Archon

Sibyllic Guardian

Medium Outsider (Archon, Extraplanar, Good, Lawful, Psionic)
Hit Dice: 9d8+45 (85 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: AC 25, touch 13, flat-footed 22
Base Attack/Grapple: +9/+13
Attack: +2 greatsword +15 melee (2d6+8/19–20)
Full Attack: +2 greatsword +15/+10 melee (2d6+8/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Aura of menace (20 ft., DC 19), psi-like abilities
Special Qualities: Darkvision 60 ft., low-light vision, magic circle against evil, immunity to electricity and petrification, outsider traits, power resistance 20, tongues
Saves: Fort +11 (+15 against poison), Ref +9, Will +9
Abilities: Str 18, Dex 16, Con 20, Int 16, Wis 16, Cha 20
Skills: Autohypnosis +17, Concentration +17, Diplomacy +19, Gather Information +17, Jump +16, Knowledge (psionics) +17, Knowledge (the planes) +15, Listen +15, Psicraft +17, Sense Motive +15, Spot +15; racial bonuses
Feats: Greater Psionic Weapon, Improved Initiative, Psionic Meditation, Psionic Weapon
Environment: Seven Mounting Heavens of Celestia
Organization:
Challenge Rating: 10
Treasure: +2 greatsword
Alignment: Always lawful good
Advancement: 10–13 HD (Medium); 14-27 (Large) ♊
Level Adjustment: —

Blood-red glyphs orbit the ivory-skinned form of a humanoid woman. The woman’s head is only partially hidden under a flowing mantle, her pupilless eyes of empyreal blue shining out from underneath, A shining greatsword rests comfortably in her grasp.

A sibyllic guardian appears as a tall, beautiful woman wielding a massive greatsword. Guardians sometimes serve as sentinels to good-aligned psions who possess enough psionic skill (see the planar champion power). Sibyllic guardians are dedicated opponents of evil in all its forms. With an arsenal of psionic and magical capabilities plus great skill at arms, a sibyllic guardian strikes fear into the hearts of even the vilest creatures of the Abyss.

A sibyllic guardian is about 6 feet tall and weighs from 180 to 200 pounds. These creatures are ageless and always female in appearance.

Combat

A sibyllic guardian begins combat by attempting to waylay its opponents with powers such as brain lock and ectoplasmic cocoon. If these attempts are unsuccessful, a sibyllic guardian is an adept warrior and has no qualms about wading into battle with greatsword in hand. Against tougher opponents, a sibyllic guardian employs the oracular vision granted by the second chance power to gain the upper hand.

A sibyllic guardian’s natural weapons (as well as any weapons she wields) are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Psi-Like Abilities: At will⁠—​brain lock (any nonmindless, DC 17)*, detect hostile intent, detect psionics, ego whip (2d4, DC 19)*, mindlink, psionic teleport (self plus 50 lb. of objects); 3/day⁠—​dispel psionics, ectoplasmic cocoon (DC 19)*, psionic fly; 1/day⁠—​second chance.

Ecology

Sibyllic guardians mostly inhabit the Seven Mounting Heavens of Celestia, where they dwell with all manner of archons in preparation for the coming war.

Source: Complete Psionic, page 135. Rewrote this creature as part of the archon subtype to which it belongs. Did not give it the typical archon’s greater teleport as it already has psionic teleport as a psi-like ability at will. Corrected Initiative entry. Added an Advancement entry by comparison⁠—​Medium humanoid archons seem to retain that size until they reach 1½ their base HD; after that they are Large, reaching their maximum advancement at thrice their base HD.