Yurian

Medium Monstrous Humanoid (Aquatic)
Hit Dice: 3d8+6 (19 hp)
Initiative: +0
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +3/+5
Attack: Claw +5 melee (1d6+2)
Full Attack: 2 claws +5 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., limited regeneration
Saves: Fort +5, Ref +3, Will +1
Abilities: Str 14, Dex 11, Con 14, Int 9, Wis 11, Cha 8
Skills: Hide +6, Listen +5, Spot +5, Swim +10; racial bonuses
Feats: Alertness, Power Attack
Environment: Temperate and warm aquatic
Organization: Solitary or tribe (2–12)
Challenge Rating: 1
Treasure: No coins, standard goods, 50% items
Alignment: Usually neutral
Advancement: 4–5 HD (Medium-size); 6–9 HD (Large) ♊
Level Adjustment: +4

The yurian is a bizarre hybrid of crustacean and humanoid features found in coastal caves. Though not generally aggressive, yurians sometimes launch raids against other creatures in times of food shortage.

A yurian stands erect like a biped, usually walking on two of its six limbs. The middle two limbs are tipped with small pincers that the creature uses for fine manipulation. The upper two are thicker and stronger, and end in heavy clawst. A yurian’s back is covered with a heavy shell, while smaller, more flexible plates protect its belly and limbs. Two eyestalks emerge from the top of the shell, bobbing above a complex mouth. Its coloration ranges from bright red or orange to more muted tones of reddish-brown, green, or black. Most yurians stand between 6 and 7 feet tall, but they continue to grow throughout their lives, and an older specimen can reach a height of 10 feet or more.

Yurians are simple hunter-gatherers, subsisting primarily on carrion and aquatic plants. Their crafts are simple though often beautiful: seaweed weavings, driftwood carvings, and seashell constructions.

Yurians speak Aquan. They can breathe air or water.

Combat

Yurians use their large claws in combat. The males of certain yurian tribes have one enlarged claw that deals 1d8 points of damage plus the creature’s Strength bonus.

Limited Regeneration (Ex): Yurians can regrow lost body parts as part of their natural healing ability. If a yurian loses a limb or eyestalk, the lost part regrows as soon as the damage is healed by any means.

Skills: Yurians have a +4 racial bonus on Hide checks. They have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always choose to take 10 on Swim checks, even if distracted or endangered.

Yurian Characters

A yurian’s favored class is barbarian. Yurian spellcasters are usually adepts or druids. Their few clerics revere ancestral spirits, and can choose from the domains of Healing, Luck, Protection, and Water.

A yurian PC’s effective character level (ECL) is equal to its class level +4. Thus, a 1st-level yurian barbarian has an ECL of 5 and is the equivalent of a 5thlevel character.

Source: Fiend Folio, page 198. Changes applied as per the D&D® v.3.5 Accessory Update.