Bone Rat Swarm

Tiny Undead (Swarm)
Hit Dice: 4d12 (26 hp)
Initiative: +3
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +2/—
Attack: Swarm (1d6)
Full Attack: Swarm (1d6)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., half damage from slashing and piercing weapons, immunity to cold, swarm traits, undead traits
Saves: Fort +1, Ref +4, Will +4
Abilities: Str 2, Dex 17, Con —, Int —, Wis 10, Cha 1
Skills: —
Feats: —
Environment: Any
Organization: Solitary, pack (2–4 swarms), or infestation (7–12 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: — ♊
Level Adjustment: —

With the scrabble of hundreds of bony claws, a mass of tiny skeletal creatures surges across the floor, with pinpoints of red light gleaming in their empty eye sockets.

A bone rat swarm is a mass of undead skeletal rats. Though individually such creatures would pose little risk, in great numbers they can strip a creature clean in short order.

Combat

A bone rat swarm seeks to engulf and devour any living prey it encounters. A bone rat swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a bone rat swarm in its space must succeed on a DC 15 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Turning: See Undead Swarms and Turning.

Source: Libris Mortis, page 88. Added the reference to turning undead swarms.