Sample Evolved Undead

Evolved Wraith

Medium Undead (Incorporeal)
Hit Dice: 5d12 (32 hp)
Initiative: +7
Speed: Fly 60 ft. (12 squares) (good)
Armor Class: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13
Base Attack/Grapple: +2/—
Attack: Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain)
Full Attack: Incorporeal touch +5 melee (1d4 plus 1d6 Constitution drain)
Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution drain (DC 15), create spawn
Special Qualities: Darkvision 60 ft., daylight powerlessness, fast healing 3, incorporeal traits, spell-like ability, undead traits, unnatural aura, turn resistance +2
Saves: Fort +1, Ref +4, Will +6
Abilities: Str —, Dex 16, Con —, 14, Wis 14, Cha 17
Skills: Diplomacy +6, Hide +11, Intimidate +10, Listen +12, Search +10, Sense Motive +8, Spot +12, Survival +2 (+4 following tracks)
Feats: Alertness, Blind-Fight, Combat Reflexes, Improved Initiative
Environment: Any
Organization: Solitary, gang (2–5), or pack (6–11)
Challenge Rating: 6
Treasure: None
Alignment: Always lawful evil
Advancement: 6–10 HD (Medium) ♊
Level Adjustment: —

Combat

An evolved wraith attacks just like a normal wraith, with a few extra abilities.

Spell-Like Ability: 1/day⁠—​haste (self only). Caster level 5th.

Source: Libris Mortis, page 99. Increased the Constitution Drain DC to account for the increased Charisma.