Most of the creatures in the index above are drawn from the conjure ice beast table—which, in turn, was created by combining the summon monster table and summon nature’s ally table and removing all creatures that had the fire subtype.
This, unfortunately, was not nearly enough. Too much was overlooked in the making of these spells.
All in all, way too much time was spent in fixing spells that will probably never be used.
| Ice Beast Achaierai Large Construct (Cold) |
|
|---|---|
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +1 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 24 (−1 size, +1 Dex, +14 natural), touch 10, flat-footed 23 |
| Base Attack/Grapple: | +4/+12 |
| Attack: | Claw +7 melee (2d6+4) |
| Full Attack: | 2 claws +7 melee (2d6+4) and bite +2 melee (4d6+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Infernal Battlefield of Acheron |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Large); 13–18 HD (Huge) |
| Level Adjustment: | — |
A towering, four-legged bird stands fifteen feet tall, its body a rounded mass of frost-rimed feathers and jagged ice. Its four stiltlike legs are translucent pillars of blue permafrost, and its beak glints with the cold sheen of a glacier. It moves with a rhythmic, mechanical clicking of its frozen joints.AI
Source: Monster Manual (version 3.5), page 9; Frostburn, page 138.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 30 ft. |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5) |
| Full Attack: | 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large) |
| Level Adjustment: | — |
A hulking, simian form carved from semi-translucent glacial ice. Its long arms end in jagged crystalline claws, and its movements have the heavy, rhythmic thud of a falling avalanche.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 268.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +5/+7 |
| Attack: | Claw +8 melee (1d8+2) |
| Full Attack: | 2 claws +8 melee (1d8+2) and 2 wing slams +3 melee (2d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +2 |
| Abilities: | Str 15, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually Blessed Fields of Elysium (or other good-aligned plane) |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–14 HD (Medium); 15–21 HD (Large) |
| Level Adjustment: | — |
A noble, bird-like humanoid sculpted from polished cerulean ice. Its wings are folded tight against its back—rigid panes of frost that can no longer catch the wind—and its raptor-like features are frozen in a stoic, mindless mask of unyielding rime.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 13.
| Hit Dice: | 7d10+20 (58 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
| Base Attack/Grapple: | +5/+10 |
| Attack: | Claw +10 melee (1d6+5) |
| Full Attack: | 2 claws +10 melee (1d6+5) and bite +8 melee (1d6+2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 21, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Cleave, Multiattack, Power Attack |
| Environment: | Any, usually Infinite Layers of the Abyss (or any chaotic and evil outer plane) |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–16 HD (Medium); 17–24 HD (Large) |
| Level Adjustment: | — |
A skeletal, leather-skinned humanoid sculpted from matte, charcoal-colored ice. Its elongated fingers end in jagged frost-talons, and its features are frozen in a wide, mindless grin—the once—cunning assassin is now merely a silent monument of rime that strikes with the rhythmic, mechanical finality of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 40.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), burrow 10 ft. (snow and ice only) |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +0/−5 |
| Attack: | Claw +4 melee (1d2−1) |
| Full Attack: | 2 claws +4 melee (1d2−1) and bite −1 melee (1d3−1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 8, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Advancement: | 2 HD (Small) |
| Alignment: | Always neutral |
| Level Adjustment: | — |
This squat, sturdy construct is formed of translucent blue ice. It lacks the legendary temper of creature it resembles, moving with the silent, jerky precision of an animated statue as it uses its jagged claws to rend both earth and flesh.AI
Source: Frostburn, page 140; Monster Manual (verson 3.5), page 268.
| Hit Dice: | 12d10+20 (86 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 20 (+6 Dex, +4 natural), touch 16, flat-footed 14 |
| Base Attack/Grapple: | +9/+15 |
| Attack: | Claw +15 melee (2d8+6) |
| Full Attack: | 2 claws +15 melee (2d8+6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +4, Will +4 |
| Abilities: | Str 23, Dex 23, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Cleave, Power Attack |
| Environment: | Any, usually Nine Hells of Baator |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–24 (Medium); 25–36 HD (Large) |
| Level Adjustment: | — |
The agitated, darting eyes of this creature are now frozen into twin facets of cold sapphire. Every sharp barb and spike that once dripped with the malice of the Nine Hells is now a needle of translucent, razor-sharp ice. It no longer seeks to impale victims with sadistic glee; it simply moves with mechanical, chilling efficiency, its frozen thorns glistening with a pale, wintry light.AI
Source: Monster Manual (version 3.5), page 51; Frostburn, page 138.
Ice beasts are constructs sculpted from ice and animated by cold energy. These three varieties of bear represent the common forms found in frozen reaches.
| Bear, Black Medium Construct (Cold) |
Bear, Brown Large Construct (Cold) |
Bear, Polar Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 6d10+30 (63 hp) | 8d10+30 (74 hp) |
| Initiative: | +1 | +1 | +1 |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) | 40 ft. (8 squares), swim 30 ft. |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | 15 (−1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 | 15 (−1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +2/+6 | +4/+16 | +6/+18 |
| Attack: | Claw +6 melee (1d4+4) | Claw +11 melee (1d8+8) | Claw +13 melee (1d8+8) |
| Full Attack: | 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2) | 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) | 2 claws +13 melee (1d8+8) and bite +8 melee (2d6+4) |
| Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 | Fort +2, Ref +3, Will +2 | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | — | — | — |
| Environment: | Cold forests | Cold forests | Cold plains |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — |
| Level Adjustment: | — | — | — |
Black Bear • Brown Bear • Polar Bear
An ice beast bear is a mindless automaton that follows its creator’s simple commands.
Source: Frostburn, page 140; Monster Manual (version 3.5), page 269.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +4/+6 |
| Attack: | Glaive +6 melee (1d10+3) or claw +6 melee (1d6+2) |
| Full Attack: | Glaive +6 melee (1d10+3) or 2 claws +6 melee (1d6+2) |
| Space/Reach: | 5 ft./5 ft. (10 ft. with glaive) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 15, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells of Baator (or other evil and lawful outer plane) |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
A hunched, humanoid horror sculpted from jagged, black-veined ice. Its namesake beard is a cluster of needle-sharp icicles that weep a constant trail of freezing slush, and it grips a massive polearm made of unmelting permafrost with mechanical, unwavering strength.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 52.
| Hit Dice: | 12d10+40 (106 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares), climb 20 ft. |
| Armor Class: | 17 (−2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: | +9/+25 |
| Attack: | Bite +16 melee (2d6+9) |
| Full Attack: | Bite +16 melee (2d6+9) and 2 claws +11 melee (2d4+4) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +4, Will +4 |
| Abilities: | Str 28, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Cleave, Power Attack |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
| Level Adjustment: | — |
The misshapen, predatory arachnid of the Abyss has been transformed into a sprawling monument of jagged rime. Its barbed forelegs are now translucent spears of blue ice, and the foul goo that once dripped from its fangs has frozen into lethal, needle-like icicles. It no longer stalks its demonic kin with predatory cunning, but moves with the clicking, mechanical precision of a frozen clockwork horror.AI
Source: Monster Manual (version 3.5), page 42; Frostburn, page 138.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−1 size, +8 natural), touch 9, flat-footed 17 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Gore +8 melee (1d8+9) |
| Full Attack: | Gore +8 melee (1d8+9) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 |
| Abilities: | Str 22, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–7 HD (Large) |
| Level Adjustment: | — |
Frozen mist exhales from the nostrils of this massive, shaggy rime-beast. Its horns are two jagged spears of blue ice, and its massive bulk moves with the unstoppable momentum of a glacier. Where it steps, the ground cracks and freezes over instantly.AI
Source: Monster Manual (version 3.5), page 269; Frostburn, page 138.
Ice beasts are constructs sculpted from ice and animated by cold energy. The boar form is a relentless juggernaut, though it lacks the stubborn ferocity of its living counterpart.
| Ice Beast Boar Medium Construct (Cold) |
|
|---|---|
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 14 (+4 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Gore +4 melee (1d8+3) |
| Full Attack: | Gore +4 melee (1d8+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
An ice beast boar is a mindless automaton. It charges straight ahead, goring its enemies with tusks made of jagged, magical ice.AI
Source: Frostburn, pages 138−140; Monster Manual (version 3.5), page 270.
| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +5 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (−1 size, +5 Dex, +6 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple: | +7/+16 |
| Attack: | Bite +11 melee (1d8+5) or sting +11 melee (3d4+5) |
| Full Attack: | Bite +11 melee (1d8+5) and 2 claws +9 melee (1d4+2) and sting +9 melee (3d4+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 21, Dex 21, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack |
| Environment: | Any, usually Nine Hells of Baator |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–20 HD (Large); 21–30 HD (Huge) |
| Level Adjustment: | — |
Where once there was dried skin and the stench of decay, there is now only translucent blue rime and the scent of a killing frost. This skeletal horror, carved from the very substance of a wall of ice, retains its multi-limbed lethality and its wicked, scorpion-like tail. Its hollow eyes no longer glow with diabolical intelligence, replaced by the mindless, cold drive of a construct.AI
Source: Monster Manual (version 3.5), page 52; Frostburn, page 138.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+4 Dex, +5 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple: | +4/+8 |
| Attack: | +1 holy scimitar +9 melee (1d6+5/18–20 plus 2d6 holy) or +1 holy composite longbow (+4 Str bonus) +9 ranged (1d8+5/×3 plus 2d6 holy) or slam +8 melee (1d6+4) |
| Full Attack: | +1 holy scimitar +9 melee (1d6+5/18–20 plus 2d6 holy) or +1 holy composite longbow (+4 Str bonus) +9 ranged (1d8+5/×3 plus 2d6 holy) or slam +8 melee (1d6+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +6, Will +2 |
| Abilities: | Str 18, Dex 18, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Olympian Glades of Arborea |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Medium); 13–18 HD (Large) |
| Level Adjustment: | — |
The once-nimble elfin form is now a rigid statue of rime and frost. Its silver-white hair has frozen into sharp, crystalline needles, and its eyes have been replaced by solid spheres of clouded ice. It still clutches a scimitar and bow of shimmering, holy frost—relics of its celestial origin that remain potent even in this frozen, unfeeling state.AI
Source: Monster Manual (version 3.5), page 93; Frostburn, page 138.
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 |
| Base Attack/Grapple: | +6/+8 |
| Attack: | Chain +8 melee (1d6+2) |
| Full Attack: | Chain +8 melee (1d6+2) or claw +8 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. (10 ft. with chain) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 15, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells of Baator (or other evil and lawful outer plane) |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Medium) |
| Level Adjustment: | — |
A humanoid shape draped in heavy, rattling links of blue-black ice. Its "skin" is a patchwork of frozen scars, and the chains that wrap its limbs move with a rhythmic, mechanical clatter—a mindless parody of its former, sadistic grace—striking with the freezing weight of a winter gale.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 53.
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +6/+8 |
| Attack: | Claw +8 melee (1d3+2) |
| Full Attack: | 2 claws +8 melee (1d3+2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +2 |
| Abilities: | Str 14, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Ever-Changing Chaos of Limbo |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–12 HD (Medium); 13–24 HD (Large) |
| Level Adjustment: | — |
A nightmare of shifting geometry, its anatomy a chaotic jumble of claws, fangs, and vestigial limbs—now frozen into a singular, static monument of jagged ice. It moves with a creaking, mechanical shudder, its unholy instability replaced by the mindless precision of a winter clockwork.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 33.
| Hit Dice: | 9d10+30 (79 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +6/+14 |
| Attack: | Bite +9 melee (1d3+4) |
| Full Attack: | Bite +9 melee (1d3+4) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 18, Dex 16, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 10–13 HD (Large); 14–27 HD (Huge) |
| Level Adjustment: | — |
The legendary beauty and rainbow-feathered wings of this creature have been replaced by a heavy, serpentine form of translucent frost. Its once-vibrant scales are now jagged shards of ice that hum with a faint, chilling wind. Gone is the unwavering virtue and vast magical power, leaving behind a mindless, frozen statue that slides across the earth with a rhythmic, grinding crunch.AI
Source: Monster Manual (version 3.5), page 37; Frostburn, page 138.
Ice beasts are constructs sculpted from ice and animated by cold energy. These crocodilian forms are often used to guard frozen moats and sub-zero subterranean lakes.
| Crocodile Medium Construct (Cold) |
Crocodile, Giant Huge Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 7d10+40 (78 hp) |
| Initiative: | +1 | +1 |
| Speed: | 20 ft. (4 squares), swim 30 ft. | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 | 17 (−2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: | +2/+6 | +5/+21 |
| Attack: | Bite +6 melee (1d8+4) or tail slap +6 melee (1d12+4) | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
| Full Attack: | Bite +6 melee (1d8+4) or tail slap +6 melee (1d12+4) | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
| Space/Reach: | 5 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 12, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — |
| Feats: | — | — |
| Environment: | Any, usually warm marshes | Any, usually warm marshes |
| Organization: | Any | Any |
| Challenge Rating: | 2 | 4 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | — | — |
| Level Adjustment: | — | — |
Crocodile • Giant Crocodile
An ice beast crocodile is a mindless automaton. It lacks the complex instinct to drown its prey, instead using its immense jaws to crush and freeze its targets.
Source: Frostburn, pages 138–140; Monster Manual (version 3.5), page 271.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 15 ft. |
| Armor Class: | 15 (−1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6) |
| Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 22, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
A towering, simian brute composed of dense, opaque frost. It knuckles forward with heavy, grinding movements, its muscular form appearing as if hewn from a single block of a glacier. Instead of a roar, a freezing mist exhales from its jagged maw with every mechanical exertion.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 62.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), burrow 10 ft. (snow and ice only) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Claw +4 melee (1d4+2) |
| Full Attack: | 2 claws +4 melee (1d4+2) and bite −1 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 14, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–9 HD (Large) |
| Level Adjustment: | — |
Frozen into a squat, aggressive posture, this construct resembles a massive badger carved from a single block of permafrost. Its thick, wild fur is rendered as jagged crystalline needles that hiss against one another as it moves. Devoid of the living beast’s legendary temper, it now possesses a cold, mechanical persistence, relentlessly clawing through glacial walls to reach its designated prey.
Source: Monster Manual (version 3.5), page 62; Frostburn, page 138.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +6 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 21 (−1 size, +6 Dex, +6 natural), touch 15, flat-footed 15 |
| Base Attack/Grapple: | +3/+10 |
| Attack: | Bite +5 melee (1d8+4) |
| Full Attack: | Bite +5 melee (1d8+4) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +7, Will +1 |
| Abilities: | Str 17, Dex 22, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any |
| Organization: | Any, usually temperate deserts |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
This massive, winged horror is a sculpture of translucent blue ice and frosted glass. Its vast wingspan consists of thin, crystalline sheets that remain frozen in a fixed, grounded posture. In place of a living bat's fur, jagged frost-shards coat its horse-sized frame, and its sightless, frozen eyes glow with a dim, internal cold.
Source: Monster Manual (version 3.5), page 62; Frostburn, page 138.
| Hit Dice: | 12d10+30 (96 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +9/+23 |
| Attack: | Claw +19 melee (2d4+10) |
| Full Attack: | 2 claws +19 melee (2d4+10) and bite +13 melee (2d8+5) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +5, Will +4 |
| Abilities: | Str 31, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Focus (claw) |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–16 HD (Large); 17–36 HD (Huge) |
| Level Adjustment: | — |
A massive, hunched titan of jagged, rime-covered ice. Its claws are curved shards of unmelting permafrost that leave deep, freezing gouges in the earth, and it moves with a ponderous, crushing weight—the mindless, unstoppable momentum of a glacier carved into the shape of a nightmare.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 63.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (−1 size, +10 natural), touch 9, flat-footed 19 |
| Base Attack/Grapple: | +5/+17 |
| Attack: | Gore +12 melee (1d8+12) |
| Full Attack: | Gore +12 melee (1d8+12) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 27, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–16 HD (Large); 17–21 HD (Huge) |
| Level Adjustment: | — |
Frozen bristles like glass needles cover the hunched back of this massive, tusked monstrosity. Its small eyes glow with a dim, glacial blue light, and its tusks have been replaced by jagged, foot-long shards of impenetrable ice.AI
Source: Monster Manual (version 3.5), page 63; Frostburn, page 138.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (−1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 |
| Base Attack/Grapple: | +6/+17 |
| Attack: | Claw +14 melee (1d6+7) |
| Full Attack: | 2 claws +14 melee (1d6+7) and bite +8 melee (1d8+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 25, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Focus (claw) |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Large); 17–24 HD (Huge) |
| Level Adjustment: | — |
A massive feline shape, fifteen feet from nose to tail, is carved entirely from jagged, translucent ice. Where there was once a tawny coat, there is now only a frozen, pebbly surface that refracts light like a flawed diamond. Spiked ridges of blue permafrost run along its back, and its breath is a visible mist of frost.AI
Source: Monster Manual (version 3.5), page 63; Frostburn, page 138.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares), climb 20 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Bite +4 melee (1d4) |
| Full Attack: | Bite +4 melee (1d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Small); 4–6 HD (Medium) |
| Level Adjustment: | — |
Constructed from jagged shards of rime-covered ice, this oversized rodent moves with a clicking, unnatural gait. Its eyes glow with a dim, frosty light, and it lacks the filth-ridden disease of its living kin, replaced by the biting lethality of elemental cold.AI
| Hit Dice: | 18d10+40 (139 hp) |
| Initiative: | +2 |
| Speed: | Swim 60 ft. (12 squares) |
| Armor Class: | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +13/+27 |
| Attack: | Bite +18 melee (3d8+9) |
| Full Attack: | Bite +18 melee (3d8+9) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +6, Ref +6, Will +6 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Improved Natural Attack (bite), Weapon Focus (bite) |
| Environment: | Any, usually cold aquatic |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–32 (Huge); 33–54 (Gargantuan) |
| Level Adjustment: | — |
The streamlined apex predator of the deep is now a jagged sculpture of black, abyssal ice. Its rhythmic tail-strokes no longer signal a hunter's grace, but the grinding of frozen plates against the crushing current. Its toothy maw, once filled with rows of serrated bone, is now a trap of crystalline daggers that never dull. It roams the sunless depths as a silent, unfeeling glacier, seeking only to shatter whatever it encounters.AI
Source: Monster Manual (version 3.5), page 64; Frostburn, page 138.
| Hit Dice: | 16d10+30 (118 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +12/+24 |
| Attack: | Claw +20 melee (2d4+8) |
| Full Attack: | 2 claws +20 melee (2d4+8) and bite +14 melee (2d8+4) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +5, Will +5 |
| Abilities: | Str 27, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Improved Natural Attack (claw), Improved Natural Attack (bite), Weapon Focus (claw) |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 9 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 17–32 HD (Large); 33–48 (Huge) |
| Level Adjustment: | — |
A frozen monument to the apex predators of the jungle, this massive feline is composed of opaque, white-blue ice. Its bold stripes are etched as deep grooves in its crystalline skin, and its paws—now heavy blocks of rime—strike with the force of a falling glacier. The patient stalker of the undergrowth is gone, replaced by a relentless, unfeeling engine of frost.AI
Source: Monster Manual (version 3.5), page 65; Frostburn, page 138.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Bite +6 melee (1d6+3) |
| Full Attack: | Bite +6 melee (1d6+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +5, Will +1 |
| Abilities: | Str 14, Dex 19, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
A long, sinuous hunter of sculpted rime that moves with a silent, fluid grace. Its eyes are pinpoints of blue light, and its bite leaves a frostbitten wound that never bleeds, only freezes.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +4/+15 |
| Attack: | Bite +10 melee (1d8+10) |
| Full Attack: | Bite +10 melee (1d8+10) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 25, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Focus (bite) |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–18 HD (Large) |
| Level Adjustment: | — |
A massive, predatory shape of jagged permafrost that looms larger than a horse. Its fur is represented by a million fine needles of ice that chime softly as it moves, and its breath is a visible mist of absolute zero that crystalizes the air around its jaws.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 65.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), climb 10 ft. |
| Armor Class: | 16 (−1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6) |
| Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 22, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
A low-slung, broad-shouldered engine of destruction carved from jagged, unyielding permafrost. It moves with a heavy, relentless purpose, its crystalline claws rasping against the ground with the sound of grinding stones, and it knows neither fear nor fatigue.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 66.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +5/+14 |
| Attack: | Slam +8 melee (1d8+4) |
| Full Attack: | 2 slams +8 melee (1d8+4) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 18, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Elemental Plane of Air |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
Frozen in a moment of perpetual stillness, this creature retains the noble, dark-complexioned features of a djinni, now rendered in translucent, sapphire-colored ice. It no longer floats upon the winds or offers wishes to those who capture it; instead, it marches forward with the heavy, crunching steps of a glacier. Its once-expressive face is now a silent mask of rime.AI
Source: Monster Manual (version 3.5), page 114; Frostburn, page 138.
The statistics block below contains details for more than one size or type of ice beast dog. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Dog Small Construct (Cold) |
Ice Beast Riding Dog Medium Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 2d10+20 (31 hp) |
| Initiative: | +3 | +2 |
| Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) |
| Armor Class: | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +0/−3 | +1/+3 |
| Attack: | Bite +2 melee (1d4+1) | Bite +3 melee (1d6+3) |
| Full Attack: | Bite +2 melee (1d4+1) | Bite +3 melee (1d6+3) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 13, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 15, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — |
| Feats: | — | — |
| Environment: | Any, usually temperate plains | Any, usually temperate plains |
| Organization: | Any | Any |
| Challenge Rating: | 1 | 2 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | — | — |
| Level Adjustment: | — | — |
Dog • Riding Dog
These crystalline hounds are carved from dense, freezing ice and move with a mindless, predatory grace. Devoid of their living counterparts' warmth and loyalty, they serve only as silent guardians or relentless hunters in the service of their creator.AI
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +2 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Talons +7 melee (2d6+5) |
| Full Attack: | Talons +7 melee (2d6+5) and 2 foreclaws +2 melee (1d3+2) and bite +2 melee (2d4+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large) |
| Level Adjustment: | — |
A lethal, saurian silhouette composed of dense, blue-tinted glacier ice. Its oversized sickle-claws are jagged shards of permafrost that never dull, and it moves with a high-stepping, mechanical cadence that mimics the twitchy alertness of its living counterpart.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +2 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Talons +3 melee (1d4) |
| Full Attack: | 2 talons +3 melee (1d4) and bite −2 melee (1d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 10, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate mountains |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Medium) |
| Level Adjustment: | — |
This frozen raptor possesses wings of jagged, translucent ice that whistle sharply as it cuts through the air. Devoid of its living counterpart's keen sight and predatory instinct, it serves as a mindless aerial guardian, its frozen talons ready to deliver the numbing bite of the frostfell.AI
| Hit Dice: | 10d10+40 (95 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares), swim 50 ft. |
| Armor Class: | 13 (−2 size, +2 Dex, +3 natural), touch 10, flat-footed 11 |
| Base Attack/Grapple: | +7/+23 |
| Attack: | Bite +13 melee (2d8+12) |
| Full Attack: | Bite +13 melee (2d8+12) |
| Space/Reach: | 15 ft./20 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +5, Will +3 |
| Abilities: | Str 26, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm aquatic |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–20 HD (Huge); 21–30 HD (Gargantuan) |
| Level Adjustment: | — |
A prehistoric leviathan sculpted from deep-veined glacier ice. Its impossibly long neck arches with the creaking sound of shifting bergs, and its crystalline flippers leave a trail of frost as it glides through the dark, freezing waters.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 60.
The statistics block below contains details for more than one size of ice beast earth elemental. Use the horizontal scrollbar to display the desired size.
| Small Ice Beast Earth Elemental Small Construct (Cold) |
Medium Ice Beast Earth Elemental Medium Construct (Cold) |
Large Ice Beast Earth Elemental Large Construct (Cold) |
Huge Ice Beast Earth Elemental Huge Construct (Cold) |
Greater Ice Beast Earth Elemental Huge Construct (Cold) |
Elder Ice Beast Earth Elemental Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 2d10+10 (21 hp) | 4d10+20 (42 hp) | 8d10+30 (74 hp) | 16d10+40 (128 hp) | 21d10+40 (155 hp) | 24d10+40 (172 hp) |
| Initiative: | −1 | −1 | −1 | −1 | −1 | −1 |
| Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) | 20 ft. (4 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) |
| Armor Class: | 20 (+1 size, −1 Dex, +10 natural), touch 10, flat-footed 20 | 22 (−1 Dex, +13 natural), touch 9, flat-footed 22 | 22 (−1 size, −1 Dex, +14 natural), touch 8, flat-footed 22 | 22 (−2 size, −1 Dex, +15 natural), touch 7, flat-footed 22 | 24 (−2 size, −1 Dex, +17 natural), touch 7, flat-footed 24 | 26 (−2 size, −1 Dex, +19 natural), touch 7, flat-footed 26 |
| Base Attack/Grapple: | +1/+0 | +3/+8 | +6/+17 | +12/+29 | +15/+33 | +18/+37 |
| Attack: | Slam +5 melee (1d6+4) | Slam +8 melee (1d8+7) | Slam +12 melee (2d8+7) | Slam +19 melee (2d10+9) | Slam +23 melee (2d10+10) | Slam +27 melee (2d10+11) |
| Full Attack: | Slam +5 melee (1d6+4) | Slam +8 melee (1d8+7) | 2 slams +12 melee (2d8+7) | 2 slams +19 melee (2d10+9) | 2 slams +23 melee (2d10+10) | 2 slams +27 melee (2d10+11) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | 15 ft./15 ft. | 15 ft./15 ft. | 15 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref −1, Will +0 | Fort +1, Ref +0, Will +1 | Fort +2, Ref +1, Will +2 | Fort +5, Ref +4, Will +5 | Fort +7, Ref +6, Will +7 | Fort +8, Ref +7, Will +8 |
| Abilities: | Str 17, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 21, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 29, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 31, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 33, Dex 8, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Power Attack | Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Improved Critical (slam), Power Attack |
| Environment: | Any, usually Elemental Plane of Earth | Any, usually Elemental Plane of Earth | Any, usually Elemental Plane of Earth | Any, usually Elemental Plane of Earth | Any, usually Elemental Plane of Earth | Any, usually Elemental Plane of Earth |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 6 | 8 | 10 | 12 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | 3 HD (Small) | 5–7 HD (Medium) | 9–15 HD (Large) | 17–20 HD (Huge) | 22–23 HD (Huge) | 25–48 HD (Huge) |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Greater • Elder
A moving monolith of frozen soil and shattered granite, this creature’s rocky form is fused together by veins of permanent ice. It lumbers forward with the weight of an avalanche, each heavy footfall cracking the stone beneath it. Though its movements are slow, its icy strikes can crush solid steel into powder.AI
Source: Monster Manual (version 3.5), page 97; Frostburn, page 138.
The statistics block below contains details for more than one size of ice beast water elemental. Use the horizontal scrollbar to display the desired size.
| Small Ice Beast Water Elemental Small Construct (Cold) |
Medium Ice Beast Water Elemental Medium Construct (Cold) |
Large Ice Beast Water Elemental Large Construct (Cold) |
Huge Ice Beast Water Elemental Huge Construct (Cold) |
Greater Ice Beast Water Elemental Huge Construct (Cold) |
Elder Ice Beast Water Elemental Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 2d10+10 (21 hp) | 4d10+20 (42 hp) | 8d10+30 (74 hp) | 16d10+40 (128 hp) | 21d10+40 (155 hp) | 24d10+40 (172 hp) |
| Initiative: | +0 | +1 | +2 | +4 | +5 | +6 |
| Speed: | 20 ft. (4 squares) | 20 ft. (4 squares) | 20 ft. (4 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) |
| Armor Class: | 17 (+1 size, +6 natural), touch 11, flat-footed 17 | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 | 20 (−1 size, +2 Dex, +9 natural), touch 11, flat-footed 18 | 21 (−2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 | 22 (−2 size, +5 Dex, +9 natural), touch 13, flat-footed 17 | 23 (−2 size, +6 Dex, +9 natural), touch 14, flat-footed 17 |
| Base Attack/Grapple: | +1/−1 | +3/+6 | +6/+15 | +12/+27 | +15/+31 | +18/+35 |
| Attack: | Slam +4 melee (1d6+3) | Slam +6 melee (1d8+4) | Slam +10 melee (2d8+5) | Slam +17 melee (2d10+7) | Slam +21 melee (2d10+8) | Slam +25 melee (2d10+9) |
| Full Attack: | Slam +4 melee (1d6+3) | Slam +6 melee (1d8+4) | 2 slams +10 melee (2d8+5) | 2 slams +17 melee (2d10+7) | 2 slams +21 melee (2d10+8) | 2 slams +25 melee (2d10+9) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. | 15 ft./15 ft. | 15 ft./15 ft. | 15 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 | Fort +1, Ref +2, Will +1 | Fort +2, Ref +4, Will +2 | Fort +5, Ref +9, Will +5 | Fort +7, Ref +12, Will +7 | Fort +8, Ref +14, Will +8 |
| Abilities: | Str 14, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 16, Dex 12, Con —, Int —, Wis 10, Cha 1 | Str 20, Dex 14, Con —, Int —, Wis 10, Cha 1 | Str 24, Dex 18, Con —, Int —, Wis 10, Cha 1 | Str 26, Dex 20, Con —, Int —, Wis 10, Cha 1 | Str 28, Dex 22, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Power Attack | Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Power Attack | Cleave, Great Cleave, Power Attack |
| Environment: | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 6 | 8 | 10 | 12 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | 3 HD (Small) | 5–7 HD (Medium) | 9–15 HD (Large) | 17–20 HD (Huge) | 22–23 HD (Huge) | 25–48 HD (Huge) |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Greater • Elder
A shifting mass of slush and jagged ice-shards rolls across the frozen ground. It maintains a vaguely humanoid shape, its watery form having congealed into a terrifying sculpture of arctic debris. Appendages of solid ice strike with the weight of an iceberg, leaving a trail of frost in their wake.
Source: Monster Manual (version 3.5), page 98; Frostburn, page 138.
| Hit Dice: | 11d10+40 (100 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 16 (−2 size, +8 natural), touch 8, flat-footed 16 |
| Base Attack/Grapple: | +8/+26 |
| Attack: | Gore +16 melee (2d8+15) |
| Full Attack: | Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 30, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 12–22 HD (Huge) |
| Level Adjustment: | — |
A towering mountain of frost in the shape of a great tusker, this creature stands silent and imposing. Its wrinkled, leathery skin has been replaced by overlapping plates of thick, blue-veined ice, and its massive tusks are long, jagged lances of solid permafrost. It no longer trumpets with life; the only sound it produces is the heavy, resonant thud of frozen feet and the occasional crack of shifting ice.AI
Source: Monster Manual (version 3.5), page 272; Frostburn, page 138.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +3/+5 |
| Attack: | Claw +5 melee (1d4+2) |
| Full Attack: | 2 claws +5 melee (1d4+2) and bite +3 melee (1d6+1) and gore +3 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Frigid touch | (1d6 cold)
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +6, Will +5 |
| Abilities: | Str 15, Dex 14, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack |
| Environment: | Any |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
| Level Adjustment: | — |
This hunched, winged creature seems to be made of pale ice. It has curving horns, a long tail, and fierce claws, and two large tusks jut from its jaw.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 |
| Base Attack/Grapple: | +2/+2 |
| Attack: | Sting +2 melee (1d4) |
| Full Attack: | Sting +2 melee (1d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 11, Dex 14, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
Constructed from rime-covered chitin and jagged shards of blue ice, this massive insectoid form hums with a lethal, freezing energy. Though it no longer takes to the air, its frozen stinger is a jagged spear of absolute zero, and a mist of frost falls from its motionless wings.AI
Source: Monster Manual (version 3.5), page 284; Frostburn, page 138.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5) |
| Full Attack: | 2 claws +7 melee (1d6+5) and bite +2 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 18, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate mountains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
A majestic avian form with a wingspan of sheer, jagged ice that remains perpetually furled. Its feathers are sharp, translucent scales of frost, and it stalks the ground with a stiff, predatory gait, its eyes glowing with a cold light that never blinks.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 93.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 20 (+10 natural), touch 10, flat-footed 20 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +2 melee (1d4+1) |
| Full Attack: | Bite +2 melee (1d4+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 |
| Abilities: | Str 13, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment: | — |
A squat, armored construct of opaque ice. Where its living counterpart would vent caustic chemicals, this frozen mimic merely radiates a bone-deep chill that seeps from its thick, rime-covered carapace.AI
Source: Frostburn, page 140; Monster Manual (version 3.5), page 284.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 13 (+1 size, +2 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +0/−4 |
| Attack: | Bite +1 melee (2d4) |
| Full Attack: | Bite +1 melee (2d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 |
| Abilities: | Str 10, Dex 11, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Small) |
| Level Adjustment: | — |
The characteristic red glow of this oversized insect has been replaced by a pale, flickering azure light emanating from within its translucent carapace. Moving with a stiff, clicking rhythm, the creature no longer seeks warmth or sustenance, existing only as a frigid automaton of rime and ice.AI
Source: Frostburn, page 139; Monster Manual (verson 3.5), page 285.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Tentacle +10 melee (1d4+5) |
| Full Attack: | 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2) |
| Space/Reach: | 10 ft./10 ft. (20 ft. with tentacles) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 20, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–12 HD (Large); 13–24 HD (Huge) |
| Level Adjustment: | — |
A sprawling mass of eight crystalline limbs, this creature is a masterpiece of frozen geometry. Its central body is a bulbous mass of jagged ice, and its long, reaching tentacles are studded with frozen suckers that resemble rows of tiny diamonds. It moves with a rhythmic, clacking sound as its ice-limbs strike the ground, a silent and relentless predator that has swapped its ink and camouflage for the unyielding hardness of a glacier.AI
Source: Monster Manual (version 3.5), page 276; Frostburn, page 138.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d6+5) |
| Full Attack: | 2 claws +7 melee (1d6+5) and bite +2 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 18, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
You see a silent, stoic sentinel of frost with immense, glowing blue eyes that cut through the darkest blizzard. Though its wings are frozen in a perpetual half-furl, it moves across the snow with a disturbing, mechanical silence, its talons leaving rime-covered furrows in the earth.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 205.
| Hit Dice: | 4d10+30 (52 hp) |
| Initiative: | −1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 14 (−1 size, −1 Dex, +6 natural), touch 8, flat-footed 14 |
| Base Attack/Grapple: | +3/+10 |
| Attack: | Claw +5 melee (1d8+4) |
| Full Attack: | 2 claws +5 melee (1d8+4) and bite +0 melee (1d6+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +0, Will +1 |
| Abilities: | Str 19, Dex 8, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–8 HD (Large); 9–12 HD (Huge) |
| Level Adjustment: | — |
A spindly, angular horror of translucent ice that stands perfectly still until it strikes. Its serrated forelimbs are jagged blades of permafrost that snap shut with mechanical force, and its multifaceted eyes pulse with a dim, unblinking blue light.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 285.
| Hit Dice: | 12d10+40 (106 hp) |
| Initiative: | +0 |
| Speed: | Swim 80 ft. (16 squares) |
| Armor Class: | 16 (−2 size, +0 Dex, +8 natural), touch 8, flat-footed 16 |
| Base Attack/Grapple: | +9/+25 |
| Attack: | Tentacle +15 melee (1d6+8) |
| Full Attack: | 10 tentacles +15 melee (1d6+8) and bite +10 melee (2d8+4) |
| Space/Reach: | 15 ft./15 ft. (30 ft. with tentacle) |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +4, Will +4 |
| Abilities: | Str 26, Dex 11, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
| Level Adjustment: | — |
Rising from the freezing depths like a crystalline nightmare, this massive cephalopod is formed of jagged, reinforced ice. Its ten great tentacles are no longer flexible flesh, but articulated chains of rime that can crush the hull of a ship. It no longer relies on ink or speed to escape, for it has become a relentless engine of the deep, leaving a trail of slush and frozen seawater in its wake.AI
Source: Monster Manual (version 3.5), page 281; Frostburn, page 138.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +0 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 23 (−1 size, +14 natural), touch 9, flat-footed 23 |
| Base Attack/Grapple: | +5/+15 |
| Attack: | Bite +10 melee (4d6+9) |
| Full Attack: | Bite +10 melee (4d6+9) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A ten-foot-long beetle stands frozen in mid-scuttle, its chitinous shell replaced by thick, opaque plates of rime-covered ice. Its massive mandibles, looking like jagged tusks of a glacier, grind together with a crystalline screech. It no longer hungers for crops, but moves with a cold, unrelenting purpose.
Source: Monster Manual (version 3.5), page 285; Frostburn, page 138.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Sting +6 melee (1d10+6) |
| Full Attack: | Sting +6 melee (1d10+6) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 |
| Abilities: | Str 18, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Large); 9–15 HD (Huge) |
| Level Adjustment: | — |
A segmented, chitinous nightmare sculpted from frosted glass and jagged rime. Its wings are brittle, frozen sheets that clatter uselessly against its abdomen as it scuttles forward, its stinger a wicked barb of solid ice that pulses with a lethal, sub-zero glow.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 285.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +4 |
| Speed: | 40 ft. (8 squares), climb 40 ft. |
| Armor Class: | 19 (−1 size, +4 Dex, +6 natural), touch 13, flat-footed 15 |
| Base Attack/Grapple: | +5/+13 |
| Attack: | Claw +8 melee (1d4+4) |
| Full Attack: | 4 claws +8 melee (1d4+4) and bite +3 melee (1d8+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 19, Dex 18, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A four-armed monstrosity carved from jagged, translucent ice, this creature resembles a great ape of frozen proportions. Its many limbs move with a mechanical, grinding precision, and its fangs are icicles that glint with a predatory chill. It no longer beats its chest in fury; it simply reaches out with its many frozen claws to shred whatever enters its cold domain.AI
Source: Monster Manual (version 3.5), page 126; Frostburn, page 138.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +5/+13 |
| Attack: | Bite +8 melee (2d6+4) |
| Full Attack: | Bite +8 melee (2d6+4) and 2 claws +3 melee (1d4+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 18, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
A majestic, chimeric fusion of eagle and lion, sculpted entirely from translucent, blue-white ice. Its massive wings are frozen in a half-furled position, each individual feather a razor-edged sliver of frost that chiming softly with every heavy, mechanical step.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 139.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (+2 size, +3 Dex), touch 15, flat-footed 12 |
| Base Attack/Grapple: | +0/−10 |
| Attack: | Talons +5 melee (1d4−2) |
| Full Attack: | Talons +5 melee (1d4−2) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 6, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
This miniature raptor is a masterwork of delicate, frozen sculpture. It stands motionless upon its perch, wings tucked tight against a body of unyielding ice. While it can no longer take to the skies, its frozen talons remain sharp enough to pierce winter's chill and warm flesh alike.AI
Source: Monster Manual, page 273; Frostburn, page 139.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +5 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (−1 size, +5 Dex, +6 natural), touch 14, flat-footed 15 |
| Base Attack/Grapple: | +6/+16 |
| Attack: | Claw +11 melee (1d8+6) |
| Full Attack: | 2 claws +11 melee (1d8+6) and bite +6 melee (2d8+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 23, Dex 21, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Nine Hells of Baator |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–10 HD (Large); 11–24 HD (Huge) |
| Level Adjustment: | — |
The shimmering, feline form of blinding light is now a solid mass of prismatic ice. Where once the creature was invisible in the light of day, it now stands as a glaring monument of rime that refracts the sun into deadly glimmers. The silent, telepathic malice of the Nine Hells has been replaced by the cold, grinding hunger of a mindless sentinel.AI
Source: Monster Manual (version 3.5), page 54; Frostburn, page 138.
| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (−1 size, +0 Dex, +6 natural), touch 9, flat-footed 15 |
| Base Attack/Grapple: | +7/+16 |
| Attack: | Bite +11 melee (4d4+5) |
| Full Attack: | Bite +11 melee (4d4+5) and 2 claws +6 melee (1d8+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 21, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Cleave, Power Attack |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–15 HD (Large); 16–30 HD (Huge) |
| Level Adjustment: | — |
The toad-like, squat silhouette of the abyssal sergeant is preserved here in a mass of translucent, slushy ice. Its wide, toothy mouth is no longer a source of toxic stench or blasphemous chanting, but a silent cavern of jagged frost. The long spines along its back have hardened into thick, crystalline ridges that glisten with a pale blue light as it lumberingly presses forward into the fray.AI
Source: Monster Manual (version 3.5), page 44; Frostburn, page 138.
| Hit Dice: | 3d10+30 (46 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 19 (−1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 |
| Base Attack/Grapple: | +2/+10 |
| Attack: | Claw +5 melee (1d4+4) |
| Full Attack: | 2 claws +5 melee (1d4+4) and bite +0 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 18, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate hills |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Large); 7–9 HD (Huge) |
| Level Adjustment: | — |
Frozen feathers of jagged glass and a coat of permanent hoarfrost cover this hollow, equine-avian sculpture. While it no longer takes to the sky, its powerful horse-like legs carry it across the tundra with terrifying speed, leaving shattered permafrost in its wake.AI
Source: Monster Manual (version 3.5), page 152; Frostburn, page 138.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+9 natural), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +4/+6 |
| Attack: | Bite +6 melee (1d8+2) |
| Full Attack: | Bite +6 melee (1d8+2) and slam +1 melee (1d4+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Seven Mounting Heavens of Celestia (or other good and lawful outer plane) |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
This powerful, canine-headed humanoid form is sculpted from dense, frost-covered ice. It stands with the stoic poise of a sentinel, its frozen features etched in a mask of grim determination. Though its eyes are but hollow pits of rime, they seem to follow movement with a cold, unblinking focus.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 16.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +3 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +4/+13 |
| Attack: | Bite +8 melee (2d8+5) |
| Full Attack: | Bite +8 melee (2d8+5) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +5, Will +2 |
| Abilities: | Str 21, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Windswept Depths of Pandemonium |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Large); 10–18 HD (Huge) |
| Level Adjustment: | — |
A gaunt, multi-limbed predator sculpted from jagged shards of black ice. Though its mouth remains fixed in a silent, frozen snarl, a localized blizzard swirls around its spiked form, and its many legs strike the ground with the sharp, rhythmic clicking of shattering glass.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 154.
| Hit Dice: | 6d10+20 (53 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 |
| Base Attack/Grapple: | +4/+7 |
| Attack: | Slam +6 melee (1d6+4) |
| Full Attack: | Slam +6 melee (1d6+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 16, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually warm deserts |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Medium); 10–18 HD (Large) |
| Level Adjustment: | — |
A tall, regal figure stands carved from flawless, translucent ice. Though its features resemble a proud desert nomad, its skin is a pale frost and its eyes are empty, crystalline pits. It moves with a silent, gliding grace, its former warmth replaced by a chilling aura that saps the life from the very air around it.AI
Source: Monster Manual (version 3.5), page 116; Frostburn, page 138.
| Hit Dice: | 12d10+20 (86 hp) |
| Initiative: | +3 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +9/+17 |
| Attack: | Claw +17 melee (1d6+8) |
| Full Attack: | 2 claws +17 melee (1d6+8) and bite +12 melee (1d8+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +4, Will +4 |
| Abilities: | Str 27, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Blessed Fields of Elysium |
| Organization: | Any |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 13–18 HD (Medium); 19–36 HD (Large) |
| Level Adjustment: | — |
The regal, golden fur and dark mane of this creature are here replaced by a crystalline sculpture of frost and rime. Its powerful limbs, once fueled by celestial virtue, are now jagged pillars of ice that move with a silent, relentless speed. The roar that once shook the foundations of evil is gone, leaving only the whistling sound of freezing wind as it bears down on its enemies.AI
Source: Monster Manual (version 3.5), page 142; Frostburn, page 138.
| Hit Dice: | 7d10+30 (68 hp) |
| Initiative: | +4 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 19 (−1 size, +4 Dex, +6 natural), touch 13, flat-footed 15 |
| Base Attack/Grapple: | +5/+14 |
| Attack: | Short sword +9 melee (1d8+5/19–20) or tail slap +9 melee (2d6+7) |
| Full Attack: | Short sword +9 melee (1d8+5/19–20) and tail slap +4 melee (2d6+2) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 20, Dex 18, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Heroic Domains of Ysgard |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
| Level Adjustment: | — |
The vibrant, feathered wings of this celestial being have vanished, leaving a cold silence. Her serpentine lower body is now a coiled mass of frosted glass, and her humanoid torso is a rigid sculpture of rime. She still grips a short sword of frozen steel; though the music she once played has been silenced, the weapon still carries a faint, lingering echo of the chaotic planes from which she was originally drawn.AI
Source: Monster Manual (version 3.5), page 168; Frostburn, page 138.
| Hit Dice: | 5d10+30 (57 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 15 (−1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Claw +7 melee (1d4+5) |
| Full Attack: | 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 21, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Large) |
| Level Adjustment: | — |
A frozen feline predator of immense proportions, its mane formed from jagged, needle-like icicles that clatter with every mechanical step. It stalks with a heavy, deliberate gait, its claws carving deep gouges into the frost as it moves toward its prey with tireless precision.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 274.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +2 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Talons +11 melee (2d8+5) |
| Full Attack: | Talons +11 melee (2d8+5) and bite +6 melee (2d4+2) and 2 claws +6 melee (1d3+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Large); 17–24 HD (Huge) |
| Level Adjustment: | — |
A prehistoric engine of slaughter sculpted from jagged, frost-rimed ice. Its massive, sickle-shaped toe-claws are honed to a razor-edge that never melts, and it lopes across the tundra with the tireless, rhythmic efficiency of a winter gale—a mindless hunter that strikes with the freezing finality of a collapsing glacier.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 60.
The statistics block below contains details for more than one category of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that. These categories contain those mephits that, after applying the ice beast template, were essentially identical to each other. Only the sulfur mephit managed to be completely unique. As fire subtypes cannot be ice beasts, the fire, glass, magma, and steam mephits are excluded.
| Mephit Category: | Ice Beast Mephit, Scout ⬇️ Small Construct (Cold) |
Ice Beast Mephit, Brute ⬇️ Small Construct (Cold) |
Ice Beast Mephit, Skirmisher ⬇️ Small Construct (Cold) |
Ice Beast Mephit, Sulfur ⬇️ Small Construct (Cold) |
|---|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 3d10+10 (26 hp) | 3d10+10 (26 hp) | 3d10+10 (26 hp) |
| Initiative: | +3 | −1 | +0 | +2 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares), burrow 10 ft. (ice and snow only) | 30 ft. (6 squares), swim 30 ft. | 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 12 (+1 size, −1 Dex, +2 natural), touch 10, flat-footed 13 | 13 (+1 size, +0 Dex, +2 natural), touch 11, flat-footed 13 | 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 |
| Base Attack/Grapple: | +3/−1 | +3/+2 | +3/+1 | +3/+0 |
| Attack: | Claw +4 melee (1d3) | Claw +7 melee (1d3+3) | Claw +6 melee (1d3+2) | Claw +5 melee (1d3+1) |
| Full Attack: | 2 claws +4 melee (1d3) | 2 claws +7 melee (1d3+3) | 2 claws +6 melee (1d3+2) | 2 claws +5 melee (1d3+1) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | |
| Saves: | Fort +1, Ref +4, Will +1 | Fort +1, Ref +0, Will +1 | Fort +1, Ref +1, Will +1 | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 8, Con —, Int —, Wis 10, Cha 1 | Str 14, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — |
| Feats: | — | Power Attack | Power Attack | Power Attack |
| Environment: | Any | Any | Any | Any |
| Organization: | Solitary | Solitary | Solitary | Solitary |
| Challenge Rating: | 2 | 2 | 2 | 2 |
| Treasure: | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — | — |
| Level Adjustment: | — | — | — | — |
Scout (Air/Dust/Ice) • Brute (Earth/Salt) • Skirmisher (Ooze/Water) • Sulfur
Drawn from air, dust, and ice variants, these mindless constructs excel at high-speed mobility and initiative.
Derived from earth and salt mephits, these ice beasts trade agility for high damage output and the Power Attack feat.
Ooze and water variants that provide a reliable middle-ground for summoners needing both durability and decent strike power.
The sulfur variant maintains its unique ability spread, offering higher dexterity than the other Power Attack variants.
Source: Frostburn, page 139; Monster Manual, page 181; Sandstorm, page 176.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 30 ft. |
| Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +0/−12 |
| Attack: | Bite +0 melee (1d3−4) |
| Full Attack: | Bite +0 melee (1d3−4) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 3, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2–3 HD (Tiny) |
| Level Adjustment: | — |
This small, frozen primate appears as if carved from a single block of hoarfrost. It moves with a strange, ratcheting agility, its crystalline fingers gripping surfaces with silent, unwavering strength. It lacks the playful curiosity of its living kin, acting only as a cold-hearted extension of its summoner's will.AI
Source: Monster Manual (version 3.5), page 276; Frostburn, page 139.
The statistics block below contains details for more than one size of ice beast monstrous centipede. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Centipede Small Construct (Cold) |
Medium Ice Beast Monstrous Centipede Medium Construct (Cold) |
Large Ice Beast Monstrous Centipede Large Construct (Cold) |
Huge Ice Beast Monstrous Centipede Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Centipede Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Centipede Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 1d10+20 (25 hp) | 3d10+30 (46 hp) | 6d10+40 (73 hp) | 12d10+60 (126 hp) | 24d10+80 (212 hp) |
| Initiative: | +2 | +2 | +2 | +2 | +2 | +1 |
| Speed: | 30 ft. (6 squares), climb 30 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. | 40 ft. (8 squares), climb 40 ft. |
| Armor Class: | 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 | 19 (−4 size, +2 Dex, +11 natural), touch 8, flat-footed 17 | 18 (−8 size, +1 Dex, +15 natural), touch 3, flat-footed 17 |
| Base Attack/Grapple: | +0/−7 | +0/−1 | +2/+7 | +4/+15 | +9/+27 | +18/+42 |
| Attack: | Bite +3 melee (1d4−3) | Bite +2 melee (1d6−1) | Bite +3 melee (1d8+1) | Bite +4 melee (2d6+4) | Bite +11 melee (4d6+9) | Bite +18 melee (6d6+12) |
| Full Attack: | Bite +3 melee (1d4−3) | Bite +2 melee (1d6−1) | Bite +3 melee (1d8+1) | Bite +4 melee (2d6+4) | Bite +11 melee (4d6+9) | Bite +18 melee (6d6+12) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 30 ft./20 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 | Fort +0, Ref +2, Will +0 | Fort +1, Ref +3, Will +1 | Fort +2, Ref +4, Will +2 | Fort +4, Ref +6, Will +4 | Fort +8, Ref +9, Will +8 |
| Abilities: | Str 5, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 9, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 23, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Weapon Finesse [bonus] | Weapon Finesse [bonus] | Weapon Finesse | — | — | — |
| Environment: | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground | Any, usually underground |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 1 | 2 | 4 | 7 | 13 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | 4–5 HD (Large) | 7–11 HD (Huge) | 17–23 HD (Gargantuan) | 25–48 HD (Colossal) |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Gargantuan • Colossal
Source: Frostburn, page 139; Monster Manual, page 286.
The statistics block below contains details for more than one size of ice beast monstrous scorpion. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Scorpion Small Construct (Cold) |
Medium Ice Beast Monstrous Scorpion Medium Construct (Cold) |
Large Ice Beast Monstrous Scorpion Large Construct (Cold) |
Huge Ice Beast Monstrous Scorpion Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Scorpion Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Scorpion Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 2d10+20 (31 hp) | 5d10+30 (57 hp) | 10d10+40 (95 hp) | 20d10+60 (170 hp) | 40d10+80 (300 hp) |
| Initiative: | +0 | +0 | +0 | +0 | +0 | −1 |
| Speed: | 30 ft. (6 squares) | 40 ft. (8 squares) | 50 ft. (10 squares) | 50 ft. (10 squares) | 50 ft. (10 squares) | 50 ft. (10 squares) |
| Armor Class: | 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13 | 14 (+4 natural), touch 10, flat-footed 14 | 15 (−1 size, +6 natural), touch 9, flat-footed 15 | 16 (−2 size, +8 natural), touch 8, flat-footed 16 | 17 (−4 size, +11 natural), touch 6, flat-footed 17 | 16 (−8 size, −1 Dex, +15 natural), touch 1, flat-footed 16 |
| Base Attack/Grapple: | +0/−4 | +1/+2 | +3/+11 | +7/+21 | +15/+37 | +30/+58 |
| Attack: | Claw +1 melee (1d3−1) | Claw +2 melee (1d4+1) | Claw +6 melee (1d6+4) | Claw +11 melee (1d8+6) | Claw +21 melee (2d6+10) | Claw +34 melee (2d8+12) |
| Full Attack: | 2 claws +1 melee (1d3−1) and sting −4 melee (1d3−1) | 2 claws +2 melee (1d4+1) and sting −3 melee (1d4+0) | 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2) | 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3) | 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5) | 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 40 ft./30 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 | Fort +0, Ref +0, Will +0 | Fort +1, Ref +1, Will +1 | Fort +3, Ref +3, Will +3 | Fort +6, Ref +6, Will +6 | Fort +13, Ref +13, Will +13 |
| Abilities: | Str 9, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 13, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 19, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 23, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 31, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 35, Dex 8, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Weapon Finesse [bonus] | — | — | — | — | — |
| Environment: | Any | Any | Any | Any | Any | Any |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 2 | 3 | 6 | 11 | 21 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | 6–9 HD (Large) | 11–19 HD (Huge) | 21–39 HD (Gargantuan) | 41–60 HD (Colossal) |
| Level Adjustment: | — | — | — | — | — | — |
Small • Medium • Large • Huge • Gargantuan • Colossal
Source: Frostburn, page 139; Monster Manual, page 287.
The statistics block below contains details for more than one size of ice beast monstrous spider. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Small Ice Beast Monstrous Spider Small Construct (Cold) |
Medium Ice Beast Monstrous Spider Medium Construct (Cold) |
Large Ice Beast Monstrous Spider Large Construct (Cold) |
Huge Ice Beast Monstrous Spider Huge Construct (Cold) |
Gargantuan Ice Beast Monstrous Spider Gargantuan Construct (Cold) |
Colossal Ice Beast Monstrous Spider Colossal Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 1d10+10 (15 hp) | 2d10+20 (31 hp) | 4d10+30 (52 hp) | 8d10+40 (84 hp) | 16d10+60 (148 hp) | 32d10+80 (256 hp) |
| Initiative: | +3 | +3 | +3 | +3 | +3 | +2 |
| Speed: | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. | 30 ft. (6 squares), climb 20 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | 19 (−2 size, +3 Dex, +8 natural), touch 11, flat-footed 16 | 20 (−4 size, +3 Dex, +11 natural), touch 9, flat-footed 17 | 19 (−8 size, +2 Dex, +15 natural), touch 4, flat-footed 17 |
| Base Attack/Grapple: | +0/−6 | +1/+1 | +3/+9 | +6/+18 | +12/+31 | +24/+50 |
| Attack: | Bite +4 melee (1d4−2) | Bite +4 melee (1d6) | Bite +5 melee (1d8+3) | Bite +9 melee (2d6+6) | Bite +15 melee (2d8+10) | Bite +26 melee (4d6+15) |
| Full Attack: | Bite +4 melee (1d4−2) | Bite +4 melee (1d6) | Bite +5 melee (1d8+3) | Bite +9 melee (2d6+6) | Bite +15 melee (2d8+10) | Bite +26 melee (4d6+15) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. | 20 ft./15 ft. | 40 ft./30 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath | Cold aura, engulf, frigid touch, or ice breath |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 15/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +0, Will +0 | Fort +0, Ref +0, Will +0 | Fort +1, Ref +1, Will +1 | Fort +2, Ref +2, Will +2 | Fort +5, Ref +5, Will +5 | Fort +10, Ref +10, Will +10 |
| Abilities: | Str 7, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 11, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 15, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 19, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 31, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | Weapon Finesse [bonus] | Weapon Finesse | Weapon Finesse | — | — | — |
| Environment: | Any | Any | Any | Any | Any | Any |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 1 | 2 | 3 | 6 | 10 | 20 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | — | 3 HD (Medium) | 5–7 HD (Large) | 9–15 HD (Huge) | 17–31 HD (Gargantuan) | 33–60 HD (Colossal) |
Small • Medium • Large • Huge • Gargantuan • Colossal
These multi-legged constructs range from the size of a small hound to the breadth of a cottage, their carapaces formed from opaque, white hoarfrost. They move with an unsettling, silent skitter, their eight legs ending in needle-sharp ice points that bite into stone and earth alike.AI
Source: Frostburn, page 139; Monster Manual, page 288.
| Hit Dice: | 8d10+20 (64 hp) |
| Initiative: | +1 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
| Base Attack/Grapple: | +6/+10 |
| Attack: | Bite +10 melee (2d6+6) |
| Full Attack: | Bite +10 melee (2d6+6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 19, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Gray Waste of Hades |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 9–16 HD (Medium) |
| Level Adjustment: | — |
The bruised, pustule-covered flesh of this hag has been overwritten by a smooth, deathly pale layer of permafrost. Her coal-red eyes are now dim, flickering embers trapped behind thick ice, and the straggly hair is a collection of jagged, frozen needles. She no longer haunts the dreams of the wicked; she is a silent, unfeeling sentinel of the winter, her jagged yellow teeth now transparent spikes of rime.AI
Source: Monster Manual (version 3.5), page 193; Frostburn, page 138.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +0/−6 |
| Attack: | Shortsword −1 melee (1d4−2) or light crossbow +4 ranged (1d6) |
| Full Attack: | Shortsword −1 melee (1d4−2) or light crossbow +4 ranged (1d6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 7, Dex 16, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A diminutive, graceful figure sculpted from shimmering, translucent lake-ice. Its webbed fingers and toes are crystalline membranes that propel it silently through frozen depths, and its long, flowing hair consists of delicate, frozen reeds that trail behind it like silk.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 235.
| Hit Dice: | 2d10+10 (21 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares), swim 30 ft. |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Arms +5 melee (0) |
| Full Attack: | Arms +5 melee (0) and bite +0 melee (1d3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 12, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–6 HD (Medium) |
| Level Adjustment: | — |
This multi-limbed horror is a mass of writhing, translucent tentacles that clink like icicles with every motion. Devoid of the ink or jet-propulsion of its living kin, it crawls and swims with a relentless, mechanical drive, its frozen beak ready to snap with the brittle strength of a winter glacier.AI
Source: Monster Manual (version 3.5), page 273; Frostburn, page 139.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +3 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13 |
| Base Attack/Grapple: | +0/−11 |
| Attack: | Talons +5 melee (1d4−3) |
| Full Attack: | Talons +5 melee (1d4−3) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 4, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 2 HD (Small) |
| Level Adjustment: | — |
This silent avian construct is carved from frosted, opaque ice. Though it can no longer glide through the midnight canopy, its oversized, crystalline eyes still seem to track movement with an unsettling, mechanical precision, and its rime-coated talons remain deadly to the touch.AI
Source: Monster Manual (version 3.5), page 277; Frostburn, page 139.
| Hit Dice: | 1d10+10 (15 hp) |
| Initiative: | +4 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12 |
| Base Attack/Grapple: | +0/−6 |
| Attack: | Shortsword +5 melee (1d4−2) or longbow +5 ranged (1d6−2) |
| Full Attack: | Shortsword +5 melee (1d4−2) or longbow +5 ranged (1d6−2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +4, Will +0 |
| Abilities: | Str 7, Dex 18, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse [bonus] |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A delicate, humanoid figure sculpted from shimmering, translucent frost. Its once—gossamer wings are now rigid, crystalline panes that clink softly with every mechanical step, and its features are frozen in a stoic, mindless mask—a tiny monument to a stolen grace.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 236.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +3 |
| Speed: | Swim 80 ft. (16 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Slam +4 melee (2d4) |
| Full Attack: | Slam +4 melee (2d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +3, Will +0 |
| Abilities: | Str 11, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Finesse |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
| Level Adjustment: | — |
This sleek, aquatic form is composed of polished blue ice, cutting through the water with silent, frigid grace. It lacks the playful spirit of the creature it mimics; instead, it pursues its prey with the cold, unblinking focus of an elemental predator, leaving a trail of frost in its wake.AI
Source: Monster Manual (version 3.5), page 278; Frostburn, page 139.
| Hit Dice: | 1d10 (5 hp) |
| Initiative: | +2 |
| Speed: | 10 ft. (2 squares) |
| Armor Class: | 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | +0/−13 |
| Attack: | Claws +4 melee (1d2−5) |
| Full Attack: | Claws +4 melee (1d2−5) |
| Space/Reach: | 2½ ft./0 ft. |
| Special Attacks: | Frigid touch |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 1, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
A small, corvid-shaped automaton of frozen rime hops forward with a mechanical cadence. It is entirely mute, lacking both the mimicry and the flight of its living kin, its only purpose being to serve as a mobile source of supernatural frost.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 278.
| Hit Dice: | 8d10+30 (74 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (−1 size, +6 natural), touch 9, flat-footed 15 |
| Base Attack/Grapple: | +6/+15 |
| Attack: | Gore +13 melee (2d6+12) |
| Full Attack: | Gore +13 melee (2d6+12) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 26, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Improved Natural Attack (gore) |
| Environment: | Any cold |
| Organization: | Any |
| Challenge Rating: | 5 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — |
| Level Adjustment: | — |
This massive, multi-ton beast has been rendered into a singular block of living permafrost. Its thick, plated hide is now a series of overlapping ice floes, and its great central horn has the jagged, lethal edge of a mountain’s peak. It no longer snorts or bellows with rage; instead, it charges in a terrifying, frozen silence, the only sound the rhythmic cracking of the earth beneath its crystalline hooves.AI
Source: Monster Manual (version 3.5), page 285; Frostburn, page 138.
| Hit Dice: | 18d10+60 (159 hp) |
| Initiative: | +2 |
| Speed: | 20 ft. (4 squares) |
| Armor Class: | 19 (−4 size, +2 Dex, +11 natural), touch 8, flat-footed 17 |
| Base Attack/Grapple: | +13/+37 |
| Attack: | Talon +21 melee (2d6+12) |
| Full Attack: | 2 talons +21 melee (2d6+12) and bite +19 melee (2d8+6) |
| Space/Reach: | 20 ft./15 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +6, Ref +6, Will +6 |
| Abilities: | Str 34, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack |
| Environment: | Any, usually warm mountains |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–32 HD (Gargantuan); 33–54 (Colossal) |
| Level Adjustment: | — |
This avian titan is no longer a creature of the warm mountain peaks, but a grounded glacier in the shape of a bird. Its golden plumage has been replaced by overlapping sheets of opaque, white rime, and its talons are jagged hooks of solid ice. It no longer swoops from the clouds; instead, it stalks across the frozen earth with heavy, thunderous steps, a silent monument to the winter that claims all.AI
Source: Monster Manual (version 3.5), page 215; Frostburn, page 138.
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+1 Dex, +8 natural), touch 11, flat-footed 18 |
| Base Attack/Grapple: | +3/+3 |
| Attack: | Head butt +3 melee (1d6) |
| Full Attack: | Head butt +3 melee (1d6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 |
| Abilities: | Str 10, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–10 HD (Medium) |
| Level Adjustment: | — |
You see a chilling, crystalline mimicry of a capering fey. Its horns are jagged spikes of black ice, and its cloven hooves strike the ground with the sharp, hollow ring of a hammer on a frozen lake. It carries no pipes and plays no songs, moving with a stiff, unsettling cadence that suggests a puppet guided by invisible strings.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 219.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +1 |
| Speed: | 10 ft. (2 squares), swim 40 ft. |
| Armor Class: | 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +4/+13 |
| Attack: | Claw +8 melee (1d6+5) |
| Full Attack: | 2 claws +8 melee (1d6+5) and bite +3 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +3, Will +2 |
| Abilities: | Str 19, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–9 HD (Large); 10–18 HD (Huge) |
| Level Adjustment: | — |
This is a strange and terrible fusion of feline and fish, sculpted from translucent, sea-green ice. It glides through the water with mechanical precision, its frozen mane a crown of jagged icicles and its powerful tail leaving a trail of slush in its wake.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 220.
| Hit Dice: | 4d10+20 (42 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +3/+6 |
| Attack: | Bite +6 melee (1d6+4) |
| Full Attack: | Bite +6 melee (1d6+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 |
| Abilities: | Str 17, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Plane of Shadow |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–6 HD (Medium); 7–12 HD (Large) |
| Level Adjustment: | — |
A lean, muscular hound sculpted from smoke-grey, light-absorbing ice. Its jaws are a jagged trap of unmelting frost, and though it no longer emits its soul-chilling bay, its heavy, crystalline paws strike the ground with a rhythmic, mechanical finality.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 222.
The statistics block below contains details for more than one size of ice beast shark. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Medium Shark Medium Construct (Cold) |
Large Shark Large Construct (Cold) |
Huge Shark Huge Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 7d10+30 (68 hp) | 10d10+40 (95 hp) |
| Initiative: | +2 | +2 | +2 |
| Speed: | Swim 60 ft. | Swim 60 ft. | Swim 60 ft. |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +2/+3 | +5/+12 | +7/+20 |
| Attack: | Bite +3 melee (1d6+1) | Bite +7 melee (1d8+4) | Bite +11 melee (2d6+7) |
| Full Attack: | Bite +3 melee (1d6+1) | Bite +7 melee (1d8+4) | Bite +11 melee (2d6+7) |
| Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 | Fort +2, Ref +4, Will +2 | Fort +3, Ref +5, Will +3 |
| Abilities: | Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | Weapon Finesse | — | — |
| Environment: | Any, usually cold aquatic | Any, usually cold aquatic | Any, usually cold aquatic |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 6 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | — | — | — |
| Level Adjustment: | — | — | — |
Ice Beast Shark: Medium • Large • Huge
The statistics block below contains details for the three slaadi types appearing on the conjure ice beast tables. Use the horizontal scrollbar to display the desired one.
| Red Slaad Large Construct (Cold) |
Blue Slaad Large Construct (Cold) |
Green Slaad Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 7d10+30 (68 hp) | 8d10+30 (74 hp) | 9d10+30 (79 hp) |
| Initiative: | +2 | +2 | +1 |
| Speed: | 30 ft. (6 squares) | 30 ft. (6 squares) | 30 ft. (6 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 | 16 (−1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
| Base Attack/Grapple: | +5/+14 | +6/+16 | +6/+16 |
| Attack: | Bite +9 melee (2d8+5) | Claw +11 melee (2d6+6) | Claw +11 melee (1d6+6) |
| Full Attack: | Bite +9 melee (2d8+5) and 2 claws +4 melee (1d4+2) | 4 claws +11 melee (2d6+6) and bite +6 melee (2d8+3) | 2 claws +11 melee (1d6+6) and bite +6 melee (2d8+3) |
| Space/Reach: | 10 ft./10 ft. | 10 ft./10 ft. | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +2, Will +2 | Fort +2, Ref +2, Will +2 | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 21, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 23, Dex 15, Con —, Int —, Wis 10, Cha 1 | Str 23, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | — | — | — |
| Environment: | Any, usually Ever-Changing Chaos of Limbo | Any, usually Ever-Changing Chaos of Limbo | Any, usually Ever-Changing Chaos of Limbo |
| Organization: | Any | Any | Any |
| Challenge Rating: | 4 | 5 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 8–10 HD (Large); 11–21 HD (Huge) | 9–12 HD (Large); 13–24 HD (Huge) | 10–15 HD (Large); 16–27 HD (Huge) |
| Level Adjustment: | — | — | — |
Red • Blue • Green
Source: Monster Manual (version 3.5), page 228; Frostburn, page 138.
The statistics block below contains details for more than one shape, size, or type of snake. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Constrictor Snake Medium Construct (Cold) |
Giant Ice Beast Constrictor Snake Huge Construct (Cold) |
Small Ice Beast Viper Snake Small Construct (Cold) |
Medium Ice Beast Viper Snake Medium Construct (Cold) |
Large Ice Beast Viper Snake Large Construct (Cold) |
Huge Ice Beast Viper Snake Huge Construct (Cold) |
|
|---|---|---|---|---|---|---|
| Hit Dice: | 3d10+20 (36 hp) | 11d10+40 (100 hp) | 1d10+10 (15 hp) | 2d10+20 (31 hp) | 3d10+30 (46 hp) | 6d10+40 (73 hp) |
| Initiative: | +3 | +3 | +3 | +3 | +3 | +2 |
| Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 | 19 (−2 size, +3 Dex, +8 natural), touch 11, flat-footed 16 | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 | 18 (−1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 | 18 (−2 size, +2 Dex, +8 natural), touch 10, flat-footed 16 |
| Base Attack/Grapple: | +2/+5 | +8/+23 | +0/−6 | +1/+0 | +2/+6 | +4/+15 |
| Attack: | Bite +5 melee (1d3+4) | Bite +13 melee (1d8+10) | Bite +4 melee (1d2−2) | Bite +4 melee (1d4−1) | Bite +5 melee (1d4) | Bite +6 melee (1d6+4) |
| Full Attack: | Bite +5 melee (1d3+4) | Bite +13 melee (1d8+10) | Bite +4 melee (1d2−2) | Bite +4 melee (1d4−1) | Bite +5 melee (1d4) | Bite +6 melee (1d6+4) |
| Space/Reach: | 5 ft./5 ft. | 15 ft./10 ft. | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 | Fort +3, Ref +3, Will +3 | Fort +0, Ref +0, Will +0 | Fort +0, Ref +0, Will +0 | Fort +1, Ref +1, Will +1 | Fort +2, Ref +2, Will +2 |
| Abilities: | Str 17, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 6, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 8, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 10, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 16, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — | — | — | — |
| Feats: | — | — | Weapon Finesse [bonus] | Weapon Finesse | Weapon Finesse | Weapon Focus (bite) |
| Environment: | Any, usually warm forests | Any, usually warm forests | Any, usually temperate marshes | Any, usually temperate marshes | Any, usually temperate marshes | Any, usually temperate marshes |
| Organization: | Any | Any | Any | Any | Any | Any |
| Challenge Rating: | 2 | 6 | 1 | 2 | 2 | 4 |
| Treasure: | None | None | None | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral | Always neutral |
| Advancement: | 4–5 HD (Medium); 6–10 HD (Large) | 12–16 HD (Huge); 17–33 HD (Gargantuan) | — | — | 4–5 HD (Large) | 7–18 HD (Huge) |
| Level Adjustment: | — | — | — | — | — | — |
Constrictor Snake •
Giant Constrictor Snake
Viper:
Small •
Medium •
Large •
Huge
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +3 |
| Speed: | Swim 60 ft. (12 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 (+8 with arms) |
| Attack: | Arms +5 melee (0) |
| Full Attack: | Arms +5 melee (0) and bite +0 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 |
| Abilities: | Str 14, Dex 17, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate aquatic |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–11 HD (Large) |
| Level Adjustment: | — |
A sleek, multi-tentacled form of polished rime that glides through the water with mechanical precision. Its limbs are tipped with jagged hooks of black ice, and it lacks the ink-cloud defense of its biological cousins, relying instead on the freezing aura it radiates to numb and slow its prey.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 281.
| Hit Dice: | 6d10+30 (63 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares), swim 10 ft. |
| Armor Class: | 14 (−1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
| Base Attack/Grapple: | +4/+14 |
| Attack: | Claw +9 melee (1d8+6) |
| Full Attack: | 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually warm forests |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 7–12 HD (Large); 13–18 HD (Huge) |
| Level Adjustment: | — |
A massive, silent stalker composed of white-veined glacier ice, marked with jagged, dark rime stripes. Its powerful limbs drive its mechanical gait with a heavy, rhythmic crunch, and its frozen fangs glisten with a freezing mist that never dissipates.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 285.
The statistics block below contains details for more than one size of ice beast tojanida. Use the horizontal scrollbar below it to display the desired size or select from the links below that.
| Juvenile Ice Beast Tojanida Small Construct (Cold) |
Adult Ice Beast Tojanida Medium Construct (Cold) |
Elder Ice Beast Tojanida Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 7d10+20 (58 hp) | 15d10+30 (112 hp) |
| Initiative: | +1 | +1 | +1 |
| Speed: | 10 ft. (2 squares), swim 90 ft. | 10 ft. (2 squares), swim 90 ft. | 10 ft. (2 squares), swim 90 ft. |
| Armor Class: | 26 (+1 size, +1 Dex, +14 natural), touch 12, flat-footed 25 | 27 (+1 Dex, +16 natural), touch 11, flat-footed 26 | 28 (−1 size, +1 Dex, +18 natural), touch 10, flat-footed 27 |
| Base Attack/Grapple: | +2/+0 | +5/+8 | +11/+21 |
| Attack: | Bite +5 melee (2d6+2) | Bite +8 melee (2d8+3) | Bite +16 melee (4d6+6) |
| Full Attack: | Bite +5 melee (2d6+2) and 2 claws +0 melee (1d4+1) | Bite +8 melee (2d8+3) and 2 claws +3 melee (1d6+1) | Bite +16 melee (4d6+6) and 2 claws +11 melee (1d8+3) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +2, Will +1 | Fort +2, Ref +3, Will +2 | Fort +5, Ref +6, Will +5 |
| Abilities: | Str 14, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 16, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 22, Dex 13, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | — | Power Attack | Cleave, Power Attack |
| Environment: | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water | Any, usually Elemental Plane of Water |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 8 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 4–6 HD (Small) | 8–14 HD (Medium) | 16–24 HD (Large); 25–45 HD (Huge) |
| Level Adjustment: | — | — | — |
Juvenile • Adult • Elder
A crystalline mockery of a snapping turtle, this entity’s shell is composed of overlapping plates of jagged black ice. From the ports in its shell emerge frozen stalks of rime-covered slush, ending in claws that crackle with sub-zero temperatures. It moves through the water like a freezing current, silent and inexorable.AI
Source: Monster Manual (version 3.5), page 243; Frostburn, page 138.
| Hit Dice: | 16d10+40 (128 hp) |
| Initiative: | +0 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 16 (−2 size, +0 Dex, +8 natural), touch 8, flat-footed 16 |
| Base Attack/Grapple: | +12/+30 |
| Attack: | Gore +20 melee (2d8+15) |
| Full Attack: | Gore +20 melee (2d8+15) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +5, Ref +5, Will +5 |
| Abilities: | Str 30, Dex 11, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually temperate plains |
| Organization: | Any |
| Challenge Rating: | 9 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 17–32 HD (Huge); 33–48 HD (Gargantuan) |
| Level Adjustment: | — |
The massive plate of bone protecting this creature's head is now a slab of reinforced permafrost, and its three iconic horns are jagged shards of unbreakable ice. It no longer huffs with the exertion of a living beast; instead, the air around it crackles with an unnatural chill. This crystalline juggernaut doesn't just charge—it arrives with the unstoppable momentum of a calving glacier.AI
Source: Monster Manual (version 3.5), page 61; Frostburn, page 138.
| Hit Dice: | 18d10+40 (139 hp) |
| Initiative: | +1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (−2 size, +1 Dex, +8 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: | +13/+30 |
| Attack: | Bite +20 melee (3d6+13) |
| Full Attack: | Bite +20 melee (3d6+13) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +6, Ref +6, Will +6 |
| Abilities: | Str 28, Dex 12, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Improved Natural Attack (bite) |
| Environment: | Any, usually warm plains |
| Organization: | Any |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 19–36 HD (Huge); 37–54 HD (Gargantuan) |
| Level Adjustment: | — |
The towering apex predator of the ancient world is rendered here as a jagged sculpture of rime and frost. Its dagger-sized teeth are now shards of unbreakable sapphire ice, and its vestigial arms are frozen in a mockery of their former life. It no longer scavenges for carrion or hunts with animal cunning; it is a relentless, unfeeling engine of winter that crushes everything in its path.AI
Source: Monster Manual (version 3.5), page 61; Frostburn, page 138.
The statistics block below contains details for more than one type of ice beast unicorn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Unicorn Large Construct (Cold) |
Ice Beast Celestial Charger Large Construct (Cold) |
|
|---|---|---|
| Hit Dice: | 4d10+30 (52 hp) | 15d10+30 (112 hp) |
| Initiative: | +3 | +4 |
| Speed: | 60 ft. (12 squares) | 60 ft. (12 squares) |
| Armor Class: | 22 (−1 size, +3 Dex, +10 natural), touch 12, flat-footed 19 | 23 (−1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 |
| Base Attack/Grapple: | +3/+12 | +11/+22 |
| Attack: | Horn +7 melee (1d8+5) | Horn +17 melee (1d8+7) |
| Full Attack: | Horn +7 melee (1d8+5) and 2 hooves +2 melee (1d4+2) | Horn +17 melee (1d8+7) and 2 hooves +12 melee (1d4+3) |
| Space/Reach: | 10 ft./5 ft. | 10 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +4, Will +1 | Fort +5, Ref +9, Will +5 |
| Abilities: | Str 20, Dex 17, Con —, Int —, Wis 10, Cha 1 | Str 24, Dex 18, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — |
| Feats: | — | Cleave, Power Attack |
| Environment: | Any cold | Any cold |
| Organization: | Any | Any |
| Challenge Rating: | 3 | 8 |
| Treasure: | None | None |
| Alignment: | Always neutral | Always neutral |
| Advancement: | 5–8 HD (Large) | — |
| Level Adjustment: | — | — |
Unicorn • Celestial Charger
A frozen monument to sylvan grace, this creature’s once-white coat is now a layer of thick frost over translucent, blue-veined ice. Its mane consists of razor-sharp icicles that chime like breaking glass as it moves, and its horn is a jagged shard of permafrost that smokes with a deadly chill. It no longer protects the forest; it merely erases the warmth within it.AI
Source: Monster Manual (version 3.5), page 249; Frostburn, page 138.
| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 17 (−1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +7/+17 |
| Attack: | Claw +12 melee (2d6+6) |
| Full Attack: | 2 claws +12 melee (2d6+6) and bite +10 melee (1d8+3) and 2 talons +10 melee (1d6+3) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +3, Ref +3, Will +3 |
| Abilities: | Str 23, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack |
| Environment: | Any, usually Infinite Layers of the Abyss |
| Organization: | Any |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 11–14 HD (Large); 15–30 HD (Huge) |
| Level Adjustment: | — |
The grotesque, vulture-headed form of the Abyss is here re-imagined in jagged, opaque ice. Its once-stinking feathers are now sharp, crystalline plates that chime with every movement, and its wicked talons are hooks of solid frost. The screeching, chaotic malice of the Tanar'ri has been silenced, replaced by the hollow, whistling wind that passes through its frozen ribs.AI
Source: Monster Manual (version 3.5), page 48; Frostburn, page 138.
The statistics block below contains details for more than one type of whale. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Ice Beast Baleen Whale ⬇️ Gargantuan Construct (Cold) |
Ice Beast Cachalot Whale ⬇️ Gargantuan Construct (Cold) |
Ice Beast Orca ⬇️ Huge Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 12d10+60 (126 hp) | 12d10+60 (126 hp) | 9d10+40 (89 hp) |
| Initiative: | +1 | +1 | +2 |
| Speed: | — | — | — |
| Armor Class: | 25 (−4 size, +1 Dex, +18 natural), touch 7, flat-footed 24 | 25 (−4 size, +1 Dex, +18 natural), touch 7, flat-footed 24 | 21 (−2 size, +2 Dex, +11 natural), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +9/+33 | +9/+33 | +6/+22 |
| Attack: | Tail slap +17 melee (1d8+18) | Bite +17 melee (6d6+12) | Bite +12 melee (2d6+12) |
| Full Attack: | Tail slap +17 melee (1d8+18) | Bite +17 melee (6d6+12) and tail slap +12 melee (1d8+6) | Bite +12 melee (2d6+12) |
| Space/Reach: | 20 ft./15 ft. | 20 ft./15 ft. | 15 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +4, Ref +5, Will +4 | Fort +4, Ref +5, Will +4 | Fort +3, Ref +5, Will +3 |
| Abilities: | Str 35, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 35, Dex 13, Con —, Int —, Wis 10, Cha 1 | Str 27, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | — | Improved Natural Attack (bite) | — |
| Environment: | Any, usually warm aquatic | Any, usually temperate aquatic | Any, usually cold aquatic |
| Organization: | Any | Any | Any |
| Challenge Rating: | 7 | 7 | 5 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 13–18 HD (Gargantuan); 19–36 HD (Colossal) | 13–18 HD (Gargantuan); 19–36 HD (Colossal) | 10–13 HD (Huge); 14–27 HD (Gargantuan) |
| Level Adjustment: | — | — | — |
Ice Beast Baleen Whale • Ice Beast Cachalot Whale • Ice Beast Orca
The gentle giant of the sea is now a monstrous berg of animate ice, fifty feet long and shimmering with a pale, ghostly light. Its baleen plates are jagged needles of frost, and its massive tail slaps the water with the sound of a collapsing glacier. It moves with a rhythmic, grinding groan of shifting ice.AI
This titanic predator is carved from deep-sea permafrost, its skin as dark and hard as obsidian ice. Its massive lower jaw is lined with teeth the size of stalactites, each one a jagged shard of translucent crystal. It is a silent, frozen dread of the depths, hunting with a cold, mechanical precision.AI
The "wolf of the sea" has become a literal predator of frost. Its sleek, black-and-white form is now a polished surface of variegated ice, and its dorsal fin cuts through the water like a serrated ice-saw. It no longer chirps or whistles; it is a silent, crystalline killer.AI
Source: Monster Manual (version 3.5), page 282; Frostburn, page 138.
| Hit Dice: | 2d10+20 (31 hp) |
| Initiative: | +2 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +4 melee (1d6+1) |
| Full Attack: | Bite +4 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +0, Ref +2, Will +0 |
| Abilities: | Str 13, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Weapon Focus (bite) |
| Environment: | Any, usually temperate forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 3 HD (Medium); 4–6 HD (Large) |
| Level Adjustment: | — |
This crystalline predator is a hollow shell of rime and frost, shaped into the prowling likeness of a great hound. It lacks the pack instincts and keen scent of a living wolf, moving instead with a silent, mechanical lethality that leaves frozen footprints upon the earth.AI
Source: Monster Manual (version 3.5), page 283; Frostburn, page 139.
| Hit Dice: | 3d10+20 (36 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares), climb 10 ft., burrow 10 ft. |
| Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Claw +4 melee (1d4+2) |
| Full Attack: | 2 claws +4 melee (1d4+2) and bite −1 melee (1d6+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 14, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually cold forests |
| Organization: | Any |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–5 HD (Large) |
| Level Adjustment: | — |
A low-slung, sturdy construct that resembles a predator made of jagged, unyielding frost. It lacks the legendary fury of its living counterparts, possessing instead a tireless, mechanical persistence that drives its claws through the toughest armor.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 283.
| Hit Dice: | 5d10+20 (47 hp) |
| Initiative: | +3 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 |
| Base Attack/Grapple: | +3/+5 |
| Attack: | Short sword +5 melee (1d6+2/19–20) or claw +5 melee (1d4+2) or longbow +6 ranged (1d8/×3) |
| Full Attack: | 2 short swords +3 melee (1d6+2/19–20, 1d6+1/19–20) and 2 claws +3 melee (1d4+1); or 4 claws +3 melee (1d4+2 primary, 1d4+1 secondaries); or 2 longbows +4 ranged (1d8/×3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, damage reduction 5/magic, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 |
| Abilities: | Str 15, Dex 16, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | Multiattack, Multiweapon Fighting |
| Environment: | Any, usually Ethereal Plane |
| Organization: | Any |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–8 HD (Medium); 9–15 HD (Large) |
| Level Adjustment: | — |
The quasi-reptilian form of the xill is now a masterwork of carved ruby-ice, though its malevolent eyes have gone dark and hollow. Its four arms move with a jerky, ratcheting precision, clutching blades of frozen steel. It no longer slips between planes or implants its young; it is simply a four-armed engine of cold, reaching out to shred anything that crosses its path.AI
Source: Monster Manual (version 3.5), page 259; Frostburn, page 138.
The statistics block below contains details for more than one size of ice beast xorn. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Minor Ice Beast Xorn Small Construct (Cold) |
Average Ice Beast Xorn Medium Construct (Cold) |
Elder Ice Beast Xorn Large Construct (Cold) |
|
|---|---|---|---|
| Hit Dice: | 3d10+10 (26 hp) | 7d10+20 (58 hp) | 15d10+30 (112 hp) |
| Initiative: | +0 | +0 | +0 |
| Speed: | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) | 20 ft. (4 squares), burrow 20 ft. (snow and ice only) |
| Armor Class: | 27 (+1 size, +16 natural), touch 11, flat-footed 27 | 28 (+18 natural), touch 10, flat-footed 28 | 29 (−1 size, +20 natural), touch 9, flat-footed 29 |
| Base Attack/Grapple: | +2/+0 | +5/+8 | +11/+25 |
| Attack: | Bite +5 melee (2d8+2) | Bite +8 melee (4d6+3) | Bite +17 melee (4d8+7) |
| Full Attack: | Bite +5 melee (2d8+2) and 3 claws +3 melee (1d3+1) | Bite +8 melee (4d6+3) and 3 claws +6 melee (1d4+1) | Bite +17 melee (4d8+7) and 3 claws +15 melee (1d6+3) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 5/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire | Construct traits, damage reduction 10/—, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +1, Will +1 | Fort +2, Ref +2, Will +2 | Fort +5, Ref +5, Will +5 |
| Abilities: | Str 15, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 17, Dex 10, Con —, Int —, Wis 10, Cha 1 | Str 25, Dex 10, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — | — | — |
| Feats: | Multiattack | Cleave, Multiattack, Power Attack | Cleave, Great Cleave, Multiattack, Power Attack |
| Environment: | Any cold | Any cold | Any cold |
| Organization: | Any | Any | Any |
| Challenge Rating: | 2 | 4 | 8 |
| Treasure: | None | None | None |
| Alignment: | Always neutral | Always neutral | Always neutral |
| Advancement: | 4–6 HD (Small) | 8–14 HD (Medium) | 16–21 HD (Large); 22–45 HD (Huge) |
| Level Adjustment: | — | — | — |
Minor • Average • Elder
A trilateral horror carved from frozen earth and blue permafrost, this creature’s pebbly hide is slick with a layer of rime. Its three eyes are now clouded, frozen orbs that stare blankly into the blizzard, and its three taloned arms move with the creaking sound of tectonic ice. It no longer seeks gems to eat, only warmth to extinguish.AI
Source: Monster Manual (version 3.5), page 260; Frostburn, page 138.
| Hit Dice: | 3d10+10 (26 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 20 (+2 Dex, +8 natural), touch 12, flat-footed 18 |
| Base Attack/Grapple: | +2/+5 |
| Attack: | Bite +5 melee (1d8+4) |
| Full Attack: | Bite +5 melee (1d8+4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Cold aura, engulf, frigid touch, or ice breath (summoner or DM chooses exactly one) |
| Special Qualities: | Construct traits, darkvision 60 ft., immunity to cold, low-light vision, vulnerability to fire |
| Saves: | Fort +1, Ref +3, Will +1 |
| Abilities: | Str 17, Dex 15, Con —, Int —, Wis 10, Cha 1 |
| Skills: | — |
| Feats: | — |
| Environment: | Any, usually Gray Waste of Hades |
| Organization: | Any |
| Challenge Rating: | 3 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 4–6 HD (Medium); 7–9 HD (Large) |
| Level Adjustment: | — |
A lean, long-limbed canine silhouette formed from dark, semi-transparent ice. Its head is vaguely human-like in its proportions, with empty eye sockets that pulse with a cold, blue light. It moves with a silent, eerie fluidity, leaving frosted pawprints upon the scorched earth.AI
Source: Frostburn, page 139; Monster Manual (version 3.5), page 260.