The holy liberator’s celestial companion is superior to a normal animal of its type. It has the celestial template. It further gains HD and special abilities based on the holy liberator’s character level (see the table).
| Character Level | Bonus HD | Dex Adj. | Natural Armor Adj. | Int | Special |
|---|---|---|---|---|---|
| 12th or less | +2 | +1 | +1 | 6 | Empathic link, improved evasion, improved speed +10 ft., share saving throws, share spells |
| 13th–15th | +4 | +3 | +2 | 7 | Speak with holy liberator |
| 16th–18th | +6 | +5 | +3 | 8 | Blood bond, improved speed +20 ft. |
| 19th–20th | +8 | +7 | +4 | 9 | Spell resistance |
See below for definitions of the terms in this table.
Dex Adj.: Add this figure to the companion’s Dexterity score.
Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Extra Hit Dice improve the companion’s base attack and base save bonuses. A companion’s base attack bonus is equal to that of a cleric of a level equal to the companion’s HD. A companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). The companion gains additional skill points or feats for bonus HD as normal for advancing a monster’s Hit Dice (see the Creature Improvement by Type table).
Natural Armor Adj.: The number on the table is an improvement to the companion’s existing natural armor bonus. It represents the preternatural toughness of a holy liberator’s companion.
Str Adj.: Add this figure to the companion’s Strength score.
Int: The companion’s Intelligence score.
Empathic Link (Su): The holy liberator has an empathic link with her companion out to a distance of up to 1 mile. The holy liberator cannot see through the companion’s eyes, but they can communicate empathically. Note that even intelligent companions see the world differently from humans, so misunderstandings are always possible.
Because of this empathic link, the holy liberator has the same connection to an item or place that her companion does, just as with a master and his familiar (see Familiars).
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a companion takes no damage if it makes a successful saving throw and half damage if the saving throw fails.
Share Spells: At the holy liberator’s option, she may have any spell (but not any spell-like ability) she casts on herself also affect her companion. The companion must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the companion if it moves farther than 5 feet away and will not affect the companion again even if it returns to the holy liberator before the duration expires. Additionally, the holy liberator may cast a spell with a target of “You” on her companion (as a touch range spell) instead of on herself. A holy liberator and her companion can share spells even if the spells normally do not affect creatures of the companion’s type (magical beast).
Share Saving Throws: For each of its saving throws, the companion uses its own base save bonus or the holy liberator’s, whichever is higher. The companion applies its own ability modifiers to saves, and it doesn’t share any other bonuses on saves that the master might have (such as from magic items or feats).
Improved Speed (Ex): The companion’s speed increases by 10 ft. if its liberator’s character level is 15th or lower. If the liberator’s character level is 16th or higher, the companion’s speed increases by a total of +20 feet.
Blood Bond (Ex): The companion gains a +2 bonus on all attacks, checks, and saves if it witnesses the holy liberator being threatened or harmed.
Spell Resistance (Ex): A companion’s spell resistance equals the liberator’s class level +10.