The statistics block below contains details for more than one shape, size, or type of this creature. Use the horizontal scrollbar below it to display the desired one or select from the links below that.
| Average Ixitxachitl ⬇️ Small Aberration (Aquatic) |
Vampiric Ixitxachitl ⬇️ Small Aberration (Aquatic) |
|
|---|---|---|
| Hit Dice: | 1d8+1 (5 hp) | 2d8+2 (11 hp) |
| Initiative: | +3 | +3 |
| Speed: | Swim 30 ft. (6 squares) | Swim 30 ft. (6 squares) |
| Armor Class: | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 | 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13 |
| Base Attack/Grapple: | ||
| Attack: | Bite +2 melee (1d6+1) | |
| Full Attack: | Bite +2 melee (1d6+1) | |
| Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
| Special Attacks: | — | Energy drain |
| Special Qualities: | Darkvision 60 ft. | Darkvision 60 ft., fast healing 5 |
| Saves: | Fort +1, Ref +3, Will +3 | Fort +1, Ref +3, Will +4 |
| Abilities: | Str 12, Dex 16, Con 13, Int 12, Wis 13, Cha 7 | Str 12, Dex 16, Con 13, Int 12, Wis 13, Cha 7 |
| Skills: | Hide +11, Knowledge (nature) +3, Listen +3, Spot +3, Swim +9, Tumble +5 | Hide +10, Knowledge (nature) +4, Listen +4, Spot +4, Swim +9, Tumble +6 |
| Feats: | Dodge | Dodge |
| Environment: | Warm aquatic | Warm aquatic |
| Organization: | Solitary, pair, pod (5–12 plus 1 2nd-level cleric), or shoal (10–100 plus 5 2nd-level clerics, 2 5th-level clerics, and 20–200 slaves) | Solitary, pair, pod (1–2 plus 5–12 average ixitxachitls and 1 2nd-level cleric), or shoal (1–2 plus 10–100 average ixitxachitl, 5 2nd-level clerics, 2 5th-level clerics, and 20–200 slaves |
| Challenge Rating: | 1 | 3 |
| Treasure: | No coins, no goods, double items (wearable items only) | No coins, no goods, double items (no weapons, potions, or scrolls) |
| Alignment: | Always chaotic evil | Always chaotic evil |
| Advancement: | By character class | 3–4 HD (Small); 5–6 HD (Medium); 7–8 HD (Large); or by character class |
| Level Adjustment: | +2 | +3 |
Average Ixitxachitl • Vampiric Ixitxachitl
An ixitxachitl is an aquatic creature very similar to a ray— indeed, many adventurers have mistaken one for the other. The greatest difference between rays and ixitxachitls is that the former are simple, inoffensive creatures and the latter are intelligent, organized, and evil.
Ixitxachitls create lairs by hollowing out coral reefs to form bewildering mazes. From these strongholds, they wage war on sahuagins, locathahs, merfolk, coastal humans, and any other intelligent creatures that encroach on their territory. They tend to treat their homes as badly as they do their enemies, however, stripping them clean of all plant and animal life before moving on to new, unspoiled reefs.
Ixitxachitls are universally despised by all undersea races for their rapacious lifestyle, their aggression, and their habit of enslaving captives. A large ixitxachitl settlement often contains twice as many slaves as it does ixitxachitls. Anything that can survive underwater can be found captive in an ixitxachitl maze, including nixies, gargoyles, and even humans or elves who are wearing magic items that allow underwater breathing.
Like a manta ray, an average ixitxachitl has a plain brown or black topside with a lighter-colored underside and a long tail. But this is where the resemblance ends. An ixitxachitl’s large mouth is filled with triangular, razor-sharp teeth, and its eyes are intelligent and cruel.
Individually, ixitxachitls are quite weak. They seldom attack unless they have overwhelming numbers or the opportunity to spring an ambush. They have been known to conceal themselves in the sand and muck of the sea bottom, waiting for enemies to pass by so they can rush in among them.
Vampiric ixitxachitls are not undead, though they do share several traits with vampires, such as long canine teeth and the ability to drain energy. Vampiric ixitxachitls are immune to turning attempts and do not possess the standard undead traits. One of these monsters usually leads any group of average ixitxachitls.
Vampiric ixitxachitls prefer to hang back, hidden, and allow their underlings to enter combat while they size up the opposition, If the fight is going well, they join in, looking for easy targets. If the outcome seems doubtful, they try to support their underlings in strikes against the most dangerous-looking foe.
Energy Drain (Su): Any living creature hit by a vampiric ixitxachitl’s bite attack gains one negative level. For each negative level bestowed, the vampiric ixitxachitl heals 5 points of damage. If the amount of healing is more than the damage the creature has taken, it gains any excess as temporary hit points. If the negative level has not been removed (with a spell such as restoration) before 24 hours have passed, the afflicted opponent must succeed at a Fortitude save (DC 12) to remove it. (The vampiric ixitxachitl uses its Constitution modifier instead of its Charisma modifier to determine the save DC.) Failure means the opponent’s level (or Hit Dice) is reduced by one.
Though they are occasionally encountered in rivers that empty into the sea, most ixitxachitls live in shallow ocean depths or coral reefs. Once they have selected a site for their lair, they have their slaves carve out a lair for them. Any group of ixitxachitls is led by a single powerful individual (usually a cleric or a vampiric ixitxachitl) that rules by intimidation.
Some ixitxachitls are accomplished clerics, generally serving any chaotic evil deity (and having access to the Chaos and Evil domains), but occasionally following Erythnul specifically. An ixitxachitl’s favored class is cleric.
An average ixitxachitl PC’s effective character level (ECL) is equal to its class level + 2. Thus, a 1st-level ixitxachitl cleric has an ECL of 3 and is the equivalent of a 3rd-level character. A vampiric ixitxachitl PC’s effective character level (ECL) is equal to its class level + 5. Thus, a 1st-level vampiric ixitxachitl cleric has an ECL of 6 and is the equivalent of a 6th-level character.
Source: Monster Manual II, page 128. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.