| Hit Dice: | 6d12+6 (45 hp) |
| Initiative: | +5 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 23 (+5 Dex, +8 natural), touch 15, flat-footed 18 |
| Base Attack/Grapple: | +3/+7 |
| Attack: | Slam +7 melee (1d6+6 [+2 against good-aligned foes] and gangrenous touch) |
| Full Attack: | Slam +7 melee (1d6+6 [+2 against good-aligned foes] and gangrenous touch) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Gangrenous touch |
| Special Qualities: | Damage reduction 5/slashing, darkvision 60 ft., gangrenous stench, resistant to blows, undead traits, turn resistance +2 |
| Saves: | Fort +2, Ref +7, Will +7 |
| Abilities: | Str 19, Dex 21, Con —, Int 14, Wis 14, Cha 15 |
| Skills: | Balance +7, Escape Artist +12, Hide +14, Jump +6, Listen +13, Move Silently +14, Spot +13, Tumble +14 |
| Feats: | Alertness, Cleave, Improved Toughness, Power Attack |
| Environment: | Any |
| Organization: | Solitary, pair, or rot (6–10) |
| Challenge Rating: | 6 |
| Treasure: | Standard |
| Alignment: | Always evil (any) |
| Advancement: | 7–12 HD (Medium); 13–18 HD (Large) ♊ |
| Level Adjustment: | — |
Soft and putrescent, this creature’s form is wrapped in tight circles of cloth, though bloated, swollen tissue still seeps through. The odor of this creature goes beyond the stink of carrion; the putrefaction of its body is like a physical force that moves before it.
Plague blights are animated corpses of humanoids who died from plague or rot. In undeath, they seek to putrefy all that is pure. They are wily and may attempt to trick their victims into allowing themselves get close enough to touch.
Plague blights speak whatever languages they spoke before being claimed by plague, plus Common.
In melee combat, the stench of a plague blight sickens its opponents. Far worse is its touch, which brings on a terrible wasting disease in its victims, rotting the flesh in seconds and sending tendrils of dead flesh ever inward toward the heart.
A plague blight’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for purpose of overcoming damage reduction.
Gangrenous Stench (Ex): Whenever a plague blight desires, it causes its horrible odor of rot to emanate from the folds of its wrappings. All living creatures within 10 feet of the plague blight must make a DC 15 Fortitude save or take 1d6 points of Strength damage and become nauseated. The save DC is Charisma-based.
Gangrenous Touch (Su): Supernatural disease (accelerated)—slam, Fortitude DC 15, incubation period instant; damage 1d4 Con. Unlike normal diseases, gangrenous touch requires a saving throw every round. It visibly progresses over a period of seconds, turning the afflicted area putrescent and gangrenous. The rot continues until the victim makes two successful saving throws in a row, the victim reaches Constitution 0 (and dies), or the victim receives a remove disease spell or similar treatment. Once it is infected or it successfully saves, a creature can’t be infected by gangrenous touch again for 24 hours.
The body of a victim claimed by gangrenous touch sloughs into a brittle, stinking mass of putrescent ruin that molders to nothing over the course of 24 hours, unless remove disease is cast on the remains within that time.
Resistant to Blows (Ex): Physical attacks deal only half damage to a plague blight. Apply this effect before damage reduction.
Source: Libris Mortis, page 115.