| Hit Dice: | 3d12 (19 hp) |
| Initiative: | +6 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
| Base Attack/Grapple: | +1/+1 |
| Attack: | Bite +1 melee (1d4) |
| Full Attack: | Bite +1 melee (1d4) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Spell-like abilities |
| Special Qualities: | Darkvision 60 ft., undead traits, turn resistance +2 |
| Saves: | Fort +1, Ref +3, Will +4 |
| Abilities: | Str 11, Dex 15, Con —, Int 14, Wis 13, Cha 14 |
| Skills: | Concentration +6, Hide +8, Knowledge (arcana) +8, Listen +9, Spellcraft +8, Spot +9 |
| Feats: | Alertness, Improved Initiative |
| Environment: | Any |
| Organization: | Solitary, trio, or college (5–9) |
| Challenge Rating: | 3 |
| Treasure: | Standard |
| Alignment: | Usually neutral evil |
| Advancement: | By character class ♊ |
| Level Adjustment: | +3 |
Skeletally thin, this figure wears a dramatic cloak fringed with magical sigils. Its cadaverous eyes sizzle with cursed power, and deadly spells dance on its fingertips.
Deathlocks are undead born of the corpses of powerful spellcasters whose remains are so charged with magic that they are unable to lie quiet in the grave. Animate, but shorn of the spirit that once ruled their forms, deathlocks seek to bring all those they meet into an intimate embrace with death. Only their knowledge of spellcasting remains, though twisted and changed.
Sometimes deathlocks retain a single shred of memory from their former spirits. If the recollection was dear to the spirit that once inhabited the now shriveled and blasted body of the deathlock, the creature usually seeks out the source of that memory, hoping to destroy it, compromise it, or undo the deeds associated with it.
Deathlocks stand between 5½ and 6½ feet tall and weigh between 100 and 120 pounds.
Deathlocks speak Common, Abyssal, and Infernal.
A deathlock prefers to use its spell-like abilities from a distance, disdaining melee. Thus, it can also use inflict minor wounds to heal itself.
Spell-Like Abilities: At will—detect magic, inflict minor wounds (DC 13), read magic; 3/day—cause fear (DC 13), magic missile, summon monster I; 2/day—death knell (DC 14), ghoul glyph (DC 14). Caster level equals the deathlock’s HD. The save DCs are Charisma-based.
Source: Libris Mortis, page 94.