Half-Fiend, Durzagon

Medium Outsider (Evil, Lawful)
Hit Dice: 5d8+10 (32 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 13 (+2 Dex, +1 natural), touch 12, flat-footed 11
Base Attack/Grapple: +5/+7
Attack: Claw +7 melee (1d6+2)
Full Attack: 2 claws +7 melee (1d6+2) and bite +2 melee (1d6+1) and beard +2 melee (1d3+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Beard, poison, spell-like abilities
Special Qualities: Darkvision 120 ft., damage reduction 5/magic, duergar traits, immunities, light sensitivity, outsider traits, resistance to acid 10, cold 10, electricity 10, and fire 10, spell resistance 15
Saves:
Abilities:
Skills: Appraise +10, Bluff +7, Craft (metalworking) +10, Craft (stoneworking) +10, Diplomacy +11, Intimidate +1, Listen +11, Move Silently +14, Search +10, Sense Motive +8, Spot +11; racial bonuses
Feats: Alertness [bonus], Improved Initiative, Power Attack
Environment: Any underground
Organization: Solitary, team (1 plus 2–4 duergar), squad (1 plus 11–20 duergar), or clan (1 plus 30–100 duergar)
Challenge Rating: 4
Treasure: Double standard
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +3

A durzagon is the result of secret crossbreeding between a devil and an unsuspecting duergar. From time to time, powerful devils disguised as gray dwarves infiltrate duergar society, seeking out the best mates to bear durzagon children. Most duergar are unaware that they have attracted the attention of diabolical forces. The birth of a half-fiend durzagon is cause for much celebration in the infernal realms.

A durzagon is slightly taller and leaner than a gray dwarf, usually reaching a height of about 5 feet. The half-fiend is bald but sports a wiry, gray beard tinged with red streaks. Its rust-colored skin radiates a palpable heat, and its fingers end in wickedly sharp claws.

Durzagons speak Dwarf and Undercommon. Those who learn of their diabolic ancestry also speak Infernal.

Combat

Though durzagons relish physical combat, they usually prefer to use spell-like abilities from behind the protection of duergar guards. In melee, durzagons show no fear; they would rather fight to the death than submit to an enemy.

Beard (Ex): If a durzagon hits a single opponent with both claw attacks, it automatically hits with its beard as well.

Poison (Ex): A durzagon’s poison (Fortitude save DC 14) is a sulfuric fluid delivered with each successful beard attack. The initial damage is 1d4 points of Strength damage, and the secondary damage is 1d2 points of Strength drain.

Spell-Like Abilities: 3/day⁠—​darkness, 1/day⁠—​desecrate, enlarge person (self only), invisibility, unholy blight. Caster level 10th; save DC 9 + spell level.

Duergar Traits: A durzagon gains a +1 bonus on attack rolls against orcs and goblinoids, a +2 bonus on Will saves against spells and spell-like abilities, and a +4 dodge bonus against giants. It also has stonecunning (+2 racial bonus on checks to notice unusual stonework; intuit depth).

Immunities (Ex): A durzagon is immune to paralysis, phantasms, and poisons.

Light Sensitivity (Ex): Durzagons are dazzled in bright sunlight or within the radius of a daylight spell.

Skills: A durzagon gains a +4 racial bonus on Move Silently checks and a +1 racial bonus on Listen and Spot checks.

Durzagon Society

Durzagons almost always hold leadership positions in duergar society, and a large duergar city may have several durzagon residents. The gray dwarves revere these creatures as powerful leaders. Durzagons go to great lengths to keep the knowledge of their powers a secret from their enemies and their allies.

Durzagon Characters

A durzagon’s favored class is cleric. Like duergar, most durzagons worship the cruel dwarven deity, Laduguer. Durzagon clerics can choose two of the following domains: Evil, Law, Magic, and Protection.

A durzagon PC’s effective character level (ECL) is equal to its class level + 7; thus, a 1st-level durzagon cleric has an ECL of 8 and is the equivalent of a 8th-level character.

Source: Monster Manual II, page 124. This creature’s statistics block has been updated to version 3.5 as given in the D&D® V.3.5 Accessory Update for Monster Manual II.