Carcass Eater

Small Animal
Hit Dice: 1d8+3 (7 hp)
Initiative: +3
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–5
Attack: Bite +4 melee (1d4−1)
Full Attack: 2 claws +4 melee (1d2−1) and bite −1 melee (1d4−1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blood frenzy
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 17, Int 2, Wis 12, Cha 6
Skills: Hide +7, Listen +3, Spot +3; racial bonuses
Feats: Track, Weapon Finesse [bonus]
Environment: Temperate forests
Organization: Solitary, pair, or throng (6–9)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small) ♊
Level Adjustment: —

This gore-streaked, four-footed animal seems like a cross between a overlarge rat and a wolf, though even that can’t explain the extraordinary size of its toothy jaws.

Carcass eaters are most often found digging up fresh graves for food or, where opportunity is less available, hunting the night for prey.

An adult carcass eater is 3 to 4 feet long and weighs 65 to 75 pounds.

Combat

Carcass eaters attack with their sharp claws and teeth.

Blood Frenzy (Ex): A carcass eater that deals damage in combat against a living creature scents blood, which causes it to fly into a frenzy the following round. While in a blood frenzy, a carcass eater gains +4 to Strength, +4 to Constitution, and −2 to Armor Class. Sensing its victim’s death, the carcass eater claws and bites until its opponent is brought to negative hit points, at which time the creature immediately gains an additional bite attack against its fallen foe. This attack automatically hits, dealing 1d4+1 points of damage (which takes into account the +4 Strength bonus). A carcass eater cannot end its rage voluntarily.

Skills: A carcass eater has a +4 racial bonus on Hide checks.

Source: Libris Mortis, page 91.