Iron Cobra

Medium Construct
Hit Dice: 2d10+20 (31 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d6+1 plus poison)
Full Attack: Bite +2 melee (1d6+1 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Construct traits, damage reduction 5/adamantine, stalk victim, spell resistance 19, stealth
Saves: Fort +0, Ref +3, Will +0
Abilities: Str 12, Dex 17, Con —, Int —, Wis 11, Cha 1
Skills: Hide +13, Move Silently +13
Feats:
Environment: Any land
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Medium)
Level Adjustment:

The iron cobra is a tenacious construct capable of tracking down its victims over nearly any terrain.

An iron cobra is typically 3 feet long and weighs about 100 pounds. It looks like a cobra made out of dozens of circular iron bands, fitted together to form a snakelike body.

It is rumored that the first eight iron cobras, created ages ago by a powerful cleric/wizard, were nearly indestructible. Since that time, other spellcasters have taken to copying the design, but with universally poorer results.

Combat

An iron cobra has no intelligence of its own, but it can be commanded to undertake any number of actions by its creator. If its creator is not present, the cobra can undertake simple commands (such as “Guard this treasure” or “Seek out and attack the king”); it follows these commands to the letter. In combat, an iron cobra’s tactics are straightforward⁠—​bite until its victim dies.

Poison (Ex): An iron cobra delivers its poison after a successful bite attack. An iron cobra's internal poison reservoir holds three doses of poison; refilling the reservoir takes 1 minute. The effect of the poison depends on what kind of poison the cobra creator filled its poison reservoir with; usually an iron cobra contains Medium monstrous spider venom (Fort DC 14 negates, initial and secondary damage 1d4 Str), although any injury poison can be used.

Stalk Victim (Su): An iron cobra can be ordered by its creator to stalk down and attack any creature whose name is known to the creator. The iron cobra can detect this creature’s location as if by the locate creature spell at 12th caster level.

Stealth (Ex): An iron cobra gains a +10 enhancement bonus on Hide and Move Silently checks.

Construction

Price (Item Level): 3,000 gp (7th)

Body Slot:

Caster Level: 12th

Aura: Moderate; (DC 21) divination, enchantment,

Activation:

Weight: 100 lb.

An iron cobra’s body is constructed from 100 pounds of iron and costs 1,000 gp. The creator must be at least 12th level and able to cast both arcane and divine spells. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 20).

Prerequisites: Craft Construct, animate objects, freedom of movement, geas/quest, locate creature

Cost to Create: 2,500 gp, 80 XP, 3 days.

Source: Fiend Folio, page 103. Changes applied as per the D&D® v.3.5 Accessory Update.