Entropic Reaper

Medium Undead (Extraplanar, Chaotic)
Hit Dice: 19d12+19 (142 hp)
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple: +9/+18
Attack: Large scythe +13 melee (2d6+18 plus entropic blade/19–20/×4)
Full Attack: Large scythe +13/+8 melee (2d6+18 plus entropic blade/19–20/×4)*
Space/Reach: 5 ft./5 ft.
Special Attacks: Entropic blade, spell-like abilities
Special Qualities: Damage reduction 10/cold iron and lawful, darkvision 60 ft., fast healing 10, master of the scythe, spell resistance 22, undead traits
Saves: Fort +17, Ref +8, Will +13
Abilities: Str 29, Dex 14, Con —, Int 11, Wis 20, Cha 15
Skills: Concentration +23, Knowledge (planes) +23, Listen +26, Spot +26
Feats: Combat Reflexes, Improved Critical (scythe), Improved Toughness, Power Attack, Cleave, Improved Initiative, Whirlwind Attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary
Challenge Rating: 12
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 20–35 HD (Medium) ♊
Level Adjustment: —

A skeletal being cloaked in a great black robe and head-concealing hood holds a large scythe in both hands. The head of the scythe is an absence in space, a blade-shaped hole in reality that draws in the light around it.

Entropic reapers are undead that arise in Limbo. They enforce the twisted edicts of chaotic beings that decree the death of lawful creatures (though an entropic reaper is not particular about the alignments of the creatures it brings low). Though originating in Limbo, entropic reapers spend much of their time in the Material Plane, seeking to apply their entropic scythes to the necks of the living.

Entropic reapers stand about 6½ feet tall and weigh about 180 pounds.

Entropic reapers speak Common, Abyssal, and Celestial.

Combat

An entropic reaper uses its self-enhanced scythe to wreak terrible damage on those it decides must die (which includes most creatures it happens to meet).

The scythe an entropic reaper wields is treated as chaotic-aligned for the purpose of overcoming damage reduction.

An entropic reaper normally attacks using its Power Attack feat, taking a −5 penalty on its attack rolls and gaining a +5 bonus on damage rolls. This adjustment is included in its Attack and Full Attack entries above.

Entropic Blade (Su): An entropic reaper confers the entropic blade property upon any weapon it wields⁠—​usually a normal scythe. An entropic blade functions in all ways like the kind of weapon it is, with the following addition. Any time the entropic reaper successfully deals damage with its entropic blade, the victim must make a DC 21 Fortitude save or be overcome with searing pain, as the victim’s form melts, flows, writhes, and boils. During this entropic state, the victim cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (−4 penalty on attack rolls and a 50% miss chance, regardless of the attack roll). Each round spent in this entropic state, the victim takes 1 point of Wisdom drain from mental shock. If the victim’s Wisdom score falls to 0, it discorporates into nothingness.

A victim can gain control over itself by taking a standard action to attempt a DC 21 Charisma check. Success renders the victim immune from the entropic state for 1 minute. On a failure, the victim can still repeat this check each round until successful. The entropic state is not a disease or a curse, so it is hard to remove. A shapechange or stoneskin spell does not cure an afflicted creature but fixes its state for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (though a separate restoration is necessary to restore any drained points of Wisdom). The save DC is Charisma-based.

Master of the Scythe (Su): The entropic reaper is a master of the scythe, and gains the ability to wield a weapon one size larger than normal. It also treats the scythe as if it were a mighty cleaving weapon, which allows it to make one additional cleave attempt in a round.

Spell-Like Abilities: 1/day⁠—​plane shift. Caster level equals the entropic reaper’s HD. The save DCs are Charisma-based.

Source: Libris Mortis, page 98.