| Hit Dice: | 10d10+30 (85 hp) |
| Initiative: | +3 |
| Speed: | 20 ft. (4 squares), climb 20 ft. |
| Armor Class: | 13 (–1 size, –1 Dex, +5 natural), touch 8, flat-footed 13 |
| Base Attack/Grapple: | +10/+18 |
| Attack: | Claw +13 melee (1d6+4) |
| Full Attack: | 2 claws +13 melee (1d6+4) and bite +8 melee (1d8+2) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Reverse gravity |
| Special Qualities: | Darkvision 60 ft., damage reduction 5/magic, low-light vision, spell resistance 19 |
| Saves: | Fort +10, Ref +6, Will +4 |
| Abilities: | Str 19, Dex 8, Con 17, Int 2, Wis 13, Cha 8 |
| Skills: | Climb +16, Hide +0, Listen +5, Spot +5; racial bonuses |
| Feats: | Ability Focus (reverse gravity), Alertness, Improved Initiative, Power Attack |
| Environment: | Any underground |
| Organization: | Solitary |
| Challenge Rating: | 8 |
| Treasure: | Standard |
| Alignment: | Always neutral |
| Advancement: | 11–15 HD (Large); 16–20 HD (Huge); 21–25 HD (Gargantuan); 26–30 HD (Colossal) |
| Level Adjustment: | — |
A gravorg is a carnivorous predator that lairs underground. These monsters are only rarely encountered in the wilderness; they tend to move from cave to cave or dungeon to dungeon in search of prey. The sound of armor and flesh repeatedly striking stone often means that a gravorg has found another victim. The beast is so voracious that the remnants of such an encounter may be nothing more than piles of bones and equipment strewn haphazardly over a dungeon floor.
A gravorg is a 10-foot-long, four-legged animal that vaguely resembles a sloth. Its fur is a mixture of white, gray, and black hairs. This coloration makes it look like a lump of stone when motionless.
A gravorg uses reverse gravity to bounce its prey off ceilings or other overhangs, then dismisses the effect to drop the opponents back to the floor. Only when its victims appear unconscious or dead does a gravorg come out of hiding and begin to feed.
A gravorg caught outdoors uses its reverse gravity ability to throw predators in the air repeatedly until the latter either flee or become disabled. The monster uses its claws and teeth almost entirely for tearing open its prey rather than for self-defense.
Reverse Gravity (Sp): At will, a gravorg can produce an effect like that of a reverse gravity spell (caster level 10th; Reflex save DC 18), except that the range is 200 feet and it affects an area of up to five 10-foot cubes. The monster simply stacks the cubes to reach a ceiling or other overhang, then uses any remaining area to disrupt the prey’s companions.
Skills: A gravorg receives a +10 bonus on Hide checks in subterranean areas.
Source: Monster Manual II, page 119. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.