Legendary Animal

The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.

Legendary Ape ⬇️
Medium Animal
Legendary Bear ⬇️
Large Animal
Legendary Eagle ⬇️
Small Animal
Legendary Horse ⬇️
Large Animal
Legendary Shark ⬇️
Huge Animal (Aquatic)
Legendary Snake ⬇️
Large Animal
Legendary Tiger ⬇️
Large Animal
Legendary Wolf ⬇️
Medium Animal
Hit Dice: 13d8+45 (103 hp) 20d8+140 (230 hp) 12d8+36 (90 hp) 18d8+153 (234 hp) 30d8+237 (372 hp) 16d8+121 (193 hp) 26d8+194 (311 hp) 14d8+70 (133 hp)
Initiative: +3 +2 +10 +2 +4 +7 +4 +9
Speed: 40 ft. (8 squares), climb 20 ft. 50 ft. (10 squares) 10 ft. (2 squares), fly 100 ft. (average) 80 ft. (16 squares) Swim 100 ft. (20 squares) 30 ft. (6 squares), climb 30 ft., swim 30 ft. 50 ft. (10 squares) 60 ft. (12 squares)
Armor Class: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16 21 (–⁠1 size, +2 Dex, +10 natural), touch 11, flat-footed 19 25 (+1 size, +10 Dex, +4 natural), touch 21, flat-footed 15 19 (–⁠1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 22 (–⁠2 size, +4 Dex, +10 natural), touch 12, flat-footed 18 22 (–⁠1 size, +7 Dex, +6 natural), touch 16, flat-footed 15 23 (–⁠1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 24 (+9 Dex, +5 natural), touch 19, flat-footed 15
Base Attack/Grapple: +9/+19 +15/+32 +9/+7 +13/+26 +22/+39 +12/+24 +19/+34 +10/+17
Attack: Claw +19 melee (1d8+10) Claw +27 melee (2d6+13) Claw +20 melee (1d6+2) Hoof +21 melee (2d6+9) Bite +30 melee (2d8+13/19–20) Bite +19 melee (1d8+12 plus poison) Claw +30 melee (2d6+11) Bite +19 melee (2d6+10)
Full Attack: 2 claws +19 melee (1d8+10) and bite +14 melee (2d6+5) 2 claws +27 melee (2d6+13) and bite +22 melee (4d6+6) 2 claws and bite +15 melee (1d8+1) 2 hooves +21 melee (2d6+9) and bite +16 melee (1d6+4) Bite +30 melee (2d8+13/19–20) Bite +19 melee (1d8+12 plus poison) 2 claws and bite +24 melee (2d8+5) Bite +19 melee (2d6+10)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft. 10 ft./10 ft. 10 ft./5 ft. 5 ft./5 ft.
Special Attacks: Rend 2d8+15 Improved grab Improved grab, swallow whole Constrict 1d8+12, improved grab, poison Improved grab, pounce, rake 2d6+5 Trip
Special Qualities: Low-light vision, scent Low-light vision, scent Low-light vision Low-light vision, scent Keen scent, Low-light vision Low-light vision, scent Low-light vision, scent Low-light vision, scent
Saves: Fort +11, Ref +11, Will +11 Fort +19, Ref +14, Will +15 Fort +11, Ref +18, Will +11 Fort +19, Ref +13, Will +13 Fort +24, Ref +21, Will +19 Fort +17, Ref +17, Will +12 Fort +22, Ref +19, Will +17 Fort +14, Ref +18, Will +11
Abilities: Str 30, Dex 17, Con 16, Int 2, Wis 17, Cha 11 Str 36, Dex 15, Con 25, Int 2, Wis 16, Cha 13 Str 15, Dex 30, Con 17, Int 2, Wis 16, Cha 13 Str 29, Dex 14, Con 27, Int 2, Wis 15, Cha 10 Str 28, Dex 19, Con 24, Int 1, Wis 14, Cha 7 Str 27, Dex 24, Con 24, Int 1, Wis 14, Cha 7 Str 33, Dex 18, Con 24, Int 2, Wis 15, Cha 11 Str 25, Dex 28, Con 21, Int 2, Wis 15, Cha 10
Skills: Climb +19, Listen +5, Move Silently +11, Spot +12 Listen +11, Spot +11, Swim +20 Listen +12, Spot +16; racial bonuses Listen +14, Spot +11 Listen +19, Spot +18, Swim +17 Balance +27, Climb +24, Hide +14, Listen +15, Spot +15, Swim +18; racial bonuses Jump +27, Listen +8, Move Silently +12, Spot +11, Swim +17; racial bonuses Hide +16, Listen +12, Move Silently +15, Spot +12, Survival +4; racial bonuses
Feats: Alertness, Endurance, Toughness (2), Track Cleave, Great Cleave, Endurance, Improved Overrun, Power Attack, Run, Track Alertness, Flyby Attack, Hover, Skill Focus (Spot), Weapon Finesse Endurance, Improved Overrun, Power Attack, Run, Toughness (3) Improved Critical (bite), Toughness (9), Weapon Focus (bite) Alertness, Athletic, Endurance, Toughness (3) Alertness, Endurance, Run, Stealthy, Toughness (4), Weapon Focus (claw) Alertness, Endurance, Stealthy, Track, Weapon Finesse
Environment: Warm forest and mountains, and underground Any forest, hills, mountains, plains, or underground Any forest, hills, plains, and mountains Any land Any aquatic Temperate and warm land, aquatic, and underground Any forest, hill, mountains, plains, and underground Any forest, hills, mountains, plains, and underground
Organization: Solitary, pair, or company (3–5) Solitary or pair Solitary or pair Solitary or herd (6–30) Solitary, pair, or school (3–5) Solitary Solitary or pair Solitary or pack (5–8)
Challenge Rating: 7 9 6 8 10 8 10 7
Treasure: None None None None None None None None
Alignment: Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral Always neutral
Advancement: 14–26 HD (Medium) 21–40 HD (Large) 13–24 HD (Small) 19–36 HD (Large) 31–60 HD (Huge) 17–32 HD (Large) 27–48 HD (Large) 15–30 HD (Medium)
Level Adjustment:

ApeBearEagleHorseSharkSnakeTigerWolf

Legendary Ape ⬆️

This ape appears little different from the common gorilla in its markings, but even the casual observer can tell that it is stronger, faster, and tougher than others of its kind.

Combat

Legendary apes are aggressive and territorial. They drop on opponents from trees to rend flesh with their powerful claws and teeth.

Rend (Ex): If a legendary ape hits a single target with both claws, it latches onto the opponent’s body and tears the flesh. This attack deals 2d8+15 points of damage.

Legendary Bear ⬆️

The legendary bear doesn’t usually attack humans. Its diet consists primarily of plants and fish.

Combat

Improved Grab (Ex): If a legendary bear hits a Medium or smaller opponent with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +32). Thereafter, the legendary bear has the option to conduct the grapple normally, or simply use its claw to hold the opponent (–⁠20 penalty on grapple check, but the legendary bear is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.

Legendary Eagle ⬆️

With its feathers of bright white and brilliant yellow, the legendary eagle is considered an omen of good weather and good times to come.

Combat

Like all birds of prey, the legendary eagle is a carnivore that hunts other birds, as well as small reptiles, snakes, and mammals. It attacks from the air with its claws and beak.

Skills: A legendary eagle receives a +12 racial bonus on Spot checks made in daylight.

Legendary Horse ⬆️

Legendary horses can never be domesticated, only befriended. Ancient stories tell of heroes riding these creatures, but even the tales have become very rare.

Combat

A legendary horse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10).

Carrying Capacity: A light load for a legendary horse is 0–1,200 pounds, a medium load is 1,201–2,400 pounds, and a heavy load is 2,401–3,600 pounds. A legendary horse can drag 18,000 pounds.

Legendary Shark ⬆️

The legendary shark hunts anything it finds in the sea.

Combat

Improved Grab (Ex): If a legendary shark hits a Large or smaller opponent with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +39). If it gets a hold, it can try to swallow in the next round. Alternatively, the legendary shark has the option to conduct the grapple normally, or simply use its mouth to hold the opponent (–⁠20 penalty on grapple check, but the legendary shark is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.

Keen Scent (Ex): A legendary shark notices creatures by scent in a 180-foot radius and detects blood in the water at a range of up to 1 mile.

Swallow Whole (Ex): A legendary shark can swallow a Large or smaller creature by making a successful grapple check (grapple bonus +39), provided it already has that opponent in its maw (see Improved Grab). Once inside the legendary shark, the opponent takes 2d8+13 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s stomach. See Swallow Whole for escape methods and further information. A legendary shark’s stomach has an AC of 18 and 50 hit points; it can hold up to 2 Large, 8 Medium-size, 32 Small, or 128 Tiny or smaller opponents.

Legendary Snake ⬆️

A strong constrictor with a potent venomous bite, the legendary snake is found in underwater lakes, rivers, and streams. It attacks only when threatened.

Combat

Constrict (Ex): With a successful grapple check, a legendary snake can constrict a grabbed opponent, dealing 1d8+12 points of bludgeoning damage.

Improved Grab (Ex): If a legendary snake hits a Large or smaller opponent with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +24). If it gets a hold, it can constrict in the same round. Thereafter, the legendary snake has the option to conduct the grapple normally, or simply use its coils to hold the opponent (–⁠20 penalty on grapple check, but the legendary snake is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite and constrict damage.

Poison (Ex): A legendary snake delivers its poison (Fortitude save DC 25) with each successful bite attack. The initial and secondary damage is the same (1d8 points of Constitution damage).

Skills: A legendary snake receives a +8 racial bonus on Hide, Listen, and Spot checks, and a +16 racial bonus on Balance checks. It can use its Strength or Dexterity modifier (whichever is better) for Climb checks.

Legendary Tiger ⬆️

The legendary tiger is the fiercest and most dangerous land predator in the animal kingdom. It measures 8–10 feet long and weighs up to 600 pounds.

Combat

A legendary tiger prefers to attack from ambush, pouncing on its prey.

Improved Grab (Ex): If a legendary tiger hits a Medium or smaller opponent with a bite attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +34). If it gets a hold, it can attempt to rake in the same round. Thereafter, the legendary tiger has the option to conduct the grapple normally, or simply use its jaws to hold the opponent (–⁠20 penalty on grapple check, but the legendary tiger is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals bite damage.

Pounce (Ex): If a legendary tiger charges, it can make a full attack (including a rake attempt) even though it has moved.

Rake (Ex): In any round that a legendary tiger has a hold on an opponent (see Improved Grab), it can make two rake attacks (+29 melee) with its hind legs for 2d6+5 points of damage each. The legendary tiger can also attempt to rake when it pounces on an opponent.

Skills: A legendary tiger receives a +8 racial bonus on both Hide and Move Silently checks. In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.

Legendary Wolf ⬆️

A fierce-looking wolf with black, white, or gray fur, this animal is generally not aggressive toward humanoids, though extreme hunger may make it attack.

Combat

A legendary wolf encountered singly may fight, or may retreat to assemble the pack. Whenever possible, legendary wolves live, move, and hunt in packs.

Trip (Ex): A legendary wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the legendary wolf.

Skills: A legendary wolf receives a +2 racial bonus on Listen, Move Silently, and Spot checks, and a +4 racial bonus on Hide checks. It also receives a +8 racial bonus on Survival checks when tracking by scent.

Source: Monster Manual II, page 136. These creatures’ statistics blocks have been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II. The latter sorce mentioned seeing the Monster Manual for revised definitions of rake, but no such definition exists there, and the original cases of both seemed fine, so they were kept.