| Hit Dice: | 2d8+2 plus 1d12+1 (18 hp) |
| Initiative: | +5 |
| Speed: | 40 feet (8 squares) |
| Armor Class: | 16 (+1 Dex, +3 natural, +2 leather armor), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +2/+5 |
| Attack: | Greataxe +5 melee (1d12+4) or slam +5 melee (1d6+3) |
| Full Attack: | Greataxe +5 melee (1d12+4) or slam +5 melee (1d6+3) |
| Space/Reach: | 5 ft/5 ft. |
| Special Attacks: | Blood drain, rage |
| Special Qualities: | Blood dependency, damage reduction 5/silver or magic, fast healing 1 (special), resistance to cold 5 and electricity 5, uncanny dodge |
| Saves: | Fort +6, Ref +1, Will +0 |
| Abilities: | Str 17, Dex 12, Con 13, Int 8, Wis 11, Cha 10 |
| Skills: | Bluff +2, Hide +3, Listen +4, Move Silently +3, Spot +5; racial bonuses |
| Feats: | Cleave, Improved Initiative [bonus], Power Attack |
| Environment: | Warm plains |
| Organization: | Solitary |
| Challenge Rating: | 3 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class ♊ |
| Level Adjustment: | +3 |
The hyena-headed figure standing before you has a particularly feral appearance, its muscular hands clenched tightly around a greataxe.
This half-vampire uses stealth to approach its prey, then attacking savagely with its greataxe. It typically drains blood only from unconscious or otherwise helpless foes.
A half-vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Source: Libris Mortis, page 106. Marked Improved Initiative as a bonus feat.