Dwarf, Frost

1st-level Warrior
Medium Humanoid (Dwarf, Extraplanar)
Hit Dice: 1d8+6 (10 hp)
Initiative: +0
Speed: 20 ft. in hide (4 squares); base speed 20 ft.
Armor Class: 15 (+3 hide armor, +2 heavy shield), touch 10, flat-footed 15
Base Attack/Grapple: +1/+2
Attack: Battleaxe +2 melee (1d8+1/×3) or throwing axe +1 ranged (1d6+1)
Full Attack: Battleaxe +2 melee (1d8+1/×3) or throwing axe +1 ranged (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Frost dwarf traits, spell-like abilities
Special Qualities: Darkvision 120 ft., frost dwarf traits
Saves: Fort +5, Ref +0, Will −1
Abilities: Str 13, Dex 11, Con 16, Int 10, Wis 9, Cha 4
Skills: Craft (blacksmithing) +4, Craft (stonemasonry) +2, Listen +2, Move Silently +4, Spot +2; racial bonuses
Feats: Toughness
Environment: Infinite Layers of the Abyss (Ice Wastes)
Organization: Solitary, team (2–4), squad (9–16 plus 3 3rdlevel sergeants and 1 leader of 3rd–8th level) or clan (20–80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3–6 6th-level lieutenants, and 1–4 9th-level captains)
Challenge Rating: 1
Treasure: Standard coins, double goods, standard items
Alignment: Always chaotic evil
Advancement: By character class ♊
Level Adjustment: +1

The pale blue figure before you is plainly a dwarf, but one twisted by unknown magic into something not quite natural. Its hollow eyes glow with a strange white light, and icicles hang from its blue hair and beard.

Millennia ago, the frost giants of the Ice Wastes of the Abyss enslaved a tribe of duergar and brought them to their home to craft armor and weapons. All but the hardiest perished, and those who survived gradually changed, becoming more like their frost giant masters. Now, frost dwarves toil away in the mines and forges of the Ice Wastes, plotting their liberation⁠—​and their revenge.

Combat

Like other dwarves, frost dwarves use their environment to its fullest, though they only rarely plan out their attacks in advance. Frost dwarves hurl themselves into every battle with reckless abandon, hacking away with their axes until no enemies are left. In close combat, frost dwarves sometimes cast aside their battleaxes and attempt to grapple their foes into submission, using their chill touch spell-like ability to help take the fight out of their enemies (and later ransoming their prisoners for a hefty profit). If outmatched⁠—​or if they simply wish to remain hidden⁠—​frost dwarves use their obscuring mist spell-like ability to confuse their enemies and cover their escape. (The frost dwarves may not be able to see through the mist themselves, but they know the layout of their mines and tunnels.)

Frost Dwarf Traits (Ex): Frost dwarves have the following racial traits.

The frost dwarf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Frost dwarves with levels in NPC classes have a Challenge Rating equal to their character level. Frost dwarves with levels in PC classes have a Challenge Rating equal to their character level +1.

Source: Planar Handbook, page 113.