Sample Ice Beasts

Achaierai

Ape

Avoral

Babau

Badger

Barbed Devil

Bear

Bearded Devil

Bebilith

Bison

Boar

Bone Devil

Bralani

Chain Devil

Chaos Beast

Couatl

Crocodile

Dire Ape

Dire Badger

Dire Bat

Dire Bear

Dire Boar

Dire Lion

Dire Rat

Dire Shark

Dire Tiger

Dire Weasel

Dire Wolf

Dire Wolverine

Djinni

Dog

Deinonychus

Eagle

Elasmosaurus

Elemental, Earth

Elemental, Water

Elephant

Gargoyle

Giant Bee

Giant Bombardier Beetle

Giant Eagle

Giant Fire Beetle

Giant Octopus

Giant Owl

Giant Praying Mantis

Giant Squid

Giant Stag Beetle

Giant Wasp

Girallon

Griffon

Hawk

Hellcat

Hezrou

Hippogriff

Hound Archon

Howler

Janni

Leonal

Lillend

Lion

Megaraptor

Mephit

Monkey

Monstrous Centipede

Monstrous Scorpion

Monstrous Spider

Night Hag

Nixie

Octopus

Owl

Pixie

Porpoise

Raven

Rhinoceros

Riding Dog

Roc

Satyr

Sea Cat

Shadow Mastiff

Shark

Slaad

Snake

Squid

Tiger

Tojanida

Triceratops

Tyrannosaurus

Unicorn

Vrock

Whale

Wolf

Wolverine

Xill

Xorn

Yeth Hound

Notes on the Conjure Ice Beast Spells

Most of the creatures in the index above are drawn from the conjure ice beast table⁠—​which, in turn, was created by combining the summon monster table and summon nature’s ally table and removing all creatures that had the fire subtype. It was found that creatures on the summon monster tables with the celestial creature template or the fiendish creature template were essentially the same as the base creature as the ice beast temple overwrote all of the prior two template’s special abilities. Therefore, it was decided to simply remove references to any celestial or fiendish version of an ice beast templated creature, since the latter template makes the former two TINOs (templates in name only). As James Blish attributed to the titular character in his Star Trek novel, Spock Must Die!, “A difference which makes no difference is no difference.”

For similar reasons, there is only one version of the ice beast satyr as it cannot play pan pipes, so the higher level entry is deleted.

Finally, it was decided to remove any creature that only had a fly speed before the ice beast template was applied because they would be zero-speed bricks, and any character class that could cast conjure ice beast spells could usually cast the spell that would summon the base creatures, and those with only fly speeds are better off as the base creature instead of as the ice beast templated version.

Ice Beast Achaierai

Large Construct (Cold)
Hit Dice: 6d10+30 (63 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 20 (−1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +4/+13
Attack: Claw +8 melee (2d6+5 plus 1d6 cold)
Full Attack: 2 claws +8 melee (2d6+5 plus 1d6 cold) and bite +3 melee (4d6+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 21, Dex 13, Con —, Int —, Wis 14, Cha 13
Skills:
Feats:
Environment: Any, usually Acheron
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7–12 HD (Large); 13–18 HD (Huge)
Level Adjustment:

A towering, four-legged avian nightmare rendered in jagged, opaque ice. Its massive body is perched atop spindly, crystalline stilts that strike the ground like frozen spears, and its silent beak is locked in a permanent, predatory grin.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 9.

Ice Beast Ape

Large Construct (Cold)
Hit Dice: 4d10+20 (42 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d6+5 plus 1d6 cold)
Full Attack: 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d6+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 21, Dex 15, Con —, Int —, Wis 12, Cha 7
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Large)
Level Adjustment:

A hulking, simian form carved from semi-translucent glacial ice. Its long arms end in jagged crystalline claws, and its movements have the heavy, rhythmic thud of a falling avalanche.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 268.

Ice Beast Avoral

Medium Construct (Cold)
Hit Dice: 7d10+20 (58 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 25 (+3 Dex, +12 natural), touch 13, flat-footed 22
Base Attack/Grapple: +7/+9
Attack: Claw +10 melee (1d8+2 plus 1d6 cold)
Full Attack: 2 claws +10 melee (1d8+2 plus 1d6 cold) and 2 wing slams +5 melee (2d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 15, Dex 17, Con —, Int —, Wis 14, Cha 16
Skills:
Feats:
Environment: Any, usually Blessed Fields of Elysium
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Medium); 15–21 HD (Large)
Level Adjustment:

A noble, bird-like humanoid sculpted from polished cerulean ice. Its wings are folded tight against its back⁠—​rigid panes of frost that can no longer catch the wind⁠—​and its raptor-like features are frozen in a stoic, mindless mask of unyielding rime.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 13.

Ice Beast Babau

Medium Construct (Cold)
Hit Dice: 7d10+20 (58 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +7/+12
Attack: Claw +12 melee (1d6+5 plus 1d6 cold)
Full Attack: 2 claws +12 melee (1d6+5 plus 1d6 cold) and bite +7 melee (1d6+2 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +3, Will +5
Abilities: Str 21, Dex 12, Con —, Int —, Wis 14, Cha 13
Skills:
Feats:
Environment: Any, usually Infinite Layers of the Abyss
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 8–16 HD (Medium); 17–24 HD (Large)
Level Adjustment:

A skeletal, leather-skinned humanoid sculpted from matte, charcoal-colored ice. Its elongated fingers end in jagged frost-talons, and its features are frozen in a wide, mindless grin⁠—​the once⁠—​cunning assassin is now merely a silent monument of rime that strikes with the rhythmic, mechanical finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 40.

Ice Beast Badger

Small Construct (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +0
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +0/⁠−5
Attack: Claw +1 melee (1d2−1 plus 1d6 cold)
Full Attack: 2 claws +1 melee (1d2−1 plus 1d6 cold) and bite −4 melee (1d3−1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 8, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small)
Level Adjustment:

This squat, sturdy construct is formed of translucent blue ice. It lacks the legendary temper of creature it resembles, moving with the silent, jerky precision of an animated statue as it uses its jagged claws to rend both earth and flesh.AI

Source: Frostburn, page 140; Monster Manual (verson 3.5), page 268.

Ice Beast Barbed Devil

Medium Construct (Cold)
Hit Dice: 12d10+20 (86 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 23 (+2 Dex, +11 natural), touch 12, flat-footed 21
Base Attack/Grapple: +12/+22
Attack: Claw +18 melee (1d8+6 plus 1d6 cold)
Full Attack: 2 claws +18 melee (1d8+6 plus 1d6 cold) and bite +13 melee (1d6+3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +6, Will +8
Abilities: Str 23, Dex 15, Con —, Int —, Wis 14, Cha 14
Skills:
Feats:
Environment: Any, usually Nine Hells
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–24 HD (Medium); 25–36 HD (Large)
Level Adjustment:

A lean, humanoid horror sculpted from obsidian-hued ice, its body covered in a forest of jagged, unmelting frost-spikes. Its predatory features are locked in a mindless, silent snarl⁠—​a relentless monument of rime that moves with a heavy, grinding rhythm, its frozen claws snapping with the mechanical finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 51.

Ice Beast Bear

The statistics block below contains details for more than one type of ice beast bear. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Ice Beast Black Bear ⬇️
Medium Construct (Cold)
Ice Beast Brown Bear ⬇️
Large Construct (Cold)
Ice Beast Polar Bear ⬇️
Large Construct (Cold)
Hit Dice: 3d10+20 (36 hp) 6d10+20 (53 hp) 8d10+20 (64 hp)
Initiative: +1 +1 +1
Speed: 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares), swim 30 ft.
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 18 (−1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +2/+4 +4/+16 +6/+22
Attack: Claw +4 melee (1d4+2 plus 1d6 cold) Claw +11 melee (1d8+8 plus 1d6 cold) Claw +13 melee (1d8+8 plus 1d6 cold)
Full Attack: 2 claws +4 melee (1d4+2 plus 1d6 cold) and bite −1 melee (1d6+1 plus 1d6 cold) 2 claws +11 melee (1d8+8 plus 1d6 cold) and bite +6 melee (2d6+4 plus 1d6 cold) 2 claws +13 melee (1d8+8 plus 1d6 cold) and bite +8 melee (2d6+4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +2, Will +1 Fort +2, Ref +3, Will +2 Fort +2, Ref +3, Will +2
Abilities: Str 15, Dex 13, Con —, Int —, Wis 12, Cha 1 Str 27, Dex 13, Con —, Int —, Wis 12, Cha 1 Str 27, Dex 13, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually temperate forests Any, usually cold forests Any, usually cold plains
Organization: Any Any Any
Challenge Rating: 2 4 5
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 4–5 HD (Medium) 7–10 HD (Large) 9–12 HD (Large)
Level Adjustment:

Black BearBrown BearPolar Bear

Ice Beast Black Bear ⬆️

A sturdy form of obsidian-colored ice, the black bear construct moves with a rhythmic, heavy gait. It lacks the natural curiosity of its namesake, focused solely on striking with frozen claws.AI

Ice Beast Brown Bear ⬆️

A massive, hulking shape of dark, frosted ice. This construct's size is intimidating, and the chill radiating from its frozen hide is palpable even from a distance.AI

Ice Beast Polar Bear ⬆️

Blindingly white and jagged, the polar bear ice beast is at home in the deepest freezes. Its translucent form glides through frigid waters as easily as it stalks across the ice.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), pages 269–270.

Ice Beast Bearded Devil

Medium Construct (Cold)
Hit Dice: 6d10+20 (53 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+6
Attack: Glaive +6 melee (1d10+3 plus 1d6 cold) or claw +6 melee (1d6+2 plus 1d6 cold)
Full Attack: Glaive +6 melee (1d10+3 plus 1d6 cold) or 2 claws +6 melee (1d6+2 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. (10 ft. with glaive)
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually Nine Hells
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment:

A hunched, humanoid horror sculpted from jagged, black-veined ice. Its namesake beard is a cluster of needle-sharp icicles that weep a constant trail of freezing slush, and it grips a massive polearm made of unmelting permafrost with mechanical, unwavering strength.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 52.

Ice Beast Bebilith

Huge Construct (Cold)
Hit Dice: 12d10+40 (106 hp)
Initiative: +1
Speed: 40 ft. (8 squares), climb 20 ft.
Armor Class: 22 (−2 size, +1 Dex, +13 natural), touch 9, flat-footed 21
Base Attack/Grapple: +9/+26
Attack: Bite +16 melee (2d6+9 plus 1d6 cold)
Full Attack: Bite +16 melee (2d6+9 plus 1d6 cold) and 2 claws +11 melee (2d4+4 plus 1d6 cold)
Space/Reach: 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 28, Dex 12, Con —, Int —, Wis 14, Cha 13
Skills:
Feats:
Environment: Any, usually Infinite Layers of the Abyss
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–18 HD (Huge); 19–36 HD (Gargantuan)
Level Adjustment:

A misshapen, spider-like horror the size of a cottage, its chitinous plates replaced by jagged slabs of reinforced permafrost. It skitters across vertical surfaces with a screeching, crystalline friction⁠—​a mindless engine of frozen predation that strikes with the weight of a falling glacier.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 40.

Ice Beast Bison

Large Construct (Cold)
Hit Dice: 5d10+20 (47 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 19 (−1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +3/+11
Attack: Gore +6 melee (1d8+6 plus 1d6 cold)
Full Attack: Gore +6 melee (1d8+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Frigid touch
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +1, Will +1
Abilities: Str 18, Dex 10, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually temperate plains
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–15 HD (Large)
Level Adjustment:

A massive, boxy brute of jagged ice and frost-covered rime. Its heavy head is crowned with horns of solid, translucent crystal, and it charges with a thundering weight that shatters the frozen ground beneath it.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 269.

Ice Beast Boar

Medium Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 19 (+9 natural), touch 10, flat-footed 19
Base Attack/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3 plus 1d6 cold)
Full Attack: Gore +4 melee (1d8+3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +1, Will +2
Abilities: Str 15, Dex 10, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–9 HD (Medium)
Level Adjustment:

A low-slung, jagged construct of blue-veined ice. It lacks the legendary temper of its biological kin, replaced by a cold, mechanical drive to gore targets with tusks of solid frost that never dull.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 27.

Ice Beast Bralani

Medium Construct (Cold)
Hit Dice: 6d10+20 (53 hp)
Initiative: +8
Speed: 40 ft. (8 squares)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 scimitar +11 melee (1d8+5 plus 1d6 cold) or +1 composite longbow (+4 Str bonus) +11 ranged (1d8+5 plus 1d6 cold)
Full Attack: +1 scimitar +11/+6 melee (1d8+5 plus 1d6 cold) or +1 composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +6, Will +4
Abilities: Str 18, Dex 18, Con —, Int —, Wis 14, Cha 15
Skills:
Feats:
Environment: Any, usually Arborea
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 7–12 HD (Medium); 13–18 HD (Large)
Level Adjustment:

A lithe, elfin warrior sculpted from polished, cerulean-tinted ice. Its features are frozen in a mask of stoic determination, and it wields weapons of unmelting frost with a fluid, mechanical grace that suggests the memory of a master duelist.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 93.

Ice Beast Chain Devil

Medium Construct (Cold)
Hit Dice: 8d10+20 (64 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 21 (+2 Dex, +9 natural), touch 12, flat-footed 19
Base Attack/Grapple: +8/+10
Attack: Chain +10 melee (1d6+2 plus 1d6 cold)
Full Attack: 2 chains +10 melee (1d6+2 plus 1d6 cold) and 2 claws +5 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. (10 ft. with chain)
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 15, Dex 15, Con —, Int —, Wis 12, Cha 11
Skills:
Feats:
Environment: Any, usually Nine Hells
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Medium)
Level Adjustment:

A humanoid shape draped in heavy, rattling links of blue-black ice. Its "skin" is a patchwork of frozen scars, and the chains that wrap its limbs move with a rhythmic, mechanical clatter⁠—​a mindless parody of its former, sadistic grace⁠—​striking with the freezing weight of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 53.

Ice Beast Chaos Beast

Medium Construct (Cold)
Hit Dice: 8d10+20 (64 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +6/+8
Attack: Claw +9 melee (1d3+2 plus 1d6 cold)
Full Attack: 2 claws +9 melee (1d3+2 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 14, Dex 17, Con —, Int —, Wis 12, Cha 12
Skills:
Feats:
Environment: Any, usually Ever-Changing Chaos of Limbo
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9–12 HD (Medium); 13–24 HD (Large)
Level Adjustment:

A nightmare of shifting geometry, its anatomy a chaotic jumble of claws, fangs, and vestigial limbs⁠—​now frozen into a singular, static monument of jagged ice. It moves with a creaking, mechanical shudder, its unholy instability replaced by the mindless precision of a winter clockwork.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 33.

Ice Beast Couatl

Large Construct (Cold)
Hit Dice: 9d10+30 (79 hp)
Initiative: +3
Speed: 20 ft. (4 squares)
Armor Class: 21 (−1 size, +3 Dex, +9 natural), touch 12, flat-footed 18
Base Attack/Grapple: +9/+18
Attack: Bite +13 melee (1d3+5 plus 1d6 cold)
Full Attack: Bite +13 melee (1d3+5 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +6, Will +6
Abilities: Str 20, Dex 16, Con —, Int —, Wis 14, Cha 17
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10–13 HD (Large); 14–27 HD (Huge)
Level Adjustment:

A massive, feathered serpent sculpted from shimmering, cerulean-tinted ice. Its once⁠—​vibrant wings are now rigid, crystalline panes that clatter with every mechanical undulation, and its predatory features are locked in a mindless, frozen mask⁠—​a silent monument of rime that slithers with the rhythmic finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 37.

Ice Beast Crocodile

The statistics block below contains details for more than one size of ice beast crocodile. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Ice Beast Crocodile
Medium Construct (Cold)
Ice Beast Giant Crocodile
Huge Construct (Cold)
Hit Dice: 3d10+20 (36 hp) 7d10+30 (68 hp)
Initiative: +1 +1
Speed: 20 ft. (4 squares), swim 30 ft. 20 ft. (4 squares), swim 30 ft.
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 16 (−2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +2/+6 +5/+21
Attack: Slam +6 melee (1d6+6 plus 1d6 cold) Slam +11 melee (2d6+12 plus 1d6 cold)
Full Attack: Slam +6 melee (1d6+6 plus 1d6 cold) Slam +11 melee (2d6+12 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., Immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., damage reduction 5/magic, Immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +2, Will +1 Fort +2, Ref +3, Will +2
Abilities: Str 19, Dex 12, Con —, Int —, Wis 12, Cha 2 Str 27, Dex 12, Con —, Int —, Wis 12, Cha 2
Skills:
Feats:
Environment: Any, usually warm marshes Any, usually warm marshes
Organization: Any Any
Challenge Rating: 2 4
Treasure: None None
Alignment: Always neutral Always neutral
Advancement: 4–5 HD (Medium) 8–14 HD (Huge)
Level Adjustment:

CrocodileGiant Crocodile

Source: Monster Manual (version 3.5), page 271; Frostfell, page 140.

Ice Beast Dire Ape

Large Construct (Cold)
Hit Dice: 5d10+30 (57 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6 plus 1d6 cold)
Full Attack: 2 claws +8 melee (1d6+6 plus 1d6 cold) and bite +3 melee (1d8+3 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 22, Dex 15, Con —, Int —, Wis 12, Cha 7
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–15 HD (Large)
Level Adjustment:

A towering, simian brute composed of dense, opaque frost. It knuckles forward with heavy, grinding movements, its muscular form appearing as if hewn from a single block of a glacier. Instead of a roar, a freezing mist exhales from its jagged maw with every mechanical exertion.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 62.

Ice Beast Dire Badger

Large Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+10
Attack: Slam +5 melee (1d8+6 plus 1d6 cold)
Full Attack: Slam +5 melee (1d8+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +1
Abilities: Str 19, Dex 17, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–9 HD (Large)
Level Adjustment:

Source: Monster Manual (version 3.5), page 25; Frostfell, page 39.

Ice Beast Dire Bat

Large Construct (Cold)
Hit Dice: 4d10+20 (42 hp)
Initiative: +6
Speed: 20 ft. (4 squares), fly 40 ft. (good)
Armor Class: 20 (−1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Bite +5 melee (1d8+4 plus 1d6 cold)
Full Attack: Bite +5 melee (1d8+4 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +7, Will +3
Abilities: Str 17, Dex 22, Con —, Int —, Wis 14, Cha 6
Skills:
Feats:
Environment: Any, usually underground
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–12 HD (Huge)
Level Adjustment:

A crystalline monstrosity with a wingspan of sheer, translucent ice that refracts the light like a prism. It flies with a high-pitched, crystalline chiming sound rather than the soft leathery flap of its living counterparts, diving from the shadows to impale prey with fangs of solid permafrost.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 62.

Ice Beast Dire Boar

Large Construct (Cold)
Hit Dice: 7d10+20 (58 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 21 (−1 size, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple: +5/+17
Attack: Gore +12 melee (1d8+12 plus 1d6 cold)
Full Attack: Gore +12 melee (1d8+12 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction /magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 27, Dex 10, Con —, Int —, Wis 12, Cha 2
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–12 HD (Large); 13–21 HD (Huge)
Level Adjustment:

A hulking mass of jagged, grey ice roughly the size of a wagon. Its frozen tusks are as long as shortswords and perpetually slicked with a rime of lethal frost, moving with a ponderous but unstoppable momentum.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 63}.

Ice Beast Dire Bear

Large Construct (Cold)
Hit Dice: 12d10+30 (96 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple: +9/+23
Attack: Claw +18 melee (2d4+10 plus 1d6 cold)
Full Attack: 2 claws +18 melee (2d4+10 plus 1d6 cold) and bite +13 melee (2d8+5 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 31, Dex 13, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually cold forests
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–16 HD (Large); 17–36 HD (Huge)
Level Adjustment:

A massive, hunched titan of jagged, rime-covered ice. Its claws are curved shards of unmelting permafrost that leave deep, freezing gouges in the earth, and it moves with a ponderous, crushing weight⁠—​the mindless, unstoppable momentum of a glacier carved into the shape of a nightmare.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 63.

Ice Beast Dire Lion

Large Construct (Cold)
Hit Dice: 8d10+30 (74 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +6/+17
Attack: Claw +12 melee (1d6+7 plus 1d6 cold)
Full Attack: 2 claws +12 melee (1d6+7 plus 1d6 cold) and bite +7 melee (1d8+3 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 25, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually warm plains
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9–15 HD (Large); 16–24 HD (Huge)
Level Adjustment:

A massive, predatory shape sculpted from dense, blue-white glacier ice. Its jagged mane is a collar of razor-sharp icicles that clatter like knives when it moves, and its hollow, unblinking eyes glow with the pale light of a winter moon.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 63.

Ice Beast Dire Rat

Small Construct (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/−⁠4
Attack: Bite +4 melee (1d4 plus 1d6 cold)
Full Attack: Bite +4 melee (1d4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Ice Beast Dire Shark

Gargantuan Construct (Cold)
Hit Dice: 18d10+40 (139 hp)
Initiative: +2
Speed: Swim 30 ft. (6 squares)
Armor Class: 17 (−4 size, +2 Dex, +9 natural), touch 8, flat-footed 15
Base Attack/Grapple: +13/+37
Attack: Bite +21 melee (2d8+18 plus 1d6 cold)
Full Attack: Bite +21 melee (2d8+18 plus 1d6 cold)
Space/Reach: 20 ft./15 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft. immunity to cold, vulnerability to fire
Saves: Fort +6, Ref +8, Will +7
Abilities: Str 35, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually cold aquatic
Organization: Any
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19–32 HD (Gargantuan); 33–54 HD (Colossal)
Level Adjustment:

A leviathan of the depths sculpted from vast slabs of unmelting, obsidian-hued ice. Its rows of jagged teeth are long, crystalline shards that snap with the grinding force of a calving berg, and it moves through the water with a heavy, mechanical momentum⁠—​a mindless, bipedal glacier of the sea that strikes with the freezing weight of a collapsing berg.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 64.

Ice Beast Dire Tiger

Large Construct (Cold)
Hit Dice: 16d10+30 (118 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +12/+24
Attack: Claw +20 melee (2d4+8 plus 1d6 cold)
Full Attack: 2 claws +20 melee (2d4+8 plus 1d6 cold) and bite +15 melee (2d6+4 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +5, Ref +7, Will +6
Abilities: Str 27, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually cold forests
Organization: Any
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 17–32 HD (Large); 33–48 HD (Huge)
Level Adjustment:

A massive, striped predator sculpted from alternating bands of translucent and frost-white ice. Its sabers are jagged shards of unmelting permafrost, and it moves with a heavy, grinding grace⁠—​the mindless, mechanical momentum of a winter gale that strikes with the freezing weight of a collapsing berg.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.

Ice Beast Dire Weasel

Medium Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Bite +6 melee (1d6+3 plus 1d6 cold)
Full Attack: Bite +6 melee (1d6+3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 14, Dex 19, Con —, Int —, Wis 12, Cha 11
Skills:
Feats: Weapon Finesse
Environment: Any, usually temperate hills
Organization: Any
Challenge rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:

A long, sinuous hunter of sculpted rime that moves with a silent, fluid grace. Its eyes are pinpoints of blue light, and its bite leaves a frostbitten wound that never bleeds, only freezes.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.

Ice Beast Dire Wolf

Large Construct (Cold)
Hit Dice: 6d10+30 (63 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +4/+15
Attack: Bite +10 melee (1d8+10 plus 1d6 cold)
Full Attack: Bite +10 melee (1d8+10 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 25, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats: Weapon Focus (bite)
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–18 HD (Large)
Level Adjustment:

A massive, predatory shape of jagged permafrost that looms larger than a horse. Its fur is represented by a million fine needles of ice that chime softly as it moves, and its breath is a visible mist of absolute zero that crystalizes the air around its jaws.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.

Ice Beast Dire Wolverine

Large Construct (Cold)
Hit Dice: 5d10+30 (57 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 10 ft.
Armor Class: 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+13
Attack: Claw +8 melee (1d6+6 plus 1d6 cold)
Full Attack: 2 claws +8 melee (1d6+6 plus 1d6 cold) and bite +3 melee (1d8+3 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 22, Dex 17, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually cold forests
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6–15 HD (Large)
Level Adjustment:

A low-slung, broad-shouldered engine of destruction carved from jagged, unyielding permafrost. It moves with a heavy, relentless purpose, its crystalline claws rasping against the ground with the sound of grinding stones, and it knows neither fear nor fatigue.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 66.

Ice Beast Djinni

Large Construct (Cold)
Hit Dice: 7d10+30 (68 hp)
Initiative: +8
Speed: 20 ft. (4 squares)
Armor Class: 16 (−1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Base Attack/Grapple: +7/+15
Attack: Slam +10 melee (1d8+4 plus 1d6 cold)
Full Attack: 2 slams +10 melee (1d8+4 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +6, Will +5
Abilities: Str 18, Dex 19, Con —, Int —, Wis 15, Cha 15
Skills:
Feats:
Environment: Any, usually Elemental Plane of Air
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment:

A towering, muscular humanoid sculpted from swirling, opalescent ice. Its lower body, once⁠—​a fluid vortex of air⁠—​is now a rigid, grinding pedestal of frost, and it moves with a heavy, mechanical shudder that mocks its former, airy grace.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 114.

Ice Beast Dog

Dog
Small Construct (Cold)
Riding Dog
Medium Construct (Cold)
Hit Dice: 1d10+10 (15 hp) 2d10+20 (31 hp)
Initiative: +3 +2
Speed: 40 ft. (8 squares) 40 ft. (8 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +0/−3 +1/+3
Attack: Slam +2 melee (1d4+1 plus 1d6 cold) Slam +3 melee (1d6+3 plus 1d6 cold)
Full Attack: Slam +2 melee (1d4+1 plus 1d6 cold) Slam +3 melee (1d6+3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +1 Fort +0, Ref +2, Will +1
Abilities: Str 13, Dex 17, Con —, Int —, Wis 12, Cha 1 Str 15, Dex 15, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any Any
Organization: Any Any
Challenge Rating: 1 2
Treasure: None None
Alignment: Always neutral Always neutral
Advancement:
Level Adjustment:

DogRiding Dog

Source: Monster Manual, page 271–272; Frostburn, page 140.

Ice Beast Deinonychus

Large Construct (Cold)
Hit Dice: 4d10+30 (52 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+12
Attack: Talons +7 melee (2d6+5 plus 1d6 cold)
Full Attack: Talons +7 melee (2d6+5 plus 1d6 cold) and 2 foreclaws +2 melee (1d3+2 plus 1d6 cold) and bite +2 melee (2d4+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 21, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Large)
Level Adjustment:

A lethal, saurian silhouette composed of dense, blue-tinted glacier ice. Its oversized sickle-claws are jagged shards of permafrost that never dull, and it moves with a high-stepping, mechanical cadence that mimics the twitchy alertness of its living counterpart.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.

Ice Beast Eagle

Small Construct  (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/⁠−4
Attack: Talons +3 melee (1d4 plus 1d6 cold)
Full Attack: 2 talons +3 melee (1d4 plus 1d6 cold) and bite −2 melee (1d4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 15, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Medium)
Level Adjustment:

A raptor-shaped form of solid ice hops forward with a mechanical, unfeeling gait. Deprived of the ability to soar, its frozen wings remain stiff and useless at its sides, though its jagged talons still pulse with supernatural frost.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 272.

Ice Beast Elasmosaurus

Huge Construct (Cold)
Hit Dice: 10d10+40 (95 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 50 ft.
Armor Class: 13 (−2 size, +2 Dex, +3 natural), touch 10, flat-footed 11
Base Attack/Grapple: +7/+23
Attack: Bite +13 melee (2d8+12 plus 1d6 cold)
Full Attack: Bite +13 melee (2d8+12 plus 1d6 cold)
Space/Reach: 15 ft./20 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 26, Dex 15, Con —, Int —, Wis 13, Cha 9
Skills:
Feats:
Environment: Any, usually warm marshes
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 11–20 HD (Huge); 21–30 HD (Gargantuan)
Level Adjustment:

A prehistoric leviathan sculpted from deep-veined glacier ice. Its impossibly long neck arches with the creaking sound of shifting bergs, and its crystalline flippers leave a trail of frost as it glides through the dark, freezing waters.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.

Ice Beast Earth Elemental

The statistics block below contains details for more than one size of ice beast earth elemental. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Small Ice Beast Earth Elemental⬇️
Small Construct (Cold)
Medium Ice Beast Earth Elemental⬇️
Medium Construct (Cold)
Large Ice Beast Earth Elemental⬇️
Large Construct (Cold)
Huge Ice Beast Earth Elemental⬇️
Huge Construct (Cold)
Greater Ice Beast Earth Elemental⬇️
Huge Construct (Cold)
Elder Ice Beast Earth Elemental⬇️
Huge Construct (Cold)
Hit Dice: 2d10+10 (21 hp) 4d10+20 (42 hp) 8d10+30 (74 hp) 16d10+40 (128 hp) 21d10+40 (155 hp) 24d10+40 (172 hp)
Initiative: −⁠1 −⁠1 −⁠1 −⁠1 −⁠1 −⁠1
Speed: 20 ft. (4 squares), burrow 20 ft. (snow and ice only) 20 ft. (4 squares), burrow 20 ft. (snow and ice only) 20 ft. (4 squares), burrow 20 ft. (snow and ice only) 30 ft. (6 squares), burrow 30 ft. (snow and ice only) 30 ft. (6 squares), burrow 30 ft. (snow and ice only) 30 ft. (6 squares), burrow 30 ft. (snow and ice only)
Armor Class: 12 (+1 size, −⁠1 Dex, +2 natural), touch 10, flat-footed 12 13 (−⁠1 Dex, +4 natural), touch 9, flat-footed 13 14 (−⁠1 size, −⁠1 Dex, +6 natural), touch 8, flat-footed 14 15 (−⁠2 size, −⁠1 Dex, +8 natural), touch 7, flat-footed 15 15 (−⁠2 size, −⁠1 Dex, +8 natural), touch 7, flat-footed 15 15 (−⁠2 size, −⁠1 Dex, +8 natural), touch 7, flat-footed 15
Base Attack/Grapple: +1/+2 +3/+8 +6/+17 +12/+29 +15/+34 +18/+40
Attack: Slam +5 melee (1d6+4 plus 1d6 cold) Slam +8 melee (1d8+7 plus 1d6 cold) Slam +12 melee (2d8+10 plus 1d6 cold) Slam +19 melee (2d10+13 plus 1d6 cold) Slam +24 melee (2d10+13 plus 1d6 cold) Slam +30 melee (2d10+16 plus 1d6 cold)
Full Attack: Slam +5 melee (1d6+4 plus 1d6 cold) Slam +8 melee (1d8+7 plus 1d6 cold) 2 slams +12 melee (2d8+10 plus 1d6 cold) 2 slams +19 melee (2d10+13 plus 1d6 cold) 2 slams +24 melee (2d10+13 plus 1d6 cold) 2 slams +30 melee (2d10+16 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft. 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 15/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 15/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref −⁠1, Will +0 Fort +1, Ref −⁠1, Will +1 Fort +2, Ref −⁠1, Will +2 Fort +5, Ref +4, Will +5 Fort +7, Ref +6, Will +7 Fort +8, Ref +7, Will +8
Abilities: Str 17, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 25, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 29, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 29, Dex 8, Con —, Int —, Wis 10, Cha 1 Str 33, Dex 8, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Power Attack Cleave, Power Attack Cleave, Great Cleave, Power Attack Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Power Attack Awesome Blow, Cleave, Great Cleave, Improved Sunder, Power Attack Awesome Blow, Cleave, Great Cleave, Improved Critical (slam), Improved Sunder, Power Attack
Environment: Any, usually Elemental Plain of Earth Any, usually Elemental Plain of Earth Any, usually Elemental Plain of Earth Any, usually Elemental Plain of Earth Any, usually Elemental Plain of Earth Any, usually Elemental Plain of Earth
Organization: Any Any Any Any Any Any
Challenge Rating: 2 3 5 9 11 13
Treasure: None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

SmallMediumLargeHugeGreaterElder

Ice Beast Water Elemental

The statistics block below contains details for more size of ice beast water elemental. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Small Water Elemental⬇️
Small Construct (Cold)
Medium Water Elemental⬇️
Medium Construct (Cold)
Large Water Elemental⬇️
Large Construct (Cold)
Huge Water Elemental⬇️
Huge Construct (Cold)
Greater Water Elemental⬇️
Huge Construct (Cold)
Elder ⬇️
Huge Construct (Cold)
Hit Dice: 2d10+10 (21 hp) 4d10+20 (42 hp) 8d10+30 (74 hp) 16d10+40 (128 hp) 21d10+40 (155 hp) 24d10+40 (172 hp)
Initiative: +0 +1 +2 +4 +5 +6
Speed: 20 ft. (4 squares), swim 90 ft. 20 ft. (4 squares), swim 90 ft. 20 ft. (4 squares), swim 90 ft. 30 ft. (6 squares), swim 120 ft. 30 ft. (6 squares), swim 120 ft. 30 ft. (6 squares), swim 120 ft.
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 17 (−⁠1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 20 (−⁠2 size, +4 Dex, +8 natural), touch 12, flat-footed 16 21 (−⁠2 size, +5 Dex, +8 natural), touch 13, flat-footed 16 22 (−⁠2 size, +6 Dex, +8 natural), touch 14, flat-footed 16
Base Attack/Grapple: +1/+2 +3/+7 +6/+14 +12/+27 +15/+32 +18/+37
Attack: Slam +3 melee (1d6+3 plus 1d6 cold) Slam +6 melee (1d8+6 plus 1d6 cold) Slam +9 melee (2d8+6 plus 1d6 cold) Slam +17 melee (2d10+10 plus 1d6 cold) Slam +22 melee (2d10+13 plus 1d6 cold) Slam +27 melee (2d10+13 plus 1d6 cold)
Full Attack: Slam +3 melee (1d6+3 plus 1d6 cold) Slam +6 melee (1d8+6 plus 1d6 cold) 2 slams +9 melee (2d8+6 plus 1d6 cold) 2 slams +17 melee (2d10+10 plus 1d6 cold) 2 slams +22 melee (2d10+13 plus 1d6 cold) 2 slams +27 melee (2d10+13 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft. 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: cold aura (1d6 cold) cold aura (1d6 cold) engulf (DC 18) engulf (DC 25) engulf (DC 29) engulf (DC 31)
Special Qualities: Construct traits, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 5/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 10/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +0, Will +0 Fort +1, Ref +2, Will +1 Fort +2, Ref +4, Will +2 Fort +5, Ref +9, Will +5 Fort +7, Ref +12, Will +7 Fort +8, Ref +14, Will +8
Abilities: Str 14, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1 Str 22, Dex 14, Con —, Int —, Wis 10, Cha 1 Str 26, Dex 18, Con —, Int —, Wis 10, Cha 1 Str 28, Dex 20, Con —, Int —, Wis 10, Cha 1 Str 32, Dex 22, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Power Attack Cleave, Power Attack Cleave, Great Cleave, Power Attack Cleave, Great Cleave, Improved Bull Rush, Power Attack Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Power Attack
Environment: Any, usually Elemental Plain of Water Any, usually Elemental Plain of Water Any, usually Elemental Plain of Water Any, usually Elemental Plain of Water Any, usually Elemental Plain of Water Any, usually Elemental Plain of Water
Organization: Any Any Any Any Any Any
Challenge Rating: 2 3 5 9 11 13
Treasure: None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

SmallMediumLargeHugeGreaterElder

Ice Beast Elephant

Huge Construct (Cold)
Hit Dice: 11d10+40 (100 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 17 (−2 size, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple: +8/+26
Attack: Slam +16 melee (2d6+10 plus 1d6 cold)
Full Attack: Slam +16 melee (2d6+10 plus 1d6 cold) and 2 stamps +11 melee (2d6+5 plus 1d6 cold)
Space/Reach: 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +3, Will +4
Abilities: Str 30, Dex 10, Con —, Int —, Wis 13, Cha 7
Skills:
Feats:
Environment: Any, usually warm plains
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 12–18 HD (Huge); 19–33 HD (Gargantuan)
Level Adjustment:

A titanic, lumbering monument of reinforced ice, its tusks are jagged spears of permafrost that never melt. It moves with a deafening, grinding sound⁠—​a mindless juggernaut that does not merely crush its enemies, but absorbs them into its translucent, freezing mass.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 272.

Ice Beast Gargoyle

(1d6 cold)
Medium Construct (Cold)
Hit Dice: 4d10+20 (42 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +3/+5
Attack: Claw +5 melee (1d4+2 plus 1d6 cold)
Full Attack: 2 claws +5 melee (1d4+2 plus 1d6 cold) and bite +3 melee (1d6+1 plus 1d6 cold) and gore +3 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +5, Ref +6, Will +4
Abilities: Str 15, Dex 14, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Multiattack
Environment: Any
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment:

This hunched, winged creature seems to be made of pale ice. It has curving horns, a long tail, and fierce claws, and two large tusks jut from its jaw.

Ice Beast Giant Bee

Medium Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+3
Attack: Sting +3 melee (1d4+1 plus 1d6 cold)
Full Attack: Sting +3 melee (1d4+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +1
Abilities: Str 12, Dex 14, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually temperate plains
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

A bulbous, segmented form of translucent ice skitters forward on six jagged legs. It lacks the translucent wings and rhythmic hum of a living bee, moving instead with a silent, jarring precision as it levels its rime-covered stinger at its foes.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 284.

Ice Beast Giant Eagle

Large Construct (Cold)
Hit Dice: 4d10+30 (52 hp)
Initiative: +3
Speed: 10 ft. (2 squares)
Armor Class: 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d6+5 plus 1d6 cold)
Full Attack: 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +3
Abilities: Str 20, Dex 17, Con —, Int —, Wis 14, Cha 10
Skills:
Feats:
Environment: Any, usually temperate mountains
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–12 HD (Large)
Level Adjustment:

A majestic avian form with a wingspan of sheer, jagged ice that remains perpetually furled. Its feathers are sharp, translucent scales of frost, and it stalks the ground with a stiff, predatory gait, its eyes glowing with a cold light that never blinks.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 93.

Ice Beast Giant Bombardier Beetle

Medium Construct (Cold)
Hit Dice: 2d10+20 (31 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 20 (+10 natural), touch 10, flat-footed 20
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d4+1 plus 1d6 cold)
Full Attack: Bite +2 melee (1d4+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 13, Dex 10, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:

A squat, armored construct of opaque ice. Where its living counterpart would vent caustic chemicals, this frozen mimic merely radiates a bone-deep chill that seeps from its thick, rime-covered carapace.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 284.

Ice Beast Giant Fire Beetle

Small Construct (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +0/−4
Attack: Bite +1 melee (2d4 plus 1d6 cold)
Full Attack: Bite +1 melee (2d4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +0, Will +0
Abilities: Str 10, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Small)
Level Adjustment:

This shard of translucent ice skitters silently. The glowing glands of the living insect have been replaced by dim, frozen nodules that pulse with a faint, cold light.AI

Source: Frostburn, page 140; Monster Manual (verson 3.5), page 285.

Ice Beast Giant Octopus

Large Construct (Cold)
Hit Dice: 8d10+30 (74 hp)
Initiative: +2
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 18 (−1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +6/+15
Attack: Tentacle +10 melee (1d4+5 plus 1d6 cold)
Full Attack: 8 tentacles +10 melee (1d4+5 plus 1d6 cold) and bite +5 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft. (20 ft. with tentacle)
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 20, Dex 15, Con —, Int —, Wis 12, Cha 3
Skills:
Feats:
Environment: Any, usually temperate aquatic
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment:

You see a multi-limbed terror sculpted from flexible, blue-white glacier ice. Its eight tentacles are long, jagged chains of frozen segments that lash out with mechanical precision, and its central beak is a cluster of unmelting frost-shards that snap with the grinding force of a calving berg⁠—​a mindless leviathan of the frozen depths.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 276.

Ice Beast Giant Owl

Large Construct (Cold)
Hit Dice: 4d10+30 (52 hp)
Initiative: +3
Speed: 10 ft. (2 squares)
Armor Class: 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d6+5 plus 1d6 cold)
Full Attack: 2 claws +7 melee (1d6+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +3
Abilities: Str 21, Dex 17, Con —, Int —, Wis 14, Cha 10
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–12 HD (Large)
Level Adjustment:

You see a silent, stoic sentinel of frost with immense, glowing blue eyes that cut through the darkest blizzard. Though its wings are frozen in a perpetual half-furl, it moves across the snow with a disturbing, mechanical silence, its talons leaving rime-covered furrows in the earth.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 205.

Ice Beast Giant Praying Mantis

Large Construct (Cold)
Hit Dice: 4d10+30 (52 hp)
Initiative: −1
Speed: 20 ft. (4 squares)
Armor Class: 14 (−1 size, −1 Dex, +6 natural), touch 8, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Claw +5 melee (1d8+3 plus 1d6 cold)
Full Attack: 2 claws +5 melee (1d8+3 plus 1d6 cold) and bite +0 melee (1d6+1 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +0, Will +1
Abilities: Str 16, Dex 8, Con —, Int —, Wis 10, Cha 11
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5–8 HD (Large); 9–12 HD (Huge)
Level Adjustment:

A spindly, angular horror of translucent ice that stands perfectly still until it strikes. Its serrated forelimbs are jagged blades of permafrost that snap shut with mechanical force, and its multifaceted eyes pulse with a dim, unblinking blue light.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.

Ice Beast Giant Squid

Huge Construct (Cold)
Hit Dice: 12d10+40 (106 hp)
Initiative: +3
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 20 (−2 size, +3 Dex, +9 natural), touch 11, flat-footed 17
Base Attack/Grapple: +9/+25
Attack: Arms +15 melee (1d6+8 plus 1d6 cold)
Full Attack: Arms +15 melee (1d6+8 plus 1d6 cold) and bite +10 melee (2d8+4 plus 1d6 cold) and 8 tentacles +10 melee (1d4+4 plus 1d6 cold)
Space/Reach: 15 ft./15 ft. (30 ft. with arms)
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +7, Will +5
Abilities: Str 26, Dex 17, Con —, Int —, Wis 12, Cha 2
Skills:
Feats:
Environment: Any, usually temperate aquatic
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–18 HD (Huge); 19–36 HD (Gargantuan)
Level Adjustment:

A multi-limbed leviathan sculpted from semi-translucent, jagged glacier ice. Its ten frozen appendages lash through the water with mechanical precision, and its central beak is a cluster of unmelting frost-shards that snap with the grinding force of a calving berg⁠—​a mindless, multi-armed engine of the frozen depths.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 281.

Ice Beast Giant Stag Beetle

Large Construct (Cold)
Hit Dice: 7d10+20 (58 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 21 (−1 size, +12 natural), touch 9, flat-footed 21
Base Attack/Grapple: +5/+15
Attack: Bite +10 melee (4d6+9 plus 1d6 cold)
Full Attack: Bite +10 melee (4d6+9 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Frigid touch
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment:

An enormous, lumbering beetle composed of dense, multi-layered ice. Its massive mandibles resemble jagged frozen antlers, capable of crushing armor and bone alike with a single, soundless snap of its frigid jaws.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.

Ice Beast Giant Wasp

Large Construct (Cold)
Hit Dice: 5d10+30 (57 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple: +3/+11
Attack: Sting +6 melee (1d10+6 plus 1d6 cold)
Full Attack: Sting +6 melee (1d10+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 18, Dex 12, Con —, Int —, Wis 13, Cha 11
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Large); 9–15 HD (Huge)
Level Adjustment:

A segmented, chitinous nightmare sculpted from frosted glass and jagged rime. Its wings are brittle, frozen sheets that clatter uselessly against its abdomen as it scuttles forward, its stinger a wicked barb of solid ice that pulses with a lethal, sub-zero glow.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.

Ice Beast Girallon

Large Construct (Cold)
Hit Dice: 7d10+30 (68 hp)
Initiative: +3
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13
Base Attack/Grapple: +5/+15
Attack: Claw +10 melee (1d4+6 plus 1d6 cold)
Full Attack: 4 claws +10 melee (1d4+6 plus 1d6 cold) and bite +5 melee (1d8+3 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 22, Dex 17, Con —, Int —, Wis 12, Cha 7
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment:

A towering, four-armed simian horror sculpted from jagged, frost-rimed ice. Its crystalline muscles bunch and shift with a grinding, mechanical sound, and its four massive claws strike with the relentless rhythm of a winter storm.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 126.

Ice Beast Griffon

Large Construct (Cold)
Hit Dice: 7d10+30 (68 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +5/+13
Attack: Bite +8 melee (2d6+4 plus 1d6 cold)
Full Attack: Bite +8 melee (2d6+4 plus 1d6 cold) and 2 claws +3 melee (1d4+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 18, Dex 15, Con —, Int —, Wis 13, Cha 13
Skills:
Feats:
Environment: Any, usually temperate hills
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment:

A majestic, chimeric fusion of eagle and lion, sculpted entirely from translucent, blue-white ice. Its massive wings are frozen in a half-furled position, each individual feather a razor-edged sliver of frost that chiming softly with every heavy, mechanical step.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 139.

Ice Beast Hawk

Tiny Construct (Cold)
Hit dice: 1d10+10 (15 hp)
Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +0/−⁠10
Attack: Slam +5 melee (1d3−2 plus 1d6 cold)
Full Attack: Slam +5 melee (1d3−2 plus 1d6 cold)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +2
Abilities: Str 6, Dex 17, Con —, Int —, Wis 14, Cha 1
Skills: Spot +2
Feats: Weapon Finesse
Environment: Any, usually temperate forests
Organization: Any
Challenge rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Source: Monster Manual, page 273; Frostburn, page 140.

Ice Beast Hellcat

Large Construct (Cold)
Hit Dice: 9d10+30 (79 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (−1 size, +2 Dex, +9 natural), touch 11, flat-footed 18
Base Attack/Grapple: +9/+19
Attack: Claw +14 melee (1d8+6 plus 1d6 cold)
Full Attack: 2 claws +14 melee (1d8+6 plus 1d6 cold) and bite +9 melee (2d6+3 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +5, Will +4
Abilities: Str 23, Dex 15, Con —, Int —, Wis 14, Cha 10
Skills:
Feats:
Environment: Any, usually Nine Hells
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10–18 HD (Large); 19–27 HD (Huge)
Level Adjustment:

A lithe, feline nightmare sculpted from jagged, unmelting permafrost. Its once⁠—​ethereal frame is now a rigid monument of cerulean-tinted ice, and its features are frozen in a silent, mindless snarl⁠—​a relentless hunter that moves with the heavy, grinding rhythm of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 54.

Ice Beast Hezrou

Large Construct (Cold)
Hit Dice: 10d10+30 (85 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 23 (−1 size, +14 natural), touch 9, flat-footed 23
Base Attack/Grapple: +10/+19
Attack: Bite +14 melee (4d4+5 plus 1d6 cold)
Full Attack: Bite +14 melee (4d4+5 plus 1d6 cold) and 2 claws +9 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +3, Will +7
Abilities: Str 21, Dex 10, Con —, Int —, Wis 14, Cha 13
Skills:
Feats:
Environment: Any, usually Infinite Layers of the Abyss
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11–15 HD (Large); 16–30 HD (Huge)
Level Adjustment:

A massive, toad-like horror sculpted from jagged, frost-rimed permafrost. Its skin is a thick, bumpy crust of unmelting ice, and its features are locked in a mindless, frozen croak⁠—​a relentless monument of rime that strikes with the rhythmic, mechanical weight of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 44.

Ice Beast Hippogriff

Large Construct  (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+11
Attack: Slam +6 melee (1d8+6 plus 1d6 cold)
Full Attack: Slam +6 melee (1d8+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 19, Dex 15, Con —, Int —, Wis 12, Cha 8
Skills:
Feats:
Environment: Any, usually temperate hills
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Large); 7–9 HD (Huge)
Level Adjustment:

Source: Monster Manual (version 3.5), page 152; Frostfell, page 39.

Ice Beast Hound Archon

Medium Construct (Cold)
Hit Dice: 6d10+20 (53 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 19 (+9 natural), touch 10, flat-footed 19
Base Attack/Grapple: +4/+6
Attack: Bite +6 melee (1d8+2 plus 1d6 cold)
Full Attack: Bite +6 melee (1d8+2 plus 1d6 cold) and slam +1 melee (1d4+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 15, Dex 10, Con —, Int —, Wis 13, Cha 12
Skills:
Feats:
Environment: Any, usually Celestia
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment:

This powerful, canine-headed humanoid form is sculpted from dense, frost-covered ice. It stands with the stoic poise of a sentinel, its frozen features etched in a mask of grim determination. Though its eyes are but hollow pits of rime, they seem to follow movement with a cold, unblinking focus.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 16.

Ice Beast Howler

Large Construct (Cold)
Hit Dice: 6d10+30 (63 hp)
Initiative: +3
Speed: 60 ft. (12 squares)
Armor Class: 17 (−1 size, +3 Dex, +5 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+13
Attack: Bite +8 melee (2d8+5 plus 1d6 cold)
Full Attack: Bite +8 melee (2d8+5 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 21, Dex 17, Con —, Int —, Wis 14, Cha 8
Skills:
Feats:
Environment: Any, usually Hades
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Large); 10–18 HD (Huge)
Level Adjustment:

A gaunt, multi-limbed predator sculpted from jagged shards of black ice. Though its mouth remains fixed in a silent, frozen snarl, a localized blizzard swirls around its spiked form, and its many legs strike the ground with the sharp, rhythmic clicking of shattering glass.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 154.

Ice Beast Janni

Medium Construct (Cold)
Hit Dice: 6d10+20 (53 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +6/+9
Attack: Scimitar +9 melee (1d8+3 plus 1d6 cold) or longbow +8 ranged (1d8 plus 1d6 cold)
Full Attack: Scimitar +9/+4 melee (1d8+3 plus 1d6 cold) or longbow +8/+3 ranged (1d8 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 16, Dex 15, Con —, Int —, Wis 14, Cha 13
Skills:
Feats:
Environment: Any, usually warm deserts
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment:

A noble, humanoid figure sculpted from polished, cerulean-tinted ice. Its translucent robes appear to flutter in a phantom wind, though they are as hard as diamond, and it wields a curved blade of unmelting frost with a stoic, mechanical grace.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 116.

Ice Beast Leonal

Medium Construct (Cold)
Hit Dice: 12d10+20 (86 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 23 (+3 Dex, +10 natural), touch 13, flat-footed 20
Base Attack/Grapple: +12/+20
Attack: Claw +20 melee (1d6+8 plus 1d6 cold)
Full Attack: 2 claws +20 melee (1d6+8 plus 1d6 cold) and bite +15 melee (1d8+4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +7, Will +8
Abilities: Str 27, Dex 17, Con —, Int —, Wis 14, Cha 15
Skills:
Feats:
Environment: Any, usually Blessed Fields of Elysium
Organization: Any
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 13–18 HD (Medium); 19–36 HD (Large)
Level Adjustment:

A powerful, leonine humanoid sculpted from sun-dappled, golden-tinted ice. Its massive mane is a jagged ruff of unmelting frost-spikes, and its noble features are locked in a mindless, silent snarl⁠—​a relentless monument of rime that strikes with the rhythmic, mechanical weight of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 142.

Ice Beast Lillend

Large Construct (Cold)
Hit Dice: 7d10+30 (68 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 15 (−1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +7/+16
Attack: Shortspear +11 melee (1d8+5 plus 1d6 cold)
Full Attack: Shortspear +11 melee (1d8+5 plus 1d6 cold) and tail slap +6 melee (2d6+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +3, Will +5
Abilities: Str 20, Dex 12, Con —, Int —, Wis 16, Cha 18
Skills:
Feats:
Environment: Any, usually Joyful Halls of Arborea
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–14 HD (Large); 15–21 HD (Huge)
Level Adjustment:

A majestic, half-humanoid figure sculpted from shimmering, translucent ice. Its massive, bird-like wings are now rigid, crystalline panes that clink softly with every mechanical step, and its serpentine lower body is a heavy, segmented tail of permafrost that grinds across the earth⁠—​a mindless, frozen monument to a stolen melody.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 168.

Ice Beast Lion

Large Construct (Cold)
Hit Dice: 5d10+30 (57 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+5 plus 1d6 cold)
Full Attack: 2 claws +7 melee (1d4+5 plus 1d6 cold) and bite +2 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 21, Dex 17, Con —, Int —, Wis 12, Cha 6
Skills:
Feats:
Environment: Any, usually warm plains
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Large)
Level Adjustment:

A frozen feline predator of immense proportions, its mane formed from jagged, needle-like icicles that clatter with every mechanical step. It stalks with a heavy, deliberate gait, its claws carving deep gouges into the frost as it moves toward its prey with tireless precision.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 274.

Ice Beast Megaraptor

Large Construct (Cold)
Hit Dice: 8d10+30 (74 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple: +6/+15
Attack: Talons +11 melee (2d8+5 plus 1d6 cold)
Full Attack: Talons +11 melee (2d8+5 plus 1d6 cold) and bite +6 melee (2d4+2 plus 1d6 cold) and 2 claws +6 melee (1d3+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 21, Dex 15, Con —, Int —, Wis 14, Cha 10
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Large); 17–24 HD (Huge)
Level Adjustment:

A prehistoric engine of slaughter sculpted from jagged, frost-rimed ice. Its massive, sickle-shaped toe-claws are honed to a razor-edge that never melts, and it lopes across the tundra with the tireless, rhythmic efficiency of a winter gale⁠—​a mindless hunter that strikes with the freezing finality of a collapsing glacier.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.

Ice Beast Mephit

The statistics block below contains details for more than one type of ice beast mephit. Use the horizontal scrollbar below it to display the desired one or select from the links below that. Because these mephits often had the same statistics after the ice beast template was applied, they have been grouped into three categories to reduce side scrolling. Mephits with the fire subtype cannot have this template, so the fire, glass, magma, and steam mephits are excluded.

Mephit Category: Standard (Air, Dust, Ice Mephits)
Small Construct (Cold)
Armored (Earth, Salt, Sulfur Mephits)
Small Construct (Cold)
Aquatic (Ooze and Water Mephits)
Small Construct (Cold)
Hit Dice: 3d10+10 (26 hp) 3d10+10 (26 hp) 3d10+10 (26 hp)
Initiative: +3 +3 +3
Speed: 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares), swim 30 ft.
Armor Class: 14 (+1 size, +3 Dex, +0 natural), touch 14, flat-footed 11 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 14 (+1 size, +3 Dex, +0 natural), touch 14, flat-footed 11
Base Attack/Grapple: +2/−2 +2/−2 +2/−2
Attack: Claw +3 melee (1d3 plus 1d6 cold) Claw +3 melee (1d3 plus 1d6 cold) Claw +3 melee (1d3 plus 1d6 cold)
Full Attack: 2 claws +3 melee (1d3 plus 1d6 cold) 2 claws +3 melee (1d3 plus 1d6 cold) 2 claws +3 melee (1d3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Frigid touch Frigid touch Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +2 Fort +1, Ref +4, Will +2 Fort +1, Ref +4, Will +2
Abilities: Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6 Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6 Str 10, Dex 17, Con —, Int —, Wis 12, Cha 6
Environment: Any Any Any
Organization: Any Any Any
Challenge Rating: 2 2 2
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 4–6 HD (Small); 7–9 HD (Medium) 4–6 HD (Small); 7–9 HD (Medium) 4–6 HD (Small); 7–9 HD (Medium)

Standard (Air, Dust, Ice)Armored (Earth, Salt, Sulfur)Aquatic (Ooze, Water)

Source: Frostburn, page 140; Monster Manual (version 3.5), pages 180–184; Sandstorm, pages 175–176.

Ice Beast Monkey

Tiny Construct (Cold)
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 30 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/−⁠12
Attack: Bite +4 melee (1d3−⁠4 plus 1d6 cold)
Full Attack: Bite +4 melee (1d3−⁠4 plus 1d6 cold)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 3, Dex 15, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Ice Beast Monstrous Centipede

The statistics block below contains details for more than size of ice beast monstrous centipede. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Small Ice Beast Monstrous Centipede⬇️
Small Construct (Cold)
Medium Ice Beast Monstrous Centipede⬇️
Medium Construct (Cold)
Large Ice Beast Monstrous Centipede⬇️
Large Construct (Cold)
Huge Ice Beast Monstrous Centipede⬇️
Huge Construct (Cold)
Gargantuan Ice Beast Monstrous Centipede⬇️
Gargantuan Construct (Cold)
Colossal Ice Beast Monstrous Centipede⬇️
Colossal Construct (Cold)
Hit Dice: 1d10+10 (15 hp) 1d10+20 (25 hp) 3d10+30 (46 hp) 6d10+40 (73 hp) 12d10+60 (126 hp) 24d10+80 (212 hp)
Initiative: +2 +2 +2 +2 +2 +1
Speed: 30 ft. (6 squares), climb 30 ft. 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft. 40 ft. (8 squares), climb 40 ft.
Armor Class: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 17 (−⁠1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 18 (−⁠2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 19 (−⁠4 size, +2 Dex, +11 natural), touch 8, flat-footed 17 18 (−⁠8 size, +1 Dex, +15 natural), touch 3, flat-footed 17
Base Attack/Grapple: +0/−⁠5 +0/−⁠1 +2/+5 +4/+12 +9/+26 +18/+45
Attack: Bite +3 melee (1d4−1 plus 1d6 cold) Bite +2 melee (1d6 plus 1d6 cold) Bite +4 melee (1d8+4 plus 1d6 cold) Bite +6 melee (2d6+6 plus 1d6 cold) Bite +10 melee (4d6+13 plus 1d6 cold) Bite +21 melee (6d6+16 plus 1d6 cold)
Full Attack: Bite +3 melee (1d4−⁠1 plus 1d6 cold) Bite +2 melee (1d6 plus 1d6 cold) Bite +4 melee (1d8+4 plus 1d6 cold) Bite +6 melee (2d6+6 plus 1d6 cold) Bite +10 melee (4d6+13 plus 1d6 cold) Bite +21 melee (6d6+16 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft. 20 ft./15 ft. 30 ft./20 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 10/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Damage reduction 15/magic, Darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +2, Will +0 Fort +0, Ref +2, Will +0 Fort +1, Ref +3, Will +1 Fort +2, Ref +4, Will +2 Fort +4, Ref +6, Will +4 Fort +8, Ref +9, Will +8
Abilities: Str 8, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 10, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 19, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 27, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 35, Dex 13, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse Weapon Finesse Weapon Finesse
Environment: Any, usually underground Any, usually underground Any, usually underground Any, usually underground Any, usually underground Any, usually underground
Organization: Any Any Any Any Any Any
Challenge Rating: 1 1 2 4 7 13
Treasure: None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

SmallMediumLargeHugeGargantuanColossal

Ice Beast Monstrous Scorpion

The statistics block below contains details for more than one size of ice beast monstrous scorpion. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Small Ice Beast Monstrous Scorpion⬇️
Small Construct (Cold)
Medium Ice Beast Monstrous Scorpion⬇️
Medium Construct (Cold)
Large Ice Beast Monstrous Scorpion⬇️
Large Construct (Cold)
Huge Ice Beast Monstrous Scorpion⬇️
Huge Construct (Cold)
Gargantuan Ice Beast Monstrous Scorpion⬇️
Gargantuan Construct (Cold)
Colossal Ice Beast Monstrous Scorpion⬇️
Colossal Construct (Cold)
Hit Dice: 1d10+10 (15 hp) 2d10+20 (31 hp) 4d10+30 (52 hp) 8d10+40 (84 hp) 16d10+60 (148 hp) 32d10+80 (256 hp)
Initiative: +0 +0 +0 +0 +0 +0
Speed: 30 ft. (6 squares) 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares) 40 ft. (8 squares)
Armor Class: 13 (+1 size, +2 natural), touch 11, flat-footed 13 14 (+4 natural), touch 10, flat-footed 14 15 (−⁠1 size, +6 natural), touch 9, flat-footed 15 16 (−⁠2 size, +8 natural), touch 8, flat-footed 16 17 (−⁠4 size, +11 natural), touch 6, flat-footed 17 17 (−⁠8 size, +15 natural), touch 2, flat-footed 17
Base Attack/Grapple: +0/−⁠3 +1/+2 +3/+11 +6/+22 +12/+37 +24/+57
Attack: Claw +1 melee (1d3+1 plus 1d6 cold) Claw +2 melee (1d4+1 plus 1d6 cold) Claw +6 melee (1d6+4 plus 1d6 cold) Claw +12 melee (1d8+8 plus 1d6 cold) Claw +21 melee (2d6+13 plus 1d6 cold) Claw +33 melee (2d8+17 plus 1d6 cold)
Full Attack: 2 claws +1 melee (1d3+1 plus 1d6 cold) and sting −⁠4 melee (1d3 plus 1d6 cold) 2 claws +2 melee (1d4+1 plus 1d6 cold) and sting −⁠3 melee (1d4 plus 1d6 cold) 2 claws +6 melee (1d6+4 plus 1d6 cold) and sting +1 melee (1d6+2 plus 1d6 cold) 2 claws +12 melee (1d8+8 plus 1d6 cold) and sting +7 melee (1d8+4 plus 1d6 cold) 2 claws +21 melee (2d6+13 plus 1d6 cold) and sting +16 melee (2d6+6 plus 1d6 cold) 2 claws +33 melee (2d8+17 plus 1d6 cold) and sting +28 melee (2d8+8 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft. 20 ft./15 ft. 30 ft./20 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, Darkvision 60 ft., immunity to cold, Low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., Immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +0, Will +0 Fort +0, Ref +0, Will +0 Fort +1, Ref +1, Will +1 Fort +2, Ref +2, Will +2 Fort +5, Ref +5, Will +5 Fort +10, Ref +10, Will +10
Abilities: Str 11, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 13, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 19, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 27, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 37, Dex 10, Con —, Int —, Wis 10, Cha 1 Str 45, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any, usually warm deserts Any, usually warm deserts Any, usually warm deserts Any, usually warm deserts Any, usually warm deserts Any, usually warm deserts
Organization: Any Any Any Any Any Any
Challenge Rating: 1 2 3 5 9 17
Treasure: None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

SmallMediumLargeHugeGargantuanColossal

Ice Beast Monstrous Spider

The statistics block below contains details for more than one shape, size, or type of this monstrous spider. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Small Ice Beast Monstrous Spider
Small Construct (Cold)
Medium Ice Beast Monstrous Spider
Medium Construct (Cold)
Large Ice Beast Monstrous Spider
Large Construct (Cold)
Huge Ice Beast Monstrous Spider
Huge Construct (Cold)
Gargantuan Ice Beast Monstrous Spider
Gargantuan Construct (Cold)
Colossal Ice Beast Monstrous Spider
Colossal Construct (Cold)
Hit Dice:
Initiative: +3 +3 +3 +3 +3 +3
Speed: 30 ft. (6 squares), climb 20 ft. 30 ft. (6 squares), climb 20 ft. 30 ft. (6 squares), climb 20 ft. 30 ft. (6 squares), climb 20 ft. 30 ft. (6 squares), climb 20 ft. 30 ft. (6 squares), climb 20 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 18 (−2 size, +3 Dex, +7 natural), touch 11, flat-footed 15 22 (−4 size, +3 Dex, +13 natural), touch 9, flat-footed 19 26 (−8 size, +3 Dex, +21 natural), touch 5, flat-footed 23
Base Attack/Grapple: +0/−4 +1/+2 +3/+11 +6/+22 +12/+37 +24/+56
Attack: Bite +4 melee (1d4 plus 1d6 cold) Bite +4 melee (1d6+1 plus 1d6 cold) Bite +6 melee (1d8+6 plus 1d6 cold) Bite +12 melee (2d6+12 plus 1d6 cold) Bite +21 melee (4d6+19 plus 1d6 cold) Bite +32 melee (4d8+24 plus 1d6 cold)
Full Attack: Bite +4 melee (1d4 plus 1d6 cold) Bite +4 melee (1d6+1 plus 1d6 cold) Bite +6 melee (1d8+6 plus 1d6 cold) Bite +12 melee (2d6+12 plus 1d6 cold) Bite +21 melee (4d6+19 plus 1d6 cold) Bite +32 melee (4d8+24 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft. 20 ft./15 ft. 30 ft./25 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +0 Fort +0, Ref +3, Will +0 Fort +1, Ref +4, Will +1 Fort +2, Ref +5, Will +2 Fort +5, Ref +8, Will +5 Fort +10, Ref +13, Will +10
Abilities: Str 11, Dex 17, Con —, Int —, Wis 10, Cha 2 Str 13, Dex 17, Con —, Int —, Wis 10, Cha 2 Str 19, Dex 17, Con —, Int —, Wis 10, Cha 2 Str 27, Dex 17, Con —, Int —, Wis 10, Cha 2 Str 35, Dex 17, Con —, Int —, Wis 10, Cha 2 Str 43, Dex 17, Con —, Int —, Wis 10, Cha 2
Skills:
Feats:
Environment: Any, usually temperate forests Any, usually temperate forests Any, usually temperate forests Any, usually temperate forests Any, usually temperate forests Any, usually temperate forests
Organization: Any Any Any Any Any Any
Challenge Rating: 1 2 3 5 9 17
Treasure: None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement: 9–15 HD (Huge) 17–31 HD (Gargantuan) 33–64 HD (Colossal)
Level Adjustment:

SmallMediumLargeHugeGargantuanColossal

These multi-legged constructs range from the size of a small hound to the breadth of a cottage, their carapaces formed from opaque, white hoarfrost. They move with an unsettling, silent skitter, their eight legs ending in needle-sharp ice points that bite into stone and earth alike.AI

Ice Beast Night Hag

Medium Construct (Cold)
Hit Dice: 8d10+20 (64 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple: +8/+12
Attack: Bite +12 melee (2d6+6 plus 1d6 cold)
Full Attack: Bite +12 melee (2d6+6 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +3, Will +6
Abilities: Str 19, Dex 12, Con —, Int —, Wis 14, Cha 12
Skills:
Feats:
Environment: Any, usually Gray Waste of Hades
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9–16 HD (Medium)
Level Adjustment:

A hunched, withered crone sculpted from jagged, unmelting permafrost. Her skin is a thick, bumpy crust of obsidian-hued ice, and her features are locked in a mindless, frozen sneer⁠—​a relentless monument of rime that moves with a heavy, grinding rhythm, her jagged teeth snapping with the mechanical finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 193.

Ice Beast Nixie

Small Construct (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +3
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +0/−6
Attack: Shortsword −1 melee (1d4−2 plus 1d6 cold) or light crossbow +4 ranged (1d6 plus 1d6 cold)
Full Attack: Shortsword −1 melee (1d4−2 plus 1d6 cold) or light crossbow +4 ranged (1d6 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +2
Abilities: Str 7, Dex 16, Con —, Int —, Wis 12, Cha 18
Skills:
Feats:
Environment: Any, usually temperate aquatic
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

A diminutive, graceful figure sculpted from shimmering, translucent lake-ice. Its webbed fingers and toes are crystalline membranes that propel it silently through frozen depths, and its long, flowing hair consists of delicate, frozen reeds that trail behind it like silk.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 235.

Ice Beast Octopus

Small Construct (Cold)
Hit Dice: 2d10+10 (21 hp)
Initiative: +3
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/−⁠2
Attack: Arms +5 melee (0 plus 1d6 cold)
Full Attack: Arms +5 melee (0 plus 1d6 cold) and bite +0 melee (1d3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 12, Dex 17, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any cold
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Ice Beast Owl

The application of the ice beast template to the owl and the celestial owl makes them functionally the same, since the special attacks and qualities of both are replaced by those of the ice beast template.

Tiny Construct (Cold)
Hit Dice: 1d10 (5 hp)
Initiative: +3
Speed: 10 ft. (2 squares)
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13
Base Attack/Grapple: +0/−⁠10
Attack: Talons +5 melee (1d4−⁠2 plus 1d6 cold)
Full Attack: Talons +5 melee (1d4−⁠2 plus 1d6 cold)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 6, Dex 17, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Ice Beast Pixie

Small Construct (Cold)
Hit Dice: 1d10+10 (15 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Base Attack/Grapple: +0/−6
Attack: Shortsword −1 melee (1d4−2 plus 1d6 cold) or longbow +5 ranged (1d6−2 plus 1d6 cold)
Full Attack: Shortsword −1 melee (1d4−2 plus 1d6 cold) or longbow +5 ranged (1d6−2 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +4, Will +2
Abilities: Str 7, Dex 18, Con —, Int —, Wis 15, Cha 16
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

A delicate, humanoid figure sculpted from shimmering, translucent frost. Its once⁠—​gossamer wings are now rigid, crystalline panes that clink softly with every mechanical step, and its features are frozen in a stoic, mindless mask⁠—​a tiny monument to a stolen grace.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 236.

Ice Beast Porpoise

Medium Construct ( Cold)
Hit Dice: 2d10+20 (31 hp)
Initiative: +3
Speed: Swim 80 ft. (16 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Slam +4 melee (1d6+1 plus 1d6 cold)
Full Attack: Slam +4 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +3, Will +1
Abilities: Str 13, Dex 17, Con —, Int —, Wis 12, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any, usually temperate oceans
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Source: Monster Manual, page 282; Frostburn, page 140.

Ice Beast Raven

Tiny Construct (Cold)
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares)
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13
Base Attack/Grapple: +0/−⁠13
Attack: Claws +4 melee (1d2−5 plus 1d6 cold)
Full Attack: Claws +4 melee (1d2−5 plus 1d6 cold)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 1, Dex 15, Con —, Int —, Wis 14, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

A small, corvid-shaped automaton of frozen rime hops forward with a mechanical cadence. It is entirely mute, lacking both the mimicry and the flight of its living kin, its only purpose being to serve as a mobile source of supernatural frost.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 278.

Ice Beast Rhinoceros

Large Construct (Cold)
Hit Dice: 8d10+30 (74 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (−⁠1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +6/+15
Attack: Gore +10 melee (2d6+7 plus 1d6 cold)
Full Attack: Gore +10 melee (2d6+7 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

Ice Beast Roc

Gargantuan Construct (Cold)
Hit Dice: 18d10+40 (139 hp)
Initiative: +2
Speed: 20 ft. (4 squares)
Armor Class: 17 (−4 size, +2 Dex, +9 natural), touch 8, flat-footed 15
Base Attack/Grapple: +13/+37
Attack: Talon +21 melee (2d6+12 plus 1d6 cold)
Full Attack: 2 talons +21 melee (2d6+12 plus 1d6 cold) and bite +16 melee (2d8+6 plus 1d6 cold)
Space/Reach: 20 ft./15 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +6, Ref +8, Will +9
Abilities: Str 34, Dex 15, Con —, Int —, Wis 13, Cha 11
Skills:
Feats:
Environment: Any, usually warm mountains
Organization: Any
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19–32 HD (Gargantuan); 33–54 HD (Colossal)
Level Adjustment:

A titanic, avian shape sculpted from immense slabs of unmelting permafrost. Its wings are massive, jagged panes of ice that scrape against the earth with a deafening, grinding screech, and its talons are long, crystalline lances that never dull⁠—​a mindless, bipedal glacier that moves with the slow, crushing momentum of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 215.

Ice Beast Satyr

Medium Construct (Cold)
Hit Dice: 5d10+20 (47 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Base Attack/Grapple: +3/+3
Attack: Head butt +3 melee (1d6 plus 1d6 cold)
Full Attack: Head butt +3 melee (1d6 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +2, Will +2
Abilities: Str 10, Dex 13, Con —, Int —, Wis 12, Cha 13
Skills:
Feats:
Environment: Any, usually temperate forests
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6–10 HD (Medium)
Level Adjustment:

You see a chilling, crystalline mimicry of a capering fey. Its horns are jagged spikes of black ice, and its cloven hooves strike the ground with the sharp, hollow ring of a hammer on a frozen lake. It carries no pipes and plays no songs, moving with a stiff, unsettling cadence that suggests a puppet guided by invisible strings.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 219.

Ice Beast Sea Cat

Large Construct (Cold)
Hit Dice: 6d10+30 (63 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple: +4/+13
Attack: Claw +8 melee (1d6+5 plus 1d6 cold)
Full Attack: 2 claws +8 melee (1d6+5 plus 1d6 cold) and bite +3 melee (1d8+2 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +3, Will +3
Abilities: Str 21, Dex 12, Con —, Int —, Wis 13, Cha 10
Skills:
Feats:
Environment: Any, usually temperate oceans
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Large); 10–18 HD (Huge)
Level Adjustment:

This is a strange and terrible fusion of feline and fish, sculpted from translucent, sea-green ice. It glides through the water with mechanical precision, its frozen mane a crown of jagged icicles and its powerful tail leaving a trail of slush in its wake.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 220.

Ice Beast Shadow Mastiff

Medium Construct (Cold)
Hit Dice: 4d10+20 (42 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple: +3/+6
Attack: Bite +6 melee (1d6+4 plus 1d6 cold)
Full Attack: Bite +6 melee (1d6+4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 17, Dex 15, Con —, Int —, Wis 12, Cha 13
Skills:
Feats:
Environment: Any, usually Plane of Shadow
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment:

A lean, muscular hound sculpted from smoke-grey, light-absorbing ice. Its jaws are a jagged trap of unmelting frost, and though it no longer emits its soul-chilling bay, its heavy, crystalline paws strike the ground with a rhythmic, mechanical finality.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 222.

Ice Beast Shark

The statistics block below contains details for more than one size of ice beast shark. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Medium Shark
Medium Construct (Cold)
Large Shark
Large Construct (Cold)
Huge Shark
Huge Construct (Cold)
Hit Dice: 3d10+20 (36 hp) 7d10+30 (68 hp) 10d10+40 (95 hp)
Initiative: +2 +2 +2
Speed: Swim 60 ft. Swim 60 ft. Swim 60 ft.
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 17 (−⁠1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 18 (−⁠2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+3 +5/+12 +7/+20
Attack: Bite +3 melee (1d6+1 plus 1d6 cold) Bite +7 melee (1d8+4 plus 1d6 cold) Bite +11 melee (2d6+7 plus 1d6 cold)
Full Attack: Bite +3 melee (1d6+1 plus 1d6 cold) Bite +7 melee (1d8+4 plus 1d6 cold) Bite +11 melee (2d6+7 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +1 Fort +2, Ref +4, Will +2 Fort +3, Ref +5, Will +3
Abilities: Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse
Environment: Any, usually cold aquatic Any, usually cold aquatic Any, usually cold aquatic
Organization: Any Any Any
Challenge Rating: 2 4 6
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

Ice Beast Shark: MediumLargeHuge

Ice Beast Slaad

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Red Slaad
Large Construct (Cold)
Blue Slaad
Large Construct (Cold)
Green Slaad
Large Construct (Cold)
Hit Dice: 7d10+30 (68 hp) 8d10+30 (74 hp) 9d10+30 (79 hp)
Initiative: +2 +2 +1
Speed: 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 20 (−1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 23 (−1 size, +1 Dex, +13 natural), touch 10, flat-footed 22
Base Attack/Grapple: +7/+15 +8/+18 +9/+19
Attack: Claw +10 melee (1d4+4 plus 1d6 cold) Claw +13 melee (2d6+6 plus 1d6 cold) Claw +14 melee (1d6+6 plus 1d6 cold)
Full Attack: 2 claws +10 melee (1d4+4 plus 1d6 cold) and bite +5 melee (2d8+2 plus 1d6 cold) 4 claws +13 melee (2d6+6 plus 1d6 cold) and bite +8 melee (2d8+3 plus 1d6 cold) 2 claws +14 melee (1d6+6 plus 1d6 cold) and bite +9 melee (2d8+3 plus 1d6 cold)
Space/Reach: 10 ft./10 ft. 10 ft./10 ft. 10 ft./10 ft.
Special Attacks: Frigid touch Frigid touch Frigid touch
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3 Fort +2, Ref +4, Will +3 Fort +3, Ref +4, Will +4
Abilities: Str 19, Dex 15, Con —, Int —, Wis 12, Cha 12 Str 23, Dex 15, Con —, Int —, Wis 12, Cha 10 Str 23, Dex 13, Con —, Int —, Wis 12, Cha 16
Skills:
Feats:
Environment: Any, usually Limbo Any, usually Limbo Any, usually Limbo
Organization: Any Any Any
Challenge Rating: 4 5 5
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge) 9–12 HD (Large); 13–24 HD (Huge) 10–12 HD (Large); 13–27 HD (Huge)
Level Adjustment:

Red SlaadBlue SlaadGreen Slaad

A series of hunched, batrachian horrors sculpted from jagged, unmelting permafrost. Whether tinted the color of dried blood, deep glacial blue, or forest-rime green, their once⁠—​chaotic features are now frozen in mindless, stoic masks. They move with a heavy, grinding shudder, their frozen claws snapping with the mechanical rhythm of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), pages 228⁠—​231.

Ice Beast Snake

The statistics block below contains details for more than one shape, size, or type of snake. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Ice Beast Constrictor Snake
Medium Construct (Cold)
Giant Ice Beast Constrictor Snake
Huge Construct (Cold)
Tiny Ice Beast Viper Snake
Tiny Construct (Cold)
Small Ice Beast Viper Snake
Small Construct (Cold)
Medium Ice Beast Viper Snake
Medium Construct (Cold)
Large Ice Beast Viper Snake
Large Construct (Cold)
Huge Ice Beast Viper Snake
Huge Construct (Cold)
Hit Dice: 3d10+20 (36 hp) 11d10+40 (100 hp) 1d10 (5 hp) 1d10+10 (15 hp) 2d10+20 (31 hp) 3d10+30 (46 hp) 6d10+40 (73 hp)
Initiative: +3 +3 +3 +3 +3 +2 +4
Speed: 20 ft. (4 squares), swim 20 ft. 20 ft. (4 squares), swim 20 ft. 15 ft. (3 squares), climb 15 ft., swim 15 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 19 (−⁠2 size, +3 Dex, +8 natural), touch 11, flat-footed 16 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 17 (−⁠1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 16 (−⁠2 size, +0 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple: +2/+5 +8/+23 +0/−⁠11 +0/−⁠4 +1/+1 +2/+3 +4/+12
Attack: Bite +5 melee (1d8+4 plus 1d6 cold) Bite +13 melee (1d8+10 plus 1d6 cold) Bite +5 melee (1 plus 1d6 cold) Bite +4 melee (1d2 plus 1d6 cold) Bite +4 melee (1d4 plus 1d6 cold) Bite +3 melee (1d6+1 plus 1d6 cold) Bite +6 melee (1d8+6 plus 1d6 cold)
Full Attack: Bite +5 melee (1d8+4 plus 1d6 cold) Bite +13 melee (1d8+10 plus 1d6 cold) Bite +5 melee (1 plus 1d6 cold) Bite +4 melee (1d2 plus 1d6 cold) Bite +4 melee (1d4 plus 1d6 cold) Bite +3 melee (1d6+1 plus 1d6 cold) Bite +6 melee (1d8+6 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 15 ft./10 ft. 2½ ft./0 ft. 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, darkvision, immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision, immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +1 Fort +3, Ref +6, Will +3 Fort +0, Ref +3, Will +0 Fort +0, Ref +3, Will +0 Fort +0, Ref +3, Will +0 Fort +1, Ref +3, Will +1 Fort +2, Ref +2, Will +2
Abilities: Str 17, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 25, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 4, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 Str 12, Dex 15, Con —, Int —, Wis 10, Cha 1 Str 18, Dex 11, Con —, Int —, Wis 10, Cha 1
Skills:
Feats: Weapon Finesse Weapon Finesse Weapon Finesse Weapon Finesse Weapon Focus (bite)
Environment: Any, usually warm forests Any, usually warm forests Any, usually temperate marshes Any, usually temperate marshes Any, usually temperate marshes Any, usually temperate marshes Any, usually temperate marshes
Organization: Any Any Any Any Any Any Any
Challenge Rating: 2 6 1 1 2 2 4
Treasure: None None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:

Constrictor SnakeGiant Constrictor Snake
Viper: TinySmallMediumLargeHuge

Ice Beast Squid

Medium Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +3
Speed: Swim 60 ft.
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +2/+4 (+8 with arms)
Attack: Arms +5 melee (0 plus 1d6 cold)
Full Attack: Arms +5 melee (0 plus 1d6 cold) and bite +0 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +2
Abilities: Str 14, Dex 17, Con —, Int —, Wis 12, Cha 2
Skills:
Feats:
Environment: Any, usually temperate aquatic
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–11 HD (Large)
Level Adjustment:

A sleek, multi-tentacled form of polished rime that glides through the water with mechanical precision. Its limbs are tipped with jagged hooks of black ice, and it lacks the ink-cloud defense of its biological cousins, relying instead on the freezing aura it radiates to numb and slow its prey.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 281.

Ice Beast Tiger

Large Construct (Cold)
Hit Dice: 6d10+30 (63 hp)
Initiative: +2
Speed: 40 ft. (8 squares), swim 10 ft.
Armor Class: 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +4/+14
Attack: Claw +9 melee (1d8+6 plus 1d6 cold)
Full Attack: 2 claws +9 melee (1d8+6 plus 1d6 cold) and bite +4 melee (2d6+3 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +2, Ref +4, Will +3
Abilities: Str 23, Dex 15, Con —, Int —, Wis 12, Cha 6
Skills:
Feats:
Environment: Any, usually warm forests
Organization: Any
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–12 HD (Large); 13–18 HD (Huge)
Level Adjustment:

A massive, silent stalker composed of white-veined glacier ice, marked with jagged, dark rime stripes. Its powerful limbs drive its mechanical gait with a heavy, rhythmic crunch, and its frozen fangs glisten with a freezing mist that never dissipates.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 285.

Ice Beast Tojanida

Juvenile Ice Beast Tojanida
Small Construct (Cold)
Adult Ice Beast Tojanida
Medium Construct (Cold)
Elder Ice Beast Tojanida
Large Construct (Cold)
Hit Dice: 3d10+10 (26 hp) 7d10+20 (58 hp) 15d10+30 (112 hp)
Initiative: +1 +1 +1
Speed: 10 ft. (2 squares), swim 40 ft. 10 ft. (2 squares), swim 40 ft. 10 ft. (2 squares), swim 40 ft.
Armor Class: 20 (+1 size, +1 Dex, +8 natural), touch 12, flat-footed 19 20 (+1 Dex, +9 natural), touch 11, flat-footed 19 21 (−1 size, +1 Dex, +11 natural), touch 10, flat-footed 20
Base Attack/Grapple: +2/+3 +5/+10 +11/+22
Attack: Bite +4 melee (1d6+1 plus 1d6 cold) Bite +10 melee (2d6+5 plus 1d6 cold) Bite +17 melee (4d6+7 plus 1d6 cold)
Full Attack: Bite +4 melee (1d6+1 plus 1d6 cold) and 2 claws −1 melee (1d4 plus 1d6 cold) Bite +10 melee (2d6+5 plus 1d6 cold) and 2 claws +5 melee (1d8+2 plus 1d6 cold) Bite +17 melee (4d6+7 plus 1d6 cold) and 2 claws +12 melee (2d6+3 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Frigid touch Frigid touch Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +2, Will +2 Fort +2, Ref +3, Will +3 Fort +5, Ref +6, Will +6
Abilities: Str 13, Dex 13, Con —, Int —, Wis 12, Cha 11 Str 21, Dex 13, Con —, Int —, Wis 12, Cha 11 Str 25, Dex 13, Con —, Int —, Wis 12, Cha 11
Environment: Any Any Any
Organization: Any Any Any
Challenge Rating: 2 4 7
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 16–25 HD (Large); 26–45 HD (Huge)

JuvenileAdultElder

Source: Frostburn, page 140; Monster Manual (version 3.5), page 243.

Ice Beast Triceratops

Huge Construct (Cold)
Hit Dice: 16d10+30 (118 hp)
Initiative: −1
Speed: 30 ft. (6 squares)
Armor Class: 18 (−2 size, −1 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple: +12/+28
Attack: Gore +18 melee (2d8+12 plus 1d6 cold)
Full Attack: Gore +18 melee (2d8+12 plus 1d6 cold)
Space/Reach: 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +5, Ref +4, Will +6
Abilities: Str 26, Dex 9, Con —, Int —, Wis 12, Cha 7
Skills:
Feats:
Environment: Any, usually temperate plains
Organization: Any
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 17–32 HD (Huge); 33–48 HD (Gargantuan)
Level Adjustment:

A massive, three-horned titan sculpted from layers of reinforced permafrost. Its jagged frill is a solid pane of unmelting ice, and its horns are long, crystalline lances that never dull⁠—​a mindless, lumbering juggernaut of the frozen wastes that strikes with the rhythmic, mechanical weight of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 61.

Ice Beast Tyrannosaurus

Huge Construct (Cold)
Hit Dice: 18d10+30 (129 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (−2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple: +13/+30
Attack: Bite +20 melee (3d6+13 plus 1d6 cold)
Full Attack: Bite +20 melee (3d6+13 plus 1d6 cold)
Space/Reach: 15 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +6, Ref +7, Will +8
Abilities: Str 28, Dex 12, Con —, Int —, Wis 15, Cha 10
Skills:
Feats:
Environment: Any, usually warm plains
Organization: Any
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 19–36 HD (Huge); 37–54 HD (Gargantuan)
Level Adjustment:

A towering, bipedal nightmare sculpted from jagged, unmelting permafrost. Its massive jaws are a cluster of frost-sharpened obsidian shards that snap with the grinding force of a calving berg, and it strides across the landscape with a heavy, mechanical rhythm⁠—​a mindless juggernaut of the frozen wastes that strikes with the freezing finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 61.

Ice Beast Unicorn

The statistics block below contains details for more than one shape, size, or type of ice beast unicorn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Standard Unicorn
Large Construct (Cold)
Celestial Charger
Large Construct (Cold)
Hit Dice: 4d10+30 (52 hp) 8d10+30 (74 hp)
Initiative: +3 +3
Speed: 60 ft. (12 squares) 60 ft. (12 squares)
Armor Class: 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +3/+11 +7/+18
Attack: Horn +7 melee (1d8+6 plus 1d6 cold) Horn +13 melee (1d8+10 plus 1d6 cold)
Full Attack: Horn +7 melee (1d8+6 plus 1d6 cold) and 2 hooves +2 melee (1d3+2 plus 1d6 cold) Horn +13 melee (1d8+10 plus 1d6 cold) and 2 hooves +8 melee (1d4+3 plus 1d6 cold)
Space/Reach: 10 ft./5 ft. 10 ft./5 ft.
Special Attacks: Frigid touch Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +4, Will +2 Fort +2, Ref +6, Will +4
Abilities: Str 20, Dex 17, Con —, Int —, Wis 13, Cha 11 Str 24, Dex 17, Con —, Int —, Wis 16, Cha 13
Environment: Any Any
Organization: Any Any
Challenge Rating: 3 5
Treasure: None None
Alignment: Always neutral Always neutral
Advancement: 5–8 HD (Large) By character class

Standard UnicornCelestial Charger

Source: Frostburn, page 140; Monster Manual (version 3.5), pages 249–250.

Ice Beast Vrock

Large Construct (Cold)
Hit Dice: 10d10+30 (85 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 22 (−1 size, +2 Dex, +11 natural), touch 11, flat-footed 20
Base Attack/Grapple: +10/+19
Attack: Claw +14 melee (2d6+5 plus 1d6 cold)
Full Attack: 2 claws +14 melee (2d6+5 plus 1d6 cold) and bite +12 melee (1d8+2 plus 1d6 cold) and 2 talons +12 melee (1d6+2 plus 1d6 cold)
Space/Reach: 10 ft./10 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 21, Dex 15, Con —, Int —, Wis 14, Cha 16
Skills:
Feats:
Environment: Any, usually Infinite Layers of the Abyss
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 11–14 HD (Large); 15–30 HD (Huge)
Level Adjustment:

A hunched, vulture-like humanoid sculpted from jagged, frost-rimed permafrost. Its massive wings are frozen into rigid, crystalline slabs that clatter with a heavy, mechanical rhythm, and its features are locked in a mindless, silent shriek⁠—​the once⁠—​chaotic demon is now a relentless monument of rime that strikes with the rhythmic finality of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 48.

Ice Beast Whale

The statistics block below contains details for more than one shape, size, or type of whale. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Construct (Cold)
Ice Beast Baleen Whale ⬇️
Gargantuan
Ice Beast Cachalot Whale ⬇️
Gargantuan
Ice Beast Orca ⬇️
Huge
Hit Dice: 12d10+40 (106 hp) 12d10+40 (106 hp) 9d10+40 (89 hp)
Initiative: +1 +1 +2
Speed: Swim 40 ft. (8 squares) Swim 40 ft. (8 squares) Swim 50 ft. (10 squares)
Armor Class: 16 (−4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 16 (−4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 16 (−2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +9/+33 +9/+33 +6/+22
Attack: Tail slap +17 melee (1d8+18 plus 1d6 cold) Bite +17 melee (4d6+12 plus 1d6 cold) Bite +12 melee (2d6+12 plus 1d6 cold)
Full Attack: Tail slap +17 melee (1d8+18 plus 1d6 cold) Bite +17 melee (4d6+12 plus 1d6 cold) Bite +12 melee (2d6+12 plus 1d6 cold)
Space/Reach: 20 ft./15 ft. 20 ft./15 ft. 15 ft./10 ft.
Special Attacks: Frigid touch Frigid touch Frigid touch
Special Qualities: Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +4, Ref +5, Will +4 Fort +4, Ref +5, Will +5 Fort +3, Ref +5, Will +5
Abilities: Str 35, Dex 13, Con —, Int —, Wis 12, Cha 6 Str 35, Dex 13, Con —, Int —, Wis 14, Cha 6 Str 27, Dex 15, Con —, Int —, Wis 14, Cha 6
Environment: Any Any Any
Organization: Any Any Any
Challenge Rating: 6 7 5
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 13–18 HD (Gargantuan) 13–18 HD (Gargantuan) 10–13 HD (Huge)

Baleen WhaleCachalot WhaleOrca

Baleen Whale ⬆️

A massive, plankton-filtering titan sculpted from a single block of translucent, blue-white ice. Its baleen plates are now rows of razor-sharp icicles that clatter with a hollow, crystalline sound as it glides through the dark, freezing waters.AI

Cachalot Whale ⬆️

A gargantuan, block-headed leviathan rendered in dense, black-veined ice. Its massive jaws are lined with jagged frost-teeth, and it moves with the silent, mechanical momentum of a glacier calving into the sea.AI

Orca ⬆️

A sleek, predatory shape of polished frost, its obsidian-and-snow markings mimic the natural camouflage of a killer whale. Its dorsal fin is a jagged shard of ice that slices through frozen waves with mindless precision.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), pages 282–283.

Ice Beast Wolf

Medium Construct ( Cold )
Hit Dice: 2d10+20 (31 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1 plus 1d6 cold)
Full Attack: Bite +3 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 13, Dex 15, Con —, Int —, Wis 12, Cha 1
Skills:
Feats:
Environment: Any cold
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3 HD (Medium); 4–6 HD (Large)
Level Adjustment:

A lupine form crafted from jagged white ice lopes across the battlefield with uncanny speed. It does not howl or hunt with the instinct of a predator, instead pursuing its targets with the cold, silent precision of a machine.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 283.

Ice Beast Wolverine

Medium Construct (Cold)
Hit Dice: 3d10+20 (36 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 10 ft., burrow 10 ft.
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2 plus 1d6 cold)
Full Attack: 2 claws +4 melee (1d4+2 plus 1d6 cold) and bite −1 melee (1d6+1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 14, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually cold forests
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Medium)
Level Adjustment:

A low-slung, sturdy construct that resembles a predator made of jagged, unyielding frost. It lacks the legendary fury of its living counterparts, possessing instead a tireless, mechanical persistence that drives its claws through the toughest armor.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 283.

Ice Beast Xill

Medium Construct (Cold)
Hit Dice: 5d10+20 (47 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +5/+7
Attack: Shortsword +9 melee (1d6+2 plus 1d6 cold) or longbow +9 ranged (1d8 plus 1d6 cold)
Full Attack: 2 shortswords +9 melee (1d6+2 plus 1d6 cold) and 2 claws +4 melee (1d4+1 plus 1d6 cold); or 2 longbows +9 ranged (1d8 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 15, Dex 18, Con —, Int —, Wis 12, Cha 11
Skills:
Feats:
Environment: Any, usually Ethereal Plane
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 6–8 HD (Medium); 9–15 HD (Large)
Level Adjustment:

A four-armed, insectoid horror sculpted from polished, cerulean-tinted ice. Its mandibles are frozen in a silent, mindless click, and it wields jagged blades of unmelting frost with a fluid, mechanical grace⁠—​a relentless, multi-limbed engine of slaughter that moves with the chilling precision of a winter gale.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 259.

Ice Beast Xorn

Minor Ice Beast Xorn
Small Construct (Cold)
Average Ice Beast Xorn
Medium Construct (Cold)
Elder Ice Beast Xorn
Large Construct (Cold)
Hit Dice: 3d10+10 (26 hp) 7d10+20 (58 hp) 15d10+30 (112 hp)
Initiative: +0 +0 +0
Speed: 20 ft. (4 squares), burrow 20 ft. 20 ft. (4 squares), burrow 20 ft. 20 ft. (4 squares), burrow 20 ft.
Armor Class: 20 (+1 size, +9 natural), touch 11, flat-footed 20 22 (+12 natural), touch 10, flat-footed 22 24 (−1 size, +15 natural), touch 9, flat-footed 24
Base Attack/Grapple: +2/+2 +5/+10 +11/+23
Attack: Bite +5 melee (1d6+2 plus 1d6 cold) Bite +10 melee (2d8+5 plus 1d6 cold) Bite +18 melee (4d6+8 plus 1d6 cold)
Full Attack: Bite +5 melee (1d6+2 plus 1d6 cold) and 3 claws +0 melee (1d3+1 plus 1d6 cold) Bite +10 melee (2d8+5 plus 1d6 cold) and 3 claws +5 melee (1d4+2 plus 1d6 cold) Bite +18 melee (4d6+8 plus 1d6 cold) and 3 claws +13 melee (1d6+4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Frigid touch Frigid touch Frigid touch
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +1, Will +2 Fort +2, Ref +2, Will +3 Fort +5, Ref +5, Will +6
Abilities: Str 15, Dex 10, Con —, Int —, Wis 12, Cha 11 Str 21, Dex 10, Con —, Int —, Wis 12, Cha 11 Str 27, Dex 10, Con —, Int —, Wis 12, Cha 11
Environment: Any Any Any
Organization: Any Any Any
Challenge Rating: 2 4 6
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 16–45 HD (Large)

MinorAverageElder

Source: Frostburn, page 140; Monster Manual (version 3.5), page 261.

Ice Beast Yeth Hound

Medium Construct (Cold)
Hit Dice: 3d10+10 (26 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +2/+5
Attack: Bite +5 melee (1d8+4 plus 1d6 cold)
Full Attack: Bite +5 melee (1d8+4 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one)
Special Qualities: Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire
Saves: Fort +1, Ref +3, Will +2
Abilities: Str 17, Dex 15, Con —, Int —, Wis 12, Cha 10
Skills:
Feats:
Environment: Any, usually Hades
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:

A lean, long-limbed canine silhouette formed from dark, semi-transparent ice. Its head is vaguely human-like in its proportions, with empty eye sockets that pulse with a cold, blue light. It moves with a silent, eerie fluidity, leaving frosted pawprints upon the scorched earth.AI

Source: Frostburn, page 140; Monster Manual (version 3.5), page 260.