dex 20, Con —, Int —, Wis 10, Cha 1 | Str 32, Dex 22, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Power Attack | Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Improved Bull Rush, Power Attack | Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack | |
| Environment: | Any, usually Elemental Plain of Water | Any, usually Elemental Plain of Water | Any, usually Elemental Plain of Water | Any, usually Elemental Plain of Water | Any, usually Elemental Plain of Water | Any, usually Elemental Plain of Water |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 3 | 5 | 9 | 11 | 13 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — | — | — |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Greater • Elder
| Hit Dice: | 11d10+40 (100 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−2 size, +9 natural), touch 8, flat-footed 17 |
| Base Attack/Grapple: | +8/+26 |
| Attack: | Slam +16 melee (2d6+10 plus 1d6 cold) |
| Full Attack: | Slam +16 melee (2d6+10 plus 1d6 cold) and 2 stamps +11 melee (2d6+5 plus 1d6 cold) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +4 |
| Abilities: | Str 30, Dex 10, Con —, Int —, Wis 13, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 12–18 HD (Huge); 19–33 HD (Gargantuan) |
| Level Adjustment: | — |
A titanic, lumbering monument of reinforced ice, its tusks are jagged spears of permafrost that never melt. It moves with a deafening, grinding sound—a mindless juggernaut that does not merely crush its enemies, but absorbs them into its translucent, freezing mass.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 272.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +3/+5 |
| Attack: | Claw +5 melee (1d4+2 plus 1d6 cold) |
| Full Attack: | 2 claws +5 melee (1d4+2 plus 1d6 cold) and bite +3 melee (1d6+1 plus 1d6 cold) and gore +3 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Frigid touch | (1d6 cold)
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +6, Will +4 |
| Abilities: | Str 15, Dex 14, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack |
| Environment: | Any |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
| Level Adjustment: | — |
This hunched, winged creature seems to be made of pale ice. It has curving horns, a long tail, and fierce claws, and two large tusks jut from its jaw.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +2/+3 |
| Attack: | Sting +3 melee (1d4+1 plus 1d6 cold) |
| Full Attack: | Sting +3 melee (1d4+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 12, Dex 14, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A bulbous, segmented form of translucent ice skitters forward on six jagged legs. It lacks the translucent wings and rhythmic hum of a living bee, moving instead with a silent, jarring precision as it levels its rime-covered stinger at its foes.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 284.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +3 |
| Abilities: | Str 20, Dex 17, Con —, Int —, Wis 14, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate mountains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
A majestic avian form with a wingspan of sheer, jagged ice that remains perpetually furled. Its feathers are sharp, translucent scales of frost, and it stalks the ground with a stiff, predatory gait, its eyes glowing with a cold light that never blinks.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 93.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 20 (+10 natural), touch 10, flat-footed 20 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +2 melee (1d4+1 plus 1d6 cold) |
| Full Attack: | Bite +2 melee (1d4+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 |
| Abilities: | Str 13, Dex 10, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment: | — |
A squat, armored construct of opaque ice. Where its living counterpart would vent caustic chemicals, this frozen mimic merely radiates a bone-deep chill that seeps from its thick, rime-covered carapace.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 284.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +5 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Bite +1 melee (2d4 plus 1d6 cold) |
| Full Attack: | Bite +1 melee (2d4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Small) |
| Level Adjustment: | — |
This shard of translucent ice skitters silently. The glowing glands of the living insect have been replaced by dim, frozen nodules that pulse with a faint, cold light.AI
Source: Frostburn, page 140; Monster Manual (verson 3.5), page 285.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 18 (−1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Tentacle +10 melee (1d4+5 plus 1d6 cold) |
| Full Attack: | 8 tentacles +10 melee (1d4+5 plus 1d6 cold) and bite +5 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. (20 ft. with tentacle) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 20, Dex 15, Con —, Int —, Wis 12, Cha 3 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–12 HD (Large); 13–24 HD (Huge) |
| Level Adjustment: | — |
You see a multi-limbed terror sculpted from flexible, blue-white glacier ice. Its eight tentacles are long, jagged chains of frozen segments that lash out with mechanical precision, and its central beak is a cluster of unmelting frost-shards that snap with the grinding force of a calving berg—a mindless leviathan of the frozen depths.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 276.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +3 |
| Abilities: | Str 21, Dex 17, Con —, Int —, Wis 14, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
You see a silent, stoic sentinel of frost with immense, glowing blue eyes that cut through the darkest blizzard. Though its wings are frozen in a perpetual half-furl, it moves across the snow with a disturbing, mechanical silence, its talons leaving rime-covered furrows in the earth.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 205.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | −1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 14 (−1 size, −1 Dex, +6 natural), touch 8, flat-footed 14 |
| Base Attack/Grapple: | +3/+10 |
| Attack: | Claw +5 melee (1d8+3 plus 1d6 cold) |
| Full Attack: | 2 claws +5 melee (1d8+3 plus 1d6 cold) and bite +0 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +0, Will +1 |
| Abilities: | Str 16, Dex 8, Con —, Int —, Wis 10, Cha 11 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large); 9–12 HD (Huge) |
| Level Adjustment: | — |
A spindly, angular horror of translucent ice that stands perfectly still until it strikes. Its serrated forelimbs are jagged blades of permafrost that snap shut with mechanical force, and its multifaceted eyes pulse with a dim, unblinking blue light.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.
| Hit Dice: | 12d10+40 (106 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares), swim 40 ft. |
| Armor Class: | 20 (−2 size, +3 Dex, +9 natural), touch 11, flat-footed 17 |
| Base Attack/Grapple: | +9/+25 |
| Attack: | Arms +15 melee (1d6+8 plus 1d6 cold) |
| Full Attack: | Arms +15 melee (1d6+8 plus 1d6 cold) and bite +10 melee (2d8+4 plus 1d6 cold) and 8 tentacles +10 melee (1d4+4 plus 1d6 cold) |
| Space/Reach: | 15 ft./15 ft. (30 ft. with arms) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +7, Will +5 |
| Abilities: | Str 26, Dex 17, Con —, Int —, Wis 12, Cha 2 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
| Level Adjustment: | — |
A multi-limbed leviathan sculpted from semi-translucent, jagged glacier ice. Its ten frozen appendages lash through the water with mechanical precision, and its central beak is a cluster of unmelting frost-shards that snap with the grinding force of a calving berg—a mindless, multi-armed engine of the frozen depths.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 281.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 21 (−1 size, +12 natural), touch 9, flat-footed 21 |
| Base Attack/Grapple: | +5/+15 |
| Attack: | Bite +10 melee (4d6+9 plus 1d6 cold) |
| Full Attack: | Bite +10 melee (4d6+9 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Frigid touch |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
An enormous, lumbering beetle composed of dense, multi-layered ice. Its massive mandibles resemble jagged frozen antlers, capable of crushing armor and bone alike with a single, soundless snap of its frigid jaws.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Sting +6 melee (1d10+6 plus 1d6 cold) |
| Full Attack: | Sting +6 melee (1d10+6 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +2 |
| Abilities: | Str 18, Dex 12, Con —, Int —, Wis 13, Cha 11 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Large); 9–15 HD (Huge) |
| Level Adjustment: | — |
A segmented, chitinous nightmare sculpted from frosted glass and jagged rime. Its wings are brittle, frozen sheets that clatter uselessly against its abdomen as it scuttles forward, its stinger a wicked barb of solid ice that pulses with a lethal, sub-zero glow.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares), climb 40 ft. |
| Armor Class: | 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +5/+15 |
| Attack: | Claw +10 melee (1d4+6 plus 1d6 cold) |
| Full Attack: | 4 claws +10 melee (1d4+6 plus 1d6 cold) and bite +5 melee (1d8+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +3 |
| Abilities: | Str 22, Dex 17, Con —, Int —, Wis 12, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A towering, four-armed simian horror sculpted from jagged, frost-rimed ice. Its crystalline muscles bunch and shift with a grinding, mechanical sound, and its four massive claws strike with the relentless rhythm of a winter storm.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 126.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +5/+13 |
| Attack: | Bite +8 melee (2d6+4 plus 1d6 cold) |
| Full Attack: | Bite +8 melee (2d6+4 plus 1d6 cold) and 2 claws +3 melee (1d4+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 18, Dex 15, Con —, Int —, Wis 13, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A majestic, chimeric fusion of eagle and lion, sculpted entirely from translucent, blue-white ice. Its massive wings are frozen in a half-furled position, each individual feather a razor-edged sliver of frost that chiming softly with every heavy, mechanical step.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 139.
| Hit dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares), fly 60 ft. (average) |
| Armor class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
| Base Attack/Grapple: | +0/−10 |
| Attack: | Slam +5 melee (1d3−2 plus 1d6 cold) |
| Full Attack: | Slam +5 melee (1d3−2 plus 1d6 cold) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +2 |
| Abilities: | Str 6, Dex 17, Con —, Int —, Wis 14, Cha 1 |
| Skills: | Spot +2 |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
Source: Monster Manual, page 273; Frostburn, page 140.
| Hit Dice: | 9d10+30 (79 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (−1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 |
| Base Attack/Grapple: | +9/+19 |
| Attack: | Claw +14 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | 2 claws +14 melee (1d8+6 plus 1d6 cold) and bite +9 melee (2d6+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +5, Will +4 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 14, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 10–18 HD (Large); 19–27 HD (Huge) |
| Level Adjustment: | — |
A lithe, feline nightmare sculpted from jagged, unmelting permafrost. Its once—ethereal frame is now a rigid monument of cerulean-tinted ice, and its features are frozen in a silent, mindless snarl—a relentless hunter that moves with the heavy, grinding rhythm of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 54.
| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 23 (−1 size, +14 natural), touch 9, flat-footed 23 |
| Base Attack/Grapple: | +10/+19 |
| Attack: | Bite +14 melee (4d4+5 plus 1d6 cold) |
| Full Attack: | Bite +14 melee (4d4+5 plus 1d6 cold) and 2 claws +9 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +7 |
| Abilities: | Str 21, Dex 10, Con —, Int —, Wis 14, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–15 HD (Large); 16–30 HD (Huge) |
| Level Adjustment: | — |
A massive, toad-like horror sculpted from jagged, frost-rimed permafrost. Its skin is a thick, bumpy crust of unmelting ice, and its features are locked in a mindless, frozen croak—a relentless monument of rime that strikes with the rhythmic, mechanical weight of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 44.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Slam +6 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | Slam +6 melee (1d8+6 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 15, Con —, Int —, Wis 12, Cha 8 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Large); 7–9 HD (Huge) |
| Level Adjustment: | — |
Source: Monster Manual (version 3.5), page 152; Frostfell, page 39.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+9 natural), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +4/+6 |
| Attack: | Bite +6 melee (1d8+2 plus 1d6 cold) |
| Full Attack: | Bite +6 melee (1d8+2 plus 1d6 cold) and slam +1 melee (1d4+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +3 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 13, Cha 12 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Celestia |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
This powerful, canine-headed humanoid form is sculpted from dense, frost-covered ice. It stands with the stoic poise of a sentinel, its frozen features etched in a mask of grim determination. Though its eyes are but hollow pits of rime, they seem to follow movement with a cold, unblinking focus.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 16.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +3 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +4/+13 |
| Attack: | Bite +8 melee (2d8+5 plus 1d6 cold) |
| Full Attack: | Bite +8 melee (2d8+5 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +3 |
| Abilities: | Str 21, Dex 17, Con —, Int —, Wis 14, Cha 8 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Hades |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Large); 10–18 HD (Huge) |
| Level Adjustment: | — |
A gaunt, multi-limbed predator sculpted from jagged shards of black ice. Though its mouth remains fixed in a silent, frozen snarl, a localized blizzard swirls around its spiked form, and its many legs strike the ground with the sharp, rhythmic clicking of shattering glass.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 154.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +6/+9 |
| Attack: | Scimitar +9 melee (1d8+3 plus 1d6 cold) or longbow +8 ranged (1d8 plus 1d6 cold) |
| Full Attack: | Scimitar +9/+4 melee (1d8+3 plus 1d6 cold) or longbow +8/+3 ranged (1d8 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 16, Dex 15, Con —, Int —, Wis 14, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm deserts |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
A noble, humanoid figure sculpted from polished, cerulean-tinted ice. Its translucent robes appear to flutter in a phantom wind, though they are as hard as diamond, and it wields a curved blade of unmelting frost with a stoic, mechanical grace.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 116.
| Hit Dice: | 12d10+20 (86 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 23 (+3 Dex, +10 natural), touch 13, flat-footed 20 |
| Base Attack/Grapple: | +12/+20 |
| Attack: | Claw +20 melee (1d6+8 plus 1d6 cold) |
| Full Attack: | 2 claws +20 melee (1d6+8 plus 1d6 cold) and bite +15 melee (1d8+4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +7, Will +8 |
| Abilities: | Str 27, Dex 17, Con —, Int —, Wis 14, Cha 15 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Blessed Fields of Elysium |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Medium); 19–36 HD (Large) |
| Level Adjustment: | — |
A powerful, leonine humanoid sculpted from sun-dappled, golden-tinted ice. Its massive mane is a jagged ruff of unmelting frost-spikes, and its noble features are locked in a mindless, silent snarl—a relentless monument of rime that strikes with the rhythmic, mechanical weight of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 142.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 15 (−1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +7/+16 |
| Attack: | Shortspear +11 melee (1d8+5 plus 1d6 cold) |
| Full Attack: | Shortspear +11 melee (1d8+5 plus 1d6 cold) and tail slap +6 melee (2d6+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +5 |
| Abilities: | Str 20, Dex 12, Con —, Int —, Wis 16, Cha 18 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Joyful Halls of Arborea |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–14 HD (Large); 15–21 HD (Huge) |
| Level Adjustment: | — |
A majestic, half-humanoid figure sculpted from shimmering, translucent ice. Its massive, bird-like wings are now rigid, crystalline panes that clink softly with every mechanical step, and its serpentine lower body is a heavy, segmented tail of permafrost that grinds across the earth—a mindless, frozen monument to a stolen melody.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 168.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d4+5 plus 1d6 cold) |
| Full Attack: | 2 claws +7 melee (1d4+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +2 |
| Abilities: | Str 21, Dex 17, Con —, Int —, Wis 12, Cha 6 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Large) |
| Level Adjustment: | — |
A frozen feline predator of immense proportions, its mane formed from jagged, needle-like icicles that clatter with every mechanical step. It stalks with a heavy, deliberate gait, its claws carving deep gouges into the frost as it moves toward its prey with tireless precision.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 274.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Talons +11 melee (2d8+5 plus 1d6 cold) |
| Full Attack: | Talons +11 melee (2d8+5 plus 1d6 cold) and bite +6 melee (2d4+2 plus 1d6 cold) and 2 claws +6 melee (1d3+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 14, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Large); 17–24 HD (Huge) |
| Level Adjustment: | — |
A prehistoric engine of slaughter sculpted from jagged, frost-rimed ice. Its massive, sickle-shaped toe-claws are honed to a razor-edge that never melts, and it lopes across the tundra with the tireless, rhythmic efficiency of a winter gale—a mindless hunter that strikes with the freezing finality of a collapsing glacier.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.
The statistics block below contains details for more than one type of ice beast mephit. Use the horizontal scrollbar below it to display the desired one or select from the links below that. Because these mephits often had the same statistics after the ice beast template was applied, they have been grouped into three categories to reduce side scrolling. Mephits with the fire subtype cannot have this template, so the fire, glass, magma, and steam mephits are excluded.
| Mephit Category: | Standard (Air, Dust, Ice Mephits) Small Construct (Cold) |
Armored (Earth, Salt, Sulfur Mephits) Small Construct (Cold) |
Aquatic (Ooze and Water Mephits) Small Construct (Cold) |
|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 3d10+10 (26 hp) | 3d10+10 (26 hp) |
| Initiative: | +3 | +3 | +3 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares), swim 30 ft. |
| Armor Class: | 14 (+1 size, +3 Dex, +0 natural), touch 14, flat-footed 11 | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 | 14 (+1 size, +3 Dex, +0 natural), touch 14, flat-footed 11 |
| Base Attack/Grapple: | +2/−2 | +2/−2 | +2/−2 |
| Attack: | Claw +3 melee (1d3 plus 1d6 cold) | Claw +3 melee (1d3 plus 1d6 cold) | Claw +3 melee (1d3 plus 1d6 cold) |
| Full Attack: | 2 claws +3 melee (1d3 plus 1d6 cold) | 2 claws +3 melee (1d3 plus 1d6 cold) | 2 claws +3 melee (1d3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Frigid touch | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +2 | Fort +1, Ref +4, Will +2 | Fort +1, Ref +4, Will +2 |
| Abilities: | Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6 | Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6 | Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6 |
| Environment: | Any | Any | Any |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 2 | 2 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 4–6 HD (Small); 7–9 HD (Medium) | 4–6 HD (Small); 7–9 HD (Medium) | 4–6 HD (Small); 7–9 HD (Medium) |
Standard (Air, Dust, Ice) • Armored (Earth, Salt, Sulfur) • Aquatic (Ooze, Water)
Source: Frostburn, page 140; Monster Manual (version 3.5), pages 180–184; Sandstorm, pages 175–176.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 30 ft. |
| Armor Class: | 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +0/−12 |
| Attack: | Bite +4 melee (1d3−4 plus 1d6 cold) |
| Full Attack: | Bite +4 melee (1d3−4 plus 1d6 cold) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 3, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
The statistics block below contains details for more than size of ice beast monstrous centipede. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Centipede⬇️ Small Construct (Cold) |
Medium Ice Beast Monstrous Centipede⬇️ Medium Construct (Cold) |
Large Ice Beast Monstrous Centipede⬇️ Large Construct (Cold) |
Huge Ice Beast Monstrous Centipede⬇️ Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Centipede⬇️ Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Centipede⬇️ Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 1d10+20 (25 hp) | 3d10+30 (46 hp) | 6d10+40 (73 hp) | 12d10+60 (126 hp) | 24d10+80 (212 hp) |
| Initiative: | +2 | +2 | +2 | +2 | +2 | +1 |
| Speed: | 30 ft. (6 squares), climb 30 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. |
| Armor Class: | 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 | 19 (−4 size, +2 Dex, +11 natural), touch 8, flat-footed 17 | 18 (−8 size, +1 Dex, +15 natural), touch 3, flat-footed 17 |
| Base Attack/Grapple: | +0/−5 | +0/−1 | +2/+5 | +4/+12 | +9/+26 | +18/+45 |
| Attack: | Bite +3 melee (1d4−1 plus 1d6 cold) | Bite +2 melee (1d6 plus 1d6 cold) | Bite +4 melee (1d8+4 plus 1d6 cold) | Bite +6 melee (2d6+6 plus 1d6 cold) | Bite +10 melee (4d6+13 plus 1d6 cold) | Bite +21 melee (6d6+16 plus 1d6 cold) |
| Full Attack: | Bite +3 melee (1d4−1 plus 1d6 cold) | Bite +2 melee (1d6 plus 1d6 cold) | Bite +4 melee (1d8+4 plus 1d6 cold) | Bite +6 melee (2d6+6 plus 1d6 cold) | Bite +10 melee (4d6+13 plus 1d6 cold) | Bite +21 melee (6d6+16 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 30 ft./20 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 10/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 | Fort +0, Ref +2, Will +0 | Fort +1, Ref +3, Will +1 | Fort +2, Ref +4, Will +2 | Fort +4, Ref +6, Will +4 | Fort +8, Ref +9, Will +8 |
| Abilities: | Str 8, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 10, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 19, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 35, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Weapon Finesse | Weapon Finesse | Weapon Finesse | — | — | — |
| Environment: | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 1 | 2 | 4 | 7 | 13 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — | — | — |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Gargantuan • Colossal
The statistics block below contains details for more than one size of ice beast monstrous scorpion. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Scorpion⬇️ Small Construct (Cold) |
Medium Ice Beast Monstrous Scorpion⬇️ Medium Construct (Cold) |
Large Ice Beast Monstrous Scorpion⬇️ Large Construct (Cold) |
Huge Ice Beast Monstrous Scorpion⬇️ Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Scorpion⬇️ Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Scorpion⬇️ Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 2d10+20 (31 hp) | 4d10+30 (52 hp) | 8d10+40 (84 hp) | 16d10+60 (148 hp) | 32d10+80 (256 hp) |
| Initiative: | +0 | +0 | +0 | +0 | +0 | +0 |
| Speed: | 30 ft. (6 squares) | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares) |
| Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 13 | 14 (+4 natural), touch 10, flat-footed 14 | 15 (−1 size, +6 natural), touch 9, flat-footed 15 | 16 (−2 size, +8 natural), touch 8, flat-footed 16 | 17 (−4 size, +11 natural), touch 6, flat-footed 17 | 17 (−8 size, +15 natural), touch 2, flat-footed 17 |
| Base Attack/Grapple: | +0/−3 | +1/+2 | +3/+11 | +6/+22 | +12/+37 | +24/+57 |
| Attack: | Claw +1 melee (1d3+1 plus 1d6 cold) | Claw +2 melee (1d4+1 plus 1d6 cold) | Claw +6 melee (1d6+4 plus 1d6 cold) | Claw +12 melee (1d8+8 plus 1d6 cold) | Claw +21 melee (2d6+13 plus 1d6 cold) | Claw +33 melee (2d8+17 plus 1d6 cold) |
| Full Attack: | 2 claws +1 melee (1d3+1 plus 1d6 cold) and sting −4 melee (1d3 plus 1d6 cold) | 2 claws +2 melee (1d4+1 plus 1d6 cold) and sting −3 melee (1d4 plus 1d6 cold) | 2 claws +6 melee (1d6+4 plus 1d6 cold) and sting +1 melee (1d6+2 plus 1d6 cold) | 2 claws +12 melee (1d8+8 plus 1d6 cold) and sting +7 melee (1d8+4 plus 1d6 cold) | 2 claws +21 melee (2d6+13 plus 1d6 cold) and sting +16 melee (2d6+6 plus 1d6 cold) | 2 claws +33 melee (2d8+17 plus 1d6 cold) and sting +28 melee (2d8+8 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 30 ft./20 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, Darkvision 60 ft., immunity to cold, Low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., Immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 | Fort +0, Ref +0, Will +0 | Fort +1, Ref +1, Will +1 | Fort +2, Ref +2, Will +2 | Fort +5, Ref +5, Will +5 | Fort +10, Ref +10, Will +10 |
| Abilities: | Str 11, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 13, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 19, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 37, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 45, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Weapon Finesse | — | — | — | — | — |
| Environment: | Any, usually warm deserts | Any, usually warm deserts | Any, usually warm deserts | Any, usually warm deserts | Any, usually warm deserts | Any, usually warm deserts |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 2 | 3 | 5 | 9 | 17 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — | — | — |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Gargantuan • Colossal
The statistics block below contains details for more than one shape, size, or type of this monstrous spider. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Spider Small Construct (Cold) |
Medium Ice Beast Monstrous Spider Medium Construct (Cold) |
Large Ice Beast Monstrous Spider Large Construct (Cold) |
Huge Ice Beast Monstrous Spider Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Spider Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Spider Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | ||||||
| Initiative: | +3 | +3 | +3 | +3 | +3 | +3 |
| Speed: | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. |
| Armor Class: | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 | 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 | 18 (−2 size, +3 Dex, +7 natural), touch 11, flat-footed 15 | 22 (−4 size, +3 Dex, +13 natural), touch 9, flat-footed 19 | 26 (−8 size, +3 Dex, +21 natural), touch 5, flat-footed 23 |
| Base Attack/Grapple: | +0/−4 | +1/+2 | +3/+11 | +6/+22 | +12/+37 | +24/+56 |
| Attack: | Bite +4 melee (1d4 plus 1d6 cold) | Bite +4 melee (1d6+1 plus 1d6 cold) | Bite +6 melee (1d8+6 plus 1d6 cold) | Bite +12 melee (2d6+12 plus 1d6 cold) | Bite +21 melee (4d6+19 plus 1d6 cold) | Bite +32 melee (4d8+24 plus 1d6 cold) |
| Full Attack: | Bite +4 melee (1d4 plus 1d6 cold) | Bite +4 melee (1d6+1 plus 1d6 cold) | Bite +6 melee (1d8+6 plus 1d6 cold) | Bite +12 melee (2d6+12 plus 1d6 cold) | Bite +21 melee (4d6+19 plus 1d6 cold) | Bite +32 melee (4d8+24 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 30 ft./25 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 | Fort +0, Ref +3, Will +0 | Fort +1, Ref +4, Will +1 | Fort +2, Ref +5, Will +2 | Fort +5, Ref +8, Will +5 | Fort +10, Ref +13, Will +10 |
| Abilities: | Str 11, Dex 17, Con —, Int —, Wis 10, Cha 2 | Str 13, Dex 17, Con —, Int —, Wis 10, Cha 2 | Str 19, Dex 17, Con —, Int —, Wis 10, Cha 2 | Str 27, Dex 17, Con —, Int —, Wis 10, Cha 2 | Str 35, Dex 17, Con —, Int —, Wis 10, Cha 2 | Str 43, Dex 17, Con —, Int —, Wis 10, Cha 2 |
| Skills: | — | — | — | — | — | — |
| Feats: | — | — | — | — | — | — |
| Environment: | Any, usually temperate forests | Any, usually temperate forests | Any, usually temperate forests | Any, usually temperate forests | Any, usually temperate forests | Any, usually temperate forests |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 2 | 3 | 5 | 9 | 17 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | 9–15 HD (Huge) | 17–31 HD (Gargantuan) | 33–64 HD (Colossal) |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Gargantuan • Colossal
These multi-legged constructs range from the size of a small hound to the breadth of a cottage, their carapaces formed from opaque, white hoarfrost. They move with an unsettling, silent skitter, their eight legs ending in needle-sharp ice points that bite into stone and earth alike.AI
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 22 (+1 Dex, +11 natural), touch 11, flat-footed 21 |
| Base Attack/Grapple: | +8/+12 |
| Attack: | Bite +12 melee (2d6+6 plus 1d6 cold) |
| Full Attack: | Bite +12 melee (2d6+6 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +6 |
| Abilities: | Str 19, Dex 12, Con —, Int —, Wis 14, Cha 12 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Gray Waste of Hades |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Medium) |
| Level Adjustment: | — |
A hunched, withered crone sculpted from jagged, unmelting permafrost. Her skin is a thick, bumpy crust of obsidian-hued ice, and her features are locked in a mindless, frozen sneer—a relentless monument of rime that moves with a heavy, grinding rhythm, her jagged teeth snapping with the mechanical finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 193.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 14 (+1 size, +3 Dex), touch 14, flat-footed 11 |
| Base Attack/Grapple: | +0/−6 |
| Attack: | Shortsword −1 melee (1d4−2 plus 1d6 cold) or light crossbow +4 ranged (1d6 plus 1d6 cold) |
| Full Attack: | Shortsword −1 melee (1d4−2 plus 1d6 cold) or light crossbow +4 ranged (1d6 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +2 |
| Abilities: | Str 7, Dex 16, Con —, Int —, Wis 12, Cha 18 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A diminutive, graceful figure sculpted from shimmering, translucent lake-ice. Its webbed fingers and toes are crystalline membranes that propel it silently through frozen depths, and its long, flowing hair consists of delicate, frozen reeds that trail behind it like silk.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 235.
| Hit Dice: | 2d10+10 (21 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +1/−2 |
| Attack: | Arms +5 melee (0 plus 1d6 cold) |
| Full Attack: | Arms +5 melee (0 plus 1d6 cold) and bite +0 melee (1d3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 12, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
The application of the ice beast template to the owl and the celestial owl makes them functionally the same, since the special attacks and qualities of both are replaced by those of the ice beast template.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 |
| Base Attack/Grapple: | +0/−10 |
| Attack: | Talons +5 melee (1d4−2 plus 1d6 cold) |
| Full Attack: | Talons +5 melee (1d4−2 plus 1d6 cold) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 6, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +4 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 |
| Base Attack/Grapple: | +0/−6 |
| Attack: | Shortsword −1 melee (1d4−2 plus 1d6 cold) or longbow +5 ranged (1d6−2 plus 1d6 cold) |
| Full Attack: | Shortsword −1 melee (1d4−2 plus 1d6 cold) or longbow +5 ranged (1d6−2 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +4, Will +2 |
| Abilities: | Str 7, Dex 18, Con —, Int —, Wis 15, Cha 16 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A delicate, humanoid figure sculpted from shimmering, translucent frost. Its once—gossamer wings are now rigid, crystalline panes that clink softly with every mechanical step, and its features are frozen in a stoic, mindless mask—a tiny monument to a stolen grace.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 236.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +3 |
| Speed: | Swim 80 ft. (16 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Slam +4 melee (1d6+1 plus 1d6 cold) |
| Full Attack: | Slam +4 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +1 |
| Abilities: | Str 13, Dex 17, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate oceans |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
Source: Monster Manual, page 282; Frostburn, page 140.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +2 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +0/−13 |
| Attack: | Claws +4 melee (1d2−5 plus 1d6 cold) |
| Full Attack: | Claws +4 melee (1d2−5 plus 1d6 cold) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 1, Dex 15, Con —, Int —, Wis 14, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A small, corvid-shaped automaton of frozen rime hops forward with a mechanical cadence. It is entirely mute, lacking both the mimicry and the flight of its living kin, its only purpose being to serve as a mobile source of supernatural frost.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 278.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (−1 size, +6 natural), touch 9, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Gore +10 melee (2d6+7 plus 1d6 cold) |
| Full Attack: | Gore +10 melee (2d6+7 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
| Hit Dice: | 18d10+40 (139 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 17 (−4 size, +2 Dex, +9 natural), touch 8, flat-footed 15 |
| Base Attack/Grapple: | +13/+37 |
| Attack: | Talon +21 melee (2d6+12 plus 1d6 cold) |
| Full Attack: | 2 talons +21 melee (2d6+12 plus 1d6 cold) and bite +16 melee (2d8+6 plus 1d6 cold) |
| Space/Reach: | 20 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +6, Ref +8, Will +9 |
| Abilities: | Str 34, Dex 15, Con —, Int —, Wis 13, Cha 11 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm mountains |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–32 HD (Gargantuan); 33–54 HD (Colossal) |
| Level Adjustment: | — |
A titanic, avian shape sculpted from immense slabs of unmelting permafrost. Its wings are massive, jagged panes of ice that scrape against the earth with a deafening, grinding screech, and its talons are long, crystalline lances that never dull—a mindless, bipedal glacier that moves with the slow, crushing momentum of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 215.
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
| Base Attack/Grapple: | +3/+3 |
| Attack: | Head butt +3 melee (1d6 plus 1d6 cold) |
| Full Attack: | Head butt +3 melee (1d6 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +2 |
| Abilities: | Str 10, Dex 13, Con —, Int —, Wis 12, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–10 HD (Medium) |
| Level Adjustment: | — |
You see a chilling, crystalline mimicry of a capering fey. Its horns are jagged spikes of black ice, and its cloven hooves strike the ground with the sharp, hollow ring of a hammer on a frozen lake. It carries no pipes and plays no songs, moving with a stiff, unsettling cadence that suggests a puppet guided by invisible strings.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 219.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +1 |
| Speed: | 10 ft. (2 squares), swim 40 ft. |
| Armor Class: | 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +4/+13 |
| Attack: | Claw +8 melee (1d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +8 melee (1d6+5 plus 1d6 cold) and bite +3 melee (1d8+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +3 |
| Abilities: | Str 21, Dex 12, Con —, Int —, Wis 13, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate oceans |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Large); 10–18 HD (Huge) |
| Level Adjustment: | — |
This is a strange and terrible fusion of feline and fish, sculpted from translucent, sea-green ice. It glides through the water with mechanical precision, its frozen mane a crown of jagged icicles and its powerful tail leaving a trail of slush in its wake.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 220.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +3/+6 |
| Attack: | Bite +6 melee (1d6+4 plus 1d6 cold) |
| Full Attack: | Bite +6 melee (1d6+4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 17, Dex 15, Con —, Int —, Wis 12, Cha 13 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Plane of Shadow |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
| Level Adjustment: | — |
A lean, muscular hound sculpted from smoke-grey, light-absorbing ice. Its jaws are a jagged trap of unmelting frost, and though it no longer emits its soul-chilling bay, its heavy, crystalline paws strike the ground with a rhythmic, mechanical finality.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 222.
The statistics block below contains details for more than one size of ice beast shark. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Medium Shark Medium Construct (Cold) |
Large Shark Large Construct (Cold) |
Huge Shark Huge Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 7d10+30 (68 hp) | 10d10+40 (95 hp) |
| Initiative: | +2 | +2 | +2 |
| Speed: | Swim 60 ft. | Swim 60 ft. | Swim 60 ft. |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +2/+3 | +5/+12 | +7/+20 |
| Attack: | Bite +3 melee (1d6+1 plus 1d6 cold) | Bite +7 melee (1d8+4 plus 1d6 cold) | Bite +11 melee (2d6+7 plus 1d6 cold) |
| Full Attack: | Bite +3 melee (1d6+1 plus 1d6 cold) | Bite +7 melee (1d8+4 plus 1d6 cold) | Bite +11 melee (2d6+7 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 | Fort +2, Ref +4, Will +2 | Fort +3, Ref +5, Will +3 |
| Abilities: | Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | Weapon Finesse | — | — |
| Environment: | Any, usually cold aquatic | Any, usually cold aquatic | Any, usually cold aquatic |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 6 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — |
| Level Adjustment: | — | — | — |
Ice Beast Shark: Medium • Large • Huge
The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Red Slaad Large Construct (Cold) |
Blue Slaad Large Construct (Cold) |
Green Slaad Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 7d10+30 (68 hp) | 8d10+30 (74 hp) | 9d10+30 (79 hp) |
| Initiative: | +2 | +2 | +1 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 20 (−1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 | 23 (−1 size, +1 Dex, +13 natural), touch 10, flat-footed 22 |
| Base Attack/Grapple: | +7/+15 | +8/+18 | +9/+19 |
| Attack: | Claw +10 melee (1d4+4 plus 1d6 cold) | Claw +13 melee (2d6+6 plus 1d6 cold) | Claw +14 melee (1d6+6 plus 1d6 cold) |
| Full Attack: | 2 claws +10 melee (1d4+4 plus 1d6 cold) and bite +5 melee (2d8+2 plus 1d6 cold) | 4 claws +13 melee (2d6+6 plus 1d6 cold) and bite +8 melee (2d8+3 plus 1d6 cold) | 2 claws +14 melee (1d6+6 plus 1d6 cold) and bite +9 melee (2d8+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. | 10 ft./10 ft. | 10 ft./10 ft. |
| Special Attacks: | Frigid touch | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 | Fort +2, Ref +4, Will +3 | Fort +3, Ref +4, Will +4 |
| Abilities: | Str 19, Dex 15, Con —, Int —, Wis 12, Cha 12 | Str 23, Dex 15, Con —, Int —, Wis 12, Cha 10 | Str 23, Dex 13, Con —, Int —, Wis 12, Cha 16 |
| Skills: | — | — | — |
| Feats: | — | — | — |
| Environment: | Any, usually Limbo | Any, usually Limbo | Any, usually Limbo |
| Organization: | Any | Any | Any |
| Challenge Rating: | 4 | 5 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) | 9–12 HD (Large); 13–24 HD (Huge) | 10–12 HD (Large); 13–27 HD (Huge) |
| Level Adjustment: | — | — | — |
Red Slaad • Blue Slaad • Green Slaad
A series of hunched, batrachian horrors sculpted from jagged, unmelting permafrost. Whether tinted the color of dried blood, deep glacial blue, or forest-rime green, their once—chaotic features are now frozen in mindless, stoic masks. They move with a heavy, grinding shudder, their frozen claws snapping with the mechanical rhythm of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), pages 228—231.
The statistics block below contains details for more than one shape, size, or type of snake. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Constrictor Snake Medium Construct (Cold) |
Giant Ice Beast Constrictor Snake Huge Construct (Cold) |
Tiny Ice Beast Viper Snake Tiny Construct (Cold) |
Small Ice Beast Viper Snake Small Construct (Cold) |
Medium Ice Beast Viper Snake Medium Construct (Cold) |
Large Ice Beast Viper Snake Large Construct (Cold) |
Huge Ice Beast Viper Snake Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 11d10+40 (100 hp) | 1d10 (5 hp) | 1d10+10 (15 hp) | 2d10+20 (31 hp) | 3d10+30 (46 hp) | 6d10+40 (73 hp) |
| Initiative: | +3 | +3 | +3 | +3 | +3 | +2 | +4 |
| Speed: | 20 ft. (4 squares), swim 20 ft. | 20 ft. (4 squares), swim 20 ft. | 15 ft. (3 squares), climb 15 ft., swim 15 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 | 19 (−2 size, +3 Dex, +8 natural), touch 11, flat-footed 16 | 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 16 (−2 size, +0 Dex, +8 natural), touch 8, flat-footed 16 |
| Base Attack/Grapple: | +2/+5 | +8/+23 | +0/−11 | +0/−4 | +1/+1 | +2/+3 | +4/+12 |
| Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) | Bite +13 melee (1d8+10 plus 1d6 cold) | Bite +5 melee (1 plus 1d6 cold) | Bite +4 melee (1d2 plus 1d6 cold) | Bite +4 melee (1d4 plus 1d6 cold) | Bite +3 melee (1d6+1 plus 1d6 cold) | Bite +6 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) | Bite +13 melee (1d8+10 plus 1d6 cold) | Bite +5 melee (1 plus 1d6 cold) | Bite +4 melee (1d2 plus 1d6 cold) | Bite +4 melee (1d4 plus 1d6 cold) | Bite +3 melee (1d6+1 plus 1d6 cold) | Bite +6 melee (1d8+6 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 15 ft./10 ft. | 2½ ft./0 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 | Fort +3, Ref +6, Will +3 | Fort +0, Ref +3, Will +0 | Fort +0, Ref +3, Will +0 | Fort +0, Ref +3, Will +0 | Fort +1, Ref +3, Will +1 | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 17, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 4, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 12, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 18, Dex 11, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — | — |
| Feats: | — | — | Weapon Finesse | Weapon Finesse | Weapon Finesse | Weapon Finesse | Weapon Focus (bite) |
| Environment: | Any, usually warm forests | Any, usually warm forests | Any, usually temperate marshes | Any, usually temperate marshes | Any, usually temperate marshes | Any, usually temperate marshes | Any, usually temperate marshes |
| Organization: | Any | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 6 | 1 | 1 | 2 | 2 | 4 |
| Treasure: | None | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — | — | — | — |
| Level Adjustment: | — | — | — | — | — | — | — |
Constrictor Snake •
Giant Constrictor Snake
Viper:
Tiny •
Small •
Medium •
Large •
Huge
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +3 |
| Speed: | Swim 60 ft. |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 (+8 with arms) |
| Attack: | Arms +5 melee (0 plus 1d6 cold) |
| Full Attack: | Arms +5 melee (0 plus 1d6 cold) and bite +0 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +2 |
| Abilities: | Str 14, Dex 17, Con —, Int —, Wis 12, Cha 2 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–11 HD (Large) |
| Level Adjustment: | — |
A sleek, multi-tentacled form of polished rime that glides through the water with mechanical precision. Its limbs are tipped with jagged hooks of black ice, and it lacks the ink-cloud defense of its biological cousins, relying instead on the freezing aura it radiates to numb and slow its prey.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 281.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares), swim 10 ft. |
| Armor Class: | 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +4/+14 |
| Attack: | Claw +9 melee (1d8+6 plus 1d6 cold) |
| Full Attack: | 2 claws +9 melee (1d8+6 plus 1d6 cold) and bite +4 melee (2d6+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +3 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 12, Cha 6 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Large); 13–18 HD (Huge) |
| Level Adjustment: | — |
A massive, silent stalker composed of white-veined glacier ice, marked with jagged, dark rime stripes. Its powerful limbs drive its mechanical gait with a heavy, rhythmic crunch, and its frozen fangs glisten with a freezing mist that never dissipates.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.
| Juvenile Ice Beast Tojanida Small Construct (Cold) |
Adult Ice Beast Tojanida Medium Construct (Cold) |
Elder Ice Beast Tojanida Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 7d10+20 (58 hp) | 15d10+30 (112 hp) |
| Initiative: | +1 | +1 | +1 |
| Speed: | 10 ft. (2 squares), swim 40 ft. | 10 ft. (2 squares), swim 40 ft. | 10 ft. (2 squares), swim 40 ft. |
| Armor Class: | 20 (+1 size, +1 Dex, +8 natural), touch 12, flat-footed 19 | 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 | 21 (−1 size, +1 Dex, +11 natural), touch 10, flat-footed 20 |
| Base Attack/Grapple: | +2/+3 | +5/+10 | +11/+22 |
| Attack: | Bite +4 melee (1d6+1 plus 1d6 cold) | Bite +10 melee (2d6+5 plus 1d6 cold) | Bite +17 melee (4d6+7 plus 1d6 cold) |
| Full Attack: | Bite +4 melee (1d6+1 plus 1d6 cold) and 2 claws −1 melee (1d4 plus 1d6 cold) | Bite +10 melee (2d6+5 plus 1d6 cold) and 2 claws +5 melee (1d8+2 plus 1d6 cold) | Bite +17 melee (4d6+7 plus 1d6 cold) and 2 claws +12 melee (2d6+3 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
| Special Attacks: | Frigid touch | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +2 | Fort +2, Ref +3, Will +3 | Fort +5, Ref +6, Will +6 |
| Abilities: | Str 13, Dex 13, Con —, Int —, Wis 12, Cha 11 | Str 21, Dex 13, Con —, Int —, Wis 12, Cha 11 | Str 25, Dex 13, Con —, Int —, Wis 12, Cha 11 |
| Environment: | Any | Any | Any |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 7 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | 16–25 HD (Large); 26–45 HD (Huge) |
Juvenile • Adult • Elder
Source: Frostburn, page 140; Monster Manual (version 3.5), page 243.
| Hit Dice: | 16d10+30 (118 hp) |
| Initiative: | −1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 18 (−2 size, −1 Dex, +11 natural), touch 7, flat-footed 18 |
| Base Attack/Grapple: | +12/+28 |
| Attack: | Gore +18 melee (2d8+12 plus 1d6 cold) |
| Full Attack: | Gore +18 melee (2d8+12 plus 1d6 cold) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +4, Will +6 |
| Abilities: | Str 26, Dex 9, Con —, Int —, Wis 12, Cha 7 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 9 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 17–32 HD (Huge); 33–48 HD (Gargantuan) |
| Level Adjustment: | — |
A massive, three-horned titan sculpted from layers of reinforced permafrost. Its jagged frill is a solid pane of unmelting ice, and its horns are long, crystalline lances that never dull—a mindless, lumbering juggernaut of the frozen wastes that strikes with the rhythmic, mechanical weight of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 61.
| Hit Dice: | 18d10+30 (129 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 14 (−2 size, +1 Dex, +5 natural), touch 9, flat-footed 13 |
| Base Attack/Grapple: | +13/+30 |
| Attack: | Bite +20 melee (3d6+13 plus 1d6 cold) |
| Full Attack: | Bite +20 melee (3d6+13 plus 1d6 cold) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +6, Ref +7, Will +8 |
| Abilities: | Str 28, Dex 12, Con —, Int —, Wis 15, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–36 HD (Huge); 37–54 HD (Gargantuan) |
| Level Adjustment: | — |
A towering, bipedal nightmare sculpted from jagged, unmelting permafrost. Its massive jaws are a cluster of frost-sharpened obsidian shards that snap with the grinding force of a calving berg, and it strides across the landscape with a heavy, mechanical rhythm—a mindless juggernaut of the frozen wastes that strikes with the freezing finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 61.
The statistics block below contains details for more than one shape, size, or type of ice beast unicorn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Standard Unicorn Large Construct (Cold) |
Celestial Charger Large Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 4d10+30 (52 hp) | 8d10+30 (74 hp) |
| Initiative: | +3 | +3 |
| Speed: | 60 ft. (12 squares) | 60 ft. (12 squares) |
| Armor Class: | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +3/+11 | +7/+18 |
| Attack: | Horn +7 melee (1d8+6 plus 1d6 cold) | Horn +13 melee (1d8+10 plus 1d6 cold) |
| Full Attack: | Horn +7 melee (1d8+6 plus 1d6 cold) and 2 hooves +2 melee (1d3+2 plus 1d6 cold) | Horn +13 melee (1d8+10 plus 1d6 cold) and 2 hooves +8 melee (1d4+3 plus 1d6 cold) |
| Space/Reach: | 10 ft./5 ft. | 10 ft./5 ft. |
| Special Attacks: | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +2 | Fort +2, Ref +6, Will +4 |
| Abilities: | Str 20, Dex 17, Con —, Int —, Wis 13, Cha 11 | Str 24, Dex 17, Con —, Int —, Wis 16, Cha 13 |
| Environment: | Any | Any |
| Organization: | Any | Any |
| Challenge Rating: | 3 | 5 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | 5–8 HD (Large) | By character class |
Standard Unicorn • Celestial Charger
Source: Frostburn, page 140; Monster Manual (version 3.5), pages 249–250.
| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 22 (−1 size, +2 Dex, +11 natural), touch 11, flat-footed 20 |
| Base Attack/Grapple: | +10/+19 |
| Attack: | Claw +14 melee (2d6+5 plus 1d6 cold) |
| Full Attack: | 2 claws +14 melee (2d6+5 plus 1d6 cold) and bite +12 melee (1d8+2 plus 1d6 cold) and 2 talons +12 melee (1d6+2 plus 1d6 cold) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +5, Will +7 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 14, Cha 16 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–14 HD (Large); 15–30 HD (Huge) |
| Level Adjustment: | — |
A hunched, vulture-like humanoid sculpted from jagged, frost-rimed permafrost. Its massive wings are frozen into rigid, crystalline slabs that clatter with a heavy, mechanical rhythm, and its features are locked in a mindless, silent shriek—the once—chaotic demon is now a relentless monument of rime that strikes with the rhythmic finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 48.
The statistics block below contains details for more than one shape, size, or type of whale. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Baleen Whale ⬇️ Gargantuan |
Ice Beast Cachalot Whale ⬇️ Gargantuan |
Ice Beast Orca ⬇️ Huge |
|
|---|---|---|---|
| Hit Dice: | 12d10+40 (106 hp) | 12d10+40 (106 hp) | 9d10+40 (89 hp) |
| Initiative: | +1 | +1 | +2 |
| Speed: | Swim 40 ft. (8 squares) | Swim 40 ft. (8 squares) | Swim 50 ft. (10 squares) |
| Armor Class: | 16 (−4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 | 16 (−4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 | 16 (−2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +9/+33 | +9/+33 | +6/+22 |
| Attack: | Tail slap +17 melee (1d8+18 plus 1d6 cold) | Bite +17 melee (4d6+12 plus 1d6 cold) | Bite +12 melee (2d6+12 plus 1d6 cold) |
| Full Attack: | Tail slap +17 melee (1d8+18 plus 1d6 cold) | Bite +17 melee (4d6+12 plus 1d6 cold) | Bite +12 melee (2d6+12 plus 1d6 cold) |
| Space/Reach: | 20 ft./15 ft. | 20 ft./15 ft. | 15 ft./10 ft. |
| Special Attacks: | Frigid touch | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +5, Will +4 | Fort +4, Ref +5, Will +5 | Fort +3, Ref +5, Will +5 |
| Abilities: | Str 35, Dex 13, Con —, Int —, Wis 12, Cha 6 | Str 35, Dex 13, Con —, Int —, Wis 14, Cha 6 | Str 27, Dex 15, Con —, Int —, Wis 14, Cha 6 |
| Environment: | Any | Any | Any |
| Organization: | Any | Any | Any |
| Challenge Rating: | 6 | 7 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 13–18 HD (Gargantuan) | 13–18 HD (Gargantuan) | 10–13 HD (Huge) |
Baleen Whale • Cachalot Whale • Orca
A massive, plankton-filtering titan sculpted from a single block of translucent, blue-white ice. Its baleen plates are now rows of razor-sharp icicles that clatter with a hollow, crystalline sound as it glides through the dark, freezing waters.AI
A gargantuan, block-headed leviathan rendered in dense, black-veined ice. Its massive jaws are lined with jagged frost-teeth, and it moves with the silent, mechanical momentum of a glacier calving into the sea.AI
A sleek, predatory shape of polished frost, its obsidian-and-snow markings mimic the natural camouflage of a killer whale. Its dorsal fin is a jagged shard of ice that slices through frozen waves with mindless precision.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), pages 282–283.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +3 melee (1d6+1 plus 1d6 cold) |
| Full Attack: | Bite +3 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 13, Dex 15, Con —, Int —, Wis 12, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3 HD (Medium); 4–6 HD (Large) |
| Level Adjustment: | — |
A lupine form crafted from jagged white ice lopes across the battlefield with uncanny speed. It does not howl or hunt with the instinct of a predator, instead pursuing its targets with the cold, silent precision of a machine.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 283.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 10 ft., burrow 10 ft. |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Claw +4 melee (1d4+2 plus 1d6 cold) |
| Full Attack: | 2 claws +4 melee (1d4+2 plus 1d6 cold) and bite −1 melee (1d6+1 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 14, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–5 HD (Medium) |
| Level Adjustment: | — |
A low-slung, sturdy construct that resembles a predator made of jagged, unyielding frost. It lacks the legendary fury of its living counterparts, possessing instead a tireless, mechanical persistence that drives its claws through the toughest armor.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 283.
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 |
| Base Attack/Grapple: | +5/+7 |
| Attack: | Shortsword +9 melee (1d6+2 plus 1d6 cold) or longbow +9 ranged (1d8 plus 1d6 cold) |
| Full Attack: | 2 shortswords +9 melee (1d6+2 plus 1d6 cold) and 2 claws +4 melee (1d4+1 plus 1d6 cold); or 2 longbows +9 ranged (1d8 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +5, Will +2 |
| Abilities: | Str 15, Dex 18, Con —, Int —, Wis 12, Cha 11 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Ethereal Plane |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Medium); 9–15 HD (Large) |
| Level Adjustment: | — |
A four-armed, insectoid horror sculpted from polished, cerulean-tinted ice. Its mandibles are frozen in a silent, mindless click, and it wields jagged blades of unmelting frost with a fluid, mechanical grace—a relentless, multi-limbed engine of slaughter that moves with the chilling precision of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 259.
| Minor Ice Beast Xorn Small Construct (Cold) |
Average Ice Beast Xorn Medium Construct (Cold) |
Elder Ice Beast Xorn Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 7d10+20 (58 hp) | 15d10+30 (112 hp) |
| Initiative: | +0 | +0 | +0 |
| Speed: | 20 ft. (4 squares), burrow 20 ft. | 20 ft. (4 squares), burrow 20 ft. | 20 ft. (4 squares), burrow 20 ft. |
| Armor Class: | 20 (+1 size, +9 natural), touch 11, flat-footed 20 | 22 (+12 natural), touch 10, flat-footed 22 | 24 (−1 size, +15 natural), touch 9, flat-footed 24 |
| Base Attack/Grapple: | +2/+2 | +5/+10 | +11/+23 |
| Attack: | Bite +5 melee (1d6+2 plus 1d6 cold) | Bite +10 melee (2d8+5 plus 1d6 cold) | Bite +18 melee (4d6+8 plus 1d6 cold) |
| Full Attack: | Bite +5 melee (1d6+2 plus 1d6 cold) and 3 claws +0 melee (1d3+1 plus 1d6 cold) | Bite +10 melee (2d8+5 plus 1d6 cold) and 3 claws +5 melee (1d4+2 plus 1d6 cold) | Bite +18 melee (4d6+8 plus 1d6 cold) and 3 claws +13 melee (1d6+4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
| Special Attacks: | Frigid touch | Frigid touch | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +2 | Fort +2, Ref +2, Will +3 | Fort +5, Ref +5, Will +6 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 12, Cha 11 | Str 21, Dex 10, Con —, Int —, Wis 12, Cha 11 | Str 27, Dex 10, Con —, Int —, Wis 12, Cha 11 |
| Environment: | Any | Any | Any |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 6 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | 16–45 HD (Large) |
Minor • Average • Elder
Source: Frostburn, page 140; Monster Manual (version 3.5), page 261.
| Hit Dice: | 3d10+10 (26 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
| Base Attack/Grapple: | +2/+5 |
| Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) |
| Full Attack: | Bite +5 melee (1d8+4 plus 1d6 cold) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +2 |
| Abilities: | Str 17, Dex 15, Con —, Int —, Wis 12, Cha 10 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Hades |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
A lean, long-limbed canine silhouette formed from dark, semi-transparent ice. Its head is vaguely human-like in its proportions, with empty eye sockets that pulse with a cold, blue light. It moves with a silent, eerie fluidity, leaving frosted pawprints upon the scorched earth.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 260.