| Hit Dice: | 5d12+3 (35 hp) |
| Initiative: | −1 |
| Speed: | 20 ft. (full plate armor) (6 squares); base 30 ft. |
| Armor Class: | 23 (−1 Dex, +4 natural, +8 full plate, +2 large steel shield), touch 9, flat-footed 23 |
| Base Attack/Grapple: | +2/+4 |
| Attack: | Slam +5 melee (1d6+2 plus disease), or masterwork morningstar +6 melee (1d8+2), or light crossbow +2 ranged (1d8) |
| Full Attack: | Slam +5 melee (1d6+2 plus disease), or masterwork morningstar +6 melee (1d8+2), or light crossbow +2 ranged (1d8) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Huecuva blight, rebuke undead 5/day, spells |
| Special Qualities: | Damage reduction 10/silver, turn resistance +2, undead traits |
| Saves: | Fort +5, Ref +3, Will +9 |
| Abilities: | Str 15, Dex 9, Con —, Int 4, Wis 19, Cha 14 |
| Skills: | Concentration +8, Knowledge (religion) +4, Spellcraft +4 |
| Feats: | Brew Potion, Lightning Reflexes, Scribe Scroll, Toughness [bonus] |
| Environment: | Any land and underground |
| Organization: | Solitary or gang (2–12) |
| Challenge Rating: | 7 |
| Treasure: | Standard |
| Alignment: | Often neutral evil |
| Advancement: | By character class |
| Level Adjustment: | — |
In life, this huecuva was a 5th-level human cleric.
A huecuva attacks with the savagery of a beast that has been consumed with loathing of the living.
Spells: This huecuva can cast divine spells as a 5th-level cleric (5/5/4/3; save DC 14 + spell level). A typical spell list: 0—cure minor wounds, detect magic, guidance, resistance, virtue; 1st—bane, bless, cause fear*, lesser confusion, sanctuary; 2nd—bull’s strength, desecrate*, hold person, spiritual weapon; 3rd—animate dead*, bestow curse, invisibility purge.
Possessions: Full plate armor, large steel shield, masterwork morningstar, light crossbow and 10 bolts, 5 scrolls of inflict light wounds, potion of blur, potion of levitate, potion of fly, cloak of resistance +1.
Source: Fiend Folio, page 94. Changes applied as per the D&D® v.3.5 Accessory Update.