The statistics block below contains details for more than one type of forestkith goblin. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Forestkith Goblin, 1st-Level Warrior ⬇️ Small Humanoid (Goblinoid) |
Forestkith Goblin, 1st-Level Barbarian ⬇️ Small Humanoid (Goblinoid) |
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|---|---|---|
| Hit Dice: | 1d8 (4 hp) | 1d12+2 (14 hp) |
| Initiative: | +2 | +2 |
| Speed: | 30 ft. (6 squares), climb 20 ft. | 30 ft. in hide armor (6 squares), climb 15 ft.; base speed 40 ft. |
| Armor Class: | 14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 | 17 (+1 size, +2 Dex, +1 natural, +3 hide armor), touch 13, flat-footed 15 |
| Base Attack/Grapple: | +1/+2 | +1/−1 |
| Attack: | Bite +3 melee (1d4+1) or masterwork net +4 ranged (see text) | Greataxe +5 melee (1d10+3/×3) or masterwork net +4 ranged (see text) |
| Full Attack: | Bite +3 melee (1d4+1) or masterwork net +4 ranged (see text) | Greataxe +5 melee (1d10+3/×3) or masterwork net +4 ranged (see text) |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | Discordant frenzy (DC 9) | Discordant frenzy (DC 9), rage |
| Special Qualities: | Darkvision 60 ft., light sensitivity, tree shape | Darkvision 60 ft., fast movement, light sensitivity, tree shape |
| Saves: | Fort +2, Ref +2, Will +0 | Fort +4, Ref +2, Will +1 |
| Abilities: | Str 12, Dex 15, Con 11, Int 6, Wis 10, Cha 9 | Str 15, Dex 15, Con 14, Int 8, Wis 12, Cha 8 |
| Skills: | Climb +9, Craft (weaving) +0, Hide +6, Jump +5, Move Silently +2; racial bonuses | Climb +11, Hide +4, Jump +5, Move Silently +2; racial bonuses |
| Feats: | Improved Grapple | Weapon Focus (greataxe) |
| Environment: | Temperate forests | Temperate forests |
| Organization: | Solitary (outcast), family (3–6), pack (6–16 plus one 3rd-level barbarian kith leader), or troop (14–34 plus three 3rd-level barbarian kith leaders and one 5th-level druid kith elder) | Solitary or war party (1–3 plus 2–5 1st-level warriors) |
| Challenge Rating: | ½ | 1 |
| Treasure: | No coins, no goods, standard items plus masterwork net | No coins, no goods, standard items plus masterwork net |
| Alignment: | Usually chaotic evil | Usually chaotic evil |
| Advancement: | By character class ♊ | By character class ♊ |
| Level Adjustment: | +1 | +1 |
This small, primatelike humanoid is covered in stiff, black fur except for its cruel and wild face.
These nocturnal hunters, also known as kith, are formidable despite their small size. Though they can easily stand upright, forestkith goblins tend to run and walk on all fours in a manner characteristic of primates, perhaps because their arms are longer than their legs. Their mouths sport very sharp teeth, and each hand and foot brandishes long, curved claws adapted for climbing. They spend most of their time in trees.
Forestkith goblins hunt most creatures that travel through their forest territories, ignoring only those creatures larger than a horse. In lean times, forestkith goblins often plan and execute sophisticated raids on humanoid frontier communities for food, preferring snatch-and-run tactics targeting the young.
A forestkith goblin stands about 3 feet tall and weighs about 40 pounds.
Forestkith goblins speak rudimentary Goblin but are illiterate.
The forestkith goblin warrior presented here had the following ability scores before racial adjustments: Str 12, Dex 13, Con 11, Int 8, Wis 10, Cha 9.
Forestkith goblins excel at ambushes and use well-established tactics to fit the prey they seek. If fighting a larger group, they attack the weakest members with nets first, dragging the entangled victims away quickly to feed on them before going back for the rest.
Forestkith goblins attack obviously superior foes heedlessly with the same wild frenzy and loud, discordant screams that paralyze their weaker foes with fright. Their lust for the kill usually overwhelms concern for individual safety. Any attack on a more numerous, stronger, or more sophisticated foe can result in the whole forestkith goblin party being wiped out if it is not led by a druid kith elder, who alone possesses the wisdom and leadership to order a strategic retreat.
Discordant Frenzy (Ex): When melee ensues, forestkith goblins go into a frenzy, jumping about chaotically and screaming loudly. Creatures with 2 HD or fewer within 30 feet of at least three attacking forestkith goblins become shaken for 1d4 rounds unless they succeed on a Will save; this ability’s DC is in the Special Attacks row of the creature’s statistics block. A creature that resists the effect cannot be affected by it for 24 hours. This is a mind-affecting fear effect. The save DC is Charisma-based.
Light Sensitivity (Ex): Forestkith goblins are dazzled in bright sunlight or within the radius of a daylight spell.
Tree Shape (Su): A forestkith goblin can change form into a small tree, shrub, or limb, equivalent to the tree shape spell as cast by a 12th-level druid. A forestkith goblin typically uses this ability at or near daybreak as a form of camouflage, due to its dislike for daylight.
A goblin cannot dismiss this effect, but it ends automatically at sunset or if the goblin takes damage.
Skills: Forestkith goblins have a +2 racial bonus on Jump checks. A forestkith goblin also has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. A forestkith goblin gains a +4 racial bonus on Hide checks and Move Silently checks in forested areas, and it gains a +4 racial bonus on Craft (weaving) checks to create nets.
The best forestkith goblin hunters are barbarians. Despite their small size, these creatures are potent combatants, as tough as any dwarf or half-orc.
The forestkith goblin barbarian presented here had the following ability scores before racial adjustments: Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
Rage (Ex): Once per day, this forestkith barbarian can enter a state of fierce rage that lasts 7 rounds. The following changes are in effect as long as he rages: AC 15 (touch 11, flat-footed 13); hp increase by 2; Atk +7 melee (1d10+5/×3, greataxe) or +4 ranged (special, masterwork net); Full Atk +7 melee (1d10+5/×3, greataxe) or +4 ranged (special, masterwork net); SV Fort +6, Will +3; Str 19, Con 18. At the end of his rage, the forestkith barbarian is fatigued for the remainder of the encounter.
Forestkith goblins do not have a sophisticated culture or written language. The only tools they routinely make are their nets, which are highly prized by hunters for their masterwork quality.
Forestkith goblins are nomadic hunters and have no established home, but roam a well-defined territory, usually 5 square miles per group member. Forestkith goblins hunt until the rays of daylight make their way through the forest canopy, whereupon they immediately go to sleep in their tree shape wherever they are standing.
They operate with a semblance of pack unity and coordination only when executing ambushes or raids for food. Forestkith goblins encountered alone are usually social outcasts.
Political currency in forestkith goblin society is defined only by who can guarantee the most food. Leaders can be either male or female, determined by who can devise and orchestrate the most lethal ambushes and raids as well as personally lead the charge. The leader of a forestkith goblin pack is a barbarian of at least 3rd level, while the leader of troop is a druid elder of at least 5th level.
Forestkith goblin characters possess the following racial traits.
Source: Monster Manual III, page 64.