Juggernaut

Huge Construct
Hit Dice: 18d10+40 (139 hp)
Initiative: –⁠4
Speed: 10 ft. (2 squares)
Armor Class: 29 (–⁠2 size, –⁠4 Dex, +25 natural), touch 4, flat-footed 29
Base Attack/Grapple: +13/+31
Attack: Slam +21 melee (2d6+10)
Full Attack: 6 slams +21 melee (2d6+10)
Space/Reach: 15 ft./15 ft.
Special Attacks: Improved grab, spell-like abilities, trample 10d10+20
Special Qualities: All-around vision, damage reduction 10/adamantine, construct traits, fast healing 10, immune to acid, electricity, and fire, spell resistance 36
Saves: Fort +6, Ref +2, Will +8
Abilities: Str 31, Dex 3, Con —, Int —, Wis 15, Cha 16
Skills: Search +4, Spot +4; racial bonuses
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 19–32 HD (Huge); 33–54 HD (Gargantuan)
Level Adjustment:

A juggernaut is a stony behemoth that serves as a weapon of war. Whether deployed to soften up the enemy prior to an invasion or used for defensive purposes, a juggernaut combines sheer size and magical abilities into a potent, nearly unstoppable force.

A juggernaut appears as a squat, square or round stone building situated atop wide stone rollers. Six sturdy stone arms jut from its sides, three on the right and three on the left. A juggernaut is often decorated with frightening stone carvings and horrific painted icons, making it a terrible sight to behold. Occasionally a juggernaut is constructed with an interior hiding space that can accommodate up to two Medium-size creatures safely.

Combat

A juggernaut attacks by rolling slowly forward, crushing all in its path to dust. Those who avoid this attack find themselves targeted by the construct’s powerful fists, which try to force them under its rollers. A juggernaut targets escaping foes with spell-like abilities that hinder or block movement, and then changes direction to roll over immobile creatures. It stops only when changing direction or when blocked by some insurmountable obstacle. A juggernaut uses wall of force to block fleeing opponents.

Improved Grab (Ex): If a juggernaut hits an opponent that is at least one size category smaller than itself with a slam attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +31). If it gets a hold, it can attempt to thrust the opponent under its rollers in the next round, dealing automatic trample damage. Alternatively, the juggernaut has the option to conduct the grapple normally, or simply use its hand to hold the opponent (–⁠20 penalty on grapple check, but the juggernaut is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals slam damage.

Spell-Like Abilities: At will⁠—​forcecage, grease, hold monster, magic missile, slow, wall of force, web. Caster level 18th; save DC 13 + spell level.

All-Around Vision (Ex): A juggernaut can see in all directions at once. Because of this ability, it gains a +4 racial bonus on Search and Spot checks, and it cannot be flanked.

Construction

Price (Item Level): 140,000 gp (22nd)

Body Slot:

Caster Level: 18th

Aura: Strong; (DC 24) varies

Activation: Command (standard)

Weight: 50,000 lb.

A juggernaut is constructed from massive blocks of granite and other dense stone. Assembling the body requires a successful Craft (sculpting) or Profession (mason) check (DC 18).

Prerequisites: Craft Construct, bull’s strength, geas/quest, limited wish, polymorph any object, forcecage, grease, hold monster, magic missile, slow, wall of force, web.

Cost to Create: Cost to Create: 75,000 gp, 5,400 XP, 140 days.

Source: Monster Manual II, page 132. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II. Removed reference to juggernaughts using wall fo force to make bridges as that spell can only make a vertical wall now. Changed the squash special attack to trample since that’s essentially what it is now.