| Hit Dice: | 11d8+22 (71 hp) |
| Initiative: | +9 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 19 (+2 size, +5 Dex, +2 natural), touch 17, flat-footed 14 |
| Base Attack/Grapple: | +8/— |
| Attack: | Swarm (3d6) |
| Full Attack: | Swarm (3d6) |
| Space/Reach: | 10 ft./0 ft. |
| Special Attacks: | Distraction (DC 17), wounding |
| Special Qualities: | Half damage from slashing and piercing weapons, low-light vision, scent, swarm traits |
| Saves: | Fort +9, Ref +14, Will +4 |
| Abilities: | Str 2, Dex 21, Con 15, Int 2, Wis 13, Cha 2 |
| Skills: | Hide +18, Listen +7, Move Silently +10, Spot +7; racial bonuses |
| Feats: | Alertness, Improved Initiative, Lightning Reflexes, Stealthy |
| Environment: | Warm forests |
| Organization: | Solitary, gang (2–4 swarms), or pride (5–8 swarms) |
| Challenge Rating: | 6 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | — ♊ |
| Level Adjustment: | — |
A wave of tiny, brightly colored dinosaurs chirps and whistles as it cascades over the ground.
Named for their large, incredibly sharp fangs, needletooth dinosaurs are extremely dangerous predators that hunt in massive swarms, tearing apart land animals the same way piranhas devour their prey. Always hungry, needletooth swarms prowl the underbrush of jungles and have no compunctions about what they eat. They are inquisitive, fearless, and quickly overcome any skittishness toward strange or unusual beasts that may stumble into their jungle territory.
Needletooth dinosaurs are crafty and patient hunters that will stalk and harry prey for miles before closing in for the kill. They are noted for their high-pitched trilling sound, which can seem harmless, almost cute, until a swarm descends on its target.
Needletooth dinosaurs stand 1 foot tall and weigh 2 pounds.
A needletooth swarm seeks to surround and attack any living prey it encounters. A swarm deals 3d6 points of damage to any creature whose space it occupies at the end of its move.
Wounding (Ex): Any living creature damaged by a needletooth swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Skills: Needletooth swarms gain a +4 racial bonus on Hide checks when in areas of dense foliage, jungle, or heavy underbrush.
Needletooth swarms scour the jungles and ruins of Q’barra, particularly in and around the ancient city of Haka’torvhak. They are also found in Dajar Orioth (the Jungle of Daggers) in Aerenal. A variety of needletooth swarm found in the northern jungles of Xen’drik carries the red ache disease (see Disease).
Needletooth swarms can be found in the Jungles of Chult and the Black Jungles. Some varieties of needletooth swarms are poisonous (Fortitude DC 17, initial and secondary damage 1d3 Dex) and have a Challenge Rating of 7. The poison’s save DC is Constitution-based.
Source: Monster Manual III, page 109.