| Hit Dice: | 10d8+20 (65 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
| Armor Class: | 20 (−1 size, −1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 |
| Base Attack/Grapple: | +7/+17 |
| Attack: | Morningstar +13 melee (2d6+8) or javelin +5 ranged (1d8+6) |
| Full Attack: | 2 morningstars +13/+8 melee (2d6+8) or 2 javelins +6 ranged (1d8+8) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Clutched heart, drink blood |
| Special Qualities: | Low-light vision, resistance to cold 5, spider climb, superior two-weapon fighting |
| Saves: | Fort +9, Ref +4, Will +6 |
| Abilities: | Str 25, Dex 8, Con 15, Int 6, Wis 12, Cha 13 |
| Skills: | Hide −6, Listen +13, Move Silently −2, Search +1, Spot +13; racial bonuses, template racial bonuses |
| Feats: | Alertness, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack |
| Environment: | Cold hills |
| Organization: | Solitary, pair, gang (3–4), troupe (1–2 plus 1–2 brown bears), band (3–5 plus 1–2 brown bears), or colony (3–5 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins) |
| Challenge Rating: | 7 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class ♊ |
| Level Adjustment: | +9 |
Source: Libris Mortis, page 108.