Lumi

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Lumi ⬇️
Medium Outsider
Lumi Crusader ⬇️
2nd-Level Fighter/6th-Level Cleric
Medium Outsider
Hit Dice: 2d8+4 (13 hp) 8d8+32 plus 2d10+8 (87 hp)
Initiative: +3 +3
Speed: 20 ft. (4 squares) (half-plate armor); base 30 ft. 20 ft. (4 squares) (+2 full plate armor); base 30 ft.
Armor Class: 18 (−1 Dex , +7 half-plate armor, +2 heavy steel shield), touch 9, flat-footed 18 21 (−1 Dex , +10 +2 full plate armor, +2 natural amulet of natural armor +2), touch 9, flat-footed 21
Base Attack/Grapple: +2/+3 +8/+11
Attack: Masterwork morningstar +5 melee (1d8+1) +1 greatsword +13 melee (2d6+5/17–20)
Full Attack: Masterwork morningstar +5 melee (1d8+1) +1 greatsword +13/+8 melee (2d6+5/17–20)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Spell-like abilities Spells, spell-like abilities, turn undead (+1, 2d6+7, 6th)
Special Qualities: Body of light, clear vision, darkvision 60 ft., floating head, outsider traits Body of light, clear vision, darkvision 60 ft., floating head, outsider traits, positive energy aura
Saves: Fort +5, Ref +2, Will +5 Fort +14, Ref +3, Will +11
Abilities: Str 13, Dex 8, Con 15, Int 10, Wis 15, Cha 10 Str 16, Dex 8, Con 18, Int 8, Wis 20, Cha 12
Skills: Concentration +7, Diplomacy +7, Heal +7, Knowledge (the planes) +5, Listen +7, Search +7, Sense Motive +9, Spot +9; racial bonuses Concentration +11 (+15 when casting defensively), Diplomacy +6, Heal +10, Knowledge (religion) +3, Knowledge (the planes) +4, Listen +8, Search +6, Sense Motive +11, Spot +9; racial bonuses
Feats: Improved Initiative [bonus], Weapon Focus (morningstar) Combat Casting, Extra Turning, Improved Critical (greatsword), Improved Initiative [bonus], Improved Sunder, Power Attack [bonus], Weapon Focus (greatsword) [bonus]
Environment: Positive Energy Plane Positive Energy Plane
Organization: Company (2–4 3rd level fighters or clerics), squad (11–20 3rd-level fighters or clerics plus 2 8th-level fighter/clerics and 1 12th-level cleric) Solitary, crusade (30–100 3rd-level fighters or clerics plus 1 crusader for every 10 members, 5 10th-level fighters or paladins, 3 12th-level clerics, and 1 17th-level paladin or fighter/cleric)
Challenge Rating: 2 8
Treasure: Standard Standard
Alignment: Often lawful neutral Usually lawful neutral
Advancement: By character class ♊ By character class ♊
Level Adjustment: +2 +2

Lumi • Lumi Crusader

A solemn and dignified head floats about six inches above the shoulders of the otherwise headless body of this stocky humanoid creature. The being’s skin softly glows, and white light peeks between the cracks of its armor.

Lumi (basic)⬆️

The lumi are a race of warriors and healers who live on the Positive Energy Plane. There they build towering cities of glass and light that are protected from intruders simply by virtue of the plane’s dangers to nonnative life. The power of unchecked positive energy keeps all but the most curious from even reaching their doorstep.

The lumi worship Light as a concept rather than owing allegiance to any deity. They praise its ability to uncover that which is hidden and see it as a symbol of purity and truth. The lumi themselves are honest to a fault and are known for their inability to hold back from telling others blunt and unflattering truths. They despise deception above all other offenses, and lies (or even simple illusion spells) are capital crimes within their settlements. Lumi often travel to the Material Plane to battle wielders of negative energy or known deceivers. This can make them allies of good-aligned adventurers for a time, but they put their own code of honesty and truth ahead of the well-being of others. They think nothing of slaying those who offend their morality.

An average lumi stands between 5 and 7 feet in height and weighs 100 to 300 pounds.

Lumi speak their own language, Lumi, as well as Common.

Combat

A lumi wields a golden morningstar with trained ease as it wades into melee. It prefers open combat on a clear field of battle, eschewing ambush tactics entirely. Lumi clerics favor spells that enhance their warriors over those that directly affect the enemy.

Body of Light (Su): A lumi’s body is infused with a softly glowing positive energy. It is immune to all death spells, magical death effects, energy drain, and any negative energy effects (such as from inflict spells or chill touch).

Lumi are adapted to live on the Positive Energy Plane. They never gain additional temporary hit points as a result of being on a plane with the major positive-dominant energy trait, and thus are never in danger of exploding when on the Positive Energy Plane. They still gain full benefit from the fast healing ability of planes with any positive-energy trait.

A lumi sheds white light in a 5-foot radius at all times. It cannot voluntarily suppress this ability, though the light can be concealed by spells that create darkness.

Clear Vision (Ex): A lumi cannot be blinded or dazzled by any effect. It can still be effectively blind due to concealment, such as by darkness or fog. It is specifically immune to color spray, rainbow pattern, searing light, sunbeam, sunburst, or other effects that use direct light as an attack form (such as a ghaele’s light ray attack). Sun blades deal only nonlethal damage to a lumi.

Spell-Like Abilities: At will⁠—​disrupt undead (DC 10), light; 3/day⁠—​cure light wounds, glitterdust (DC 12). Caster level 3rd.

Skills: A lumi has a +2 racial bonus on Search, Sense Motive, and Spot checks.

Lumi Crusader⬆️

Often seen as the leaders of lumi warparties to other planes, crusaders are trained from those lumi knights that have shown faith and devotion to the cause of the Light. They are holy, fierce warriors, using their magic to maximum tactical advantage while still fighting effectively.

The lumi crusader presented here had the following ability scores before racial adjustments: Str 13, Dex 10, Con 14, Int 8, Wis 15, Cha 12.

Combat

Crusaders cast their spells in preparation for combat, reserving only a few for healing their soldiers and other unforeseen situations. Once battle begins, they lead the charge, seeking to sunder the weapons of any enemy warriors.

Typical Cleric Spells Prepared (5/5/5/4; save DC 13 + spell level): 0⁠—​cure minor wounds (2), detect magic, guidance, resistance; 1st⁠—​bless, divine favor, protection from chaos*, remove fear, shield of faith; 2nd⁠—​align weapon, bull’s strength (2), heat metal*, silence; 3rd⁠—​dispel magic, prayer, protection from energy, searing light*.

Possessions: Amulet of natural armor +2, +1 greatsword, +2 full plate armor, wand of cure light wounds.

Lumi Society

The lumi have a highly ordered society with a strict hierarchy based on their theology. Each settlement is more or less independent, though periodically the High Ecclesiastics of many cities will gather in a hidden cathedral that floats alone in the Positive Energy Plane.

The lumi are dedicated to wiping out liars and other deceivers; they would like nothing more than to invade the Material Plane and execute every dishonest creature. Fortunately, their numbers are far too few for such a scourge⁠—​so far. The lumi’s numbers are growing quickly. Some worry that within less than twenty years, the lumi may have enough soldiers to enact their envisioned cleansing. Such an invasion is likely to have grave consequences.

Lumi as Characters

Lumi characters possess the following racial traits:

Source: Monster Manual III, page 98.